Misotu
King
- Joined
- Jan 10, 2006
- Messages
- 934
This might be a stupid question but - on some of my games, when I don't need any more academies my scientists will happily discover future techs. On others, they don't, but if I change my economy I can run full-on wealth and still be running full-on science for a turn or two, as if my scientist has simply created a bank of research rather than discovering the tech.
I want the tech
So is there a rhyme to this ... or is it just game-dependent? I have had different results on the same difficulty level (I think - it's not like I've run a study here. Time games are a bit lengthy to do a load for testing purposes )
I want the tech
So is there a rhyme to this ... or is it just game-dependent? I have had different results on the same difficulty level (I think - it's not like I've run a study here. Time games are a bit lengthy to do a load for testing purposes )