Hi all,
(Difficulty note: this game took place on Emperor (6), but my question stands for anything from Prince upward (4-8). It was also a Standard size map with Standard speed.)
In playing Random games I have been trying to have some fun exploiting what makes each Civ unique... especially the lesser played / underpowered Civs. When I drew Denmark on Small Continents, rather than go for a textbook conquest victory, I decided to blast my Vikings off into space and keep would-be rivals in check through hit-and-run pillage warfare, exploiting the fact that Denmark's UA gives no movement cost to melee unit pillaging (and sometimes using the embark portion of the UA to further improve hit-and-run tactics).
I started off by steamrolling Gandhi and taking a city or two from Cathy to get quick control of my continent, and when I eventually explored the world, Darius of Persia seemed to be the runaway threat. I took a city-state as a base of operations on his continent, and after he DoW'd me and I repelled several attacks, I started cranking out Horsemen and Knights and running around through Darius's territory -- mostly non-rough terrain, which was nice! -- using 4 movement to pillage both improvements and roads on multiple tiles, very turn. I never attempted to capture any of his cities, and I refused several offers of peace until his territory was nothing but a thick cloud of black smoke. I took over any trade routes I could find, and for good measure, I also managed to capture a few brave Persian Workers... which I summarily deleted the following turn
...as fun as this was, it didn't seem to have many noticeable effects. Darius wasn't plunged into deep unhappiness or poverty, and most disappointingly I don't recall seeing any of his cities drop in population despite nearly every food improvement being burned down. It did dramatically slow his progress, but I think that was as much due to his "I need units" military panic as it was to my pillaging efforts.
Eventually he gave massive enough concessions (by offering me GPT that was still alarmingly high...) that I accepted peace. Later in the game I went on another pillaging spree, after Darius rebuilt his army substantially and gave me a DoW that was quite hard to fend off (in my lone "base of operations" city) before resuming my pillaging fun. After that, I was far enough in the lead simply by focusing all buildings on Science that I began the usual Next Turn... Next Turn... Next Turn-fest until I had enough Great Scientists and Great Engineers (Order Ideology) to rush fairly quickly through the spaceship parts. Vikings in Space!
(NB: right before locking in my last spaceship part, I declared war and dropped 2 A-bombs and a Nuclear Missile on Persepolis, dropping it from 30-some population down to 3. That'll teach him! )
But the fact remains that I'm disappointed at how ineffective a pillage disruption campaign seemed to be. Surely we all know the pain of an unchecked barbarian unit knocking an early city into starvation or burning the last luxury good before empire unhappiness sets in. I was hoping that a strong enough campaign would have huge effects, even in the mid-game onward when pillaging is less dangerous. After going through his continent, I had hoped to see Darius sitting on negative happiness, low GPT, with his cities occasionally losing 1 population. So what's the problem? Did I overestimate pillaging's ability to cause havoc beyond the early game (regardless of AI bonuses)? Or is the AI just too resistant through the un-pillage-able bonuses it receives on increased difficulties?
(Difficulty note: this game took place on Emperor (6), but my question stands for anything from Prince upward (4-8). It was also a Standard size map with Standard speed.)
In playing Random games I have been trying to have some fun exploiting what makes each Civ unique... especially the lesser played / underpowered Civs. When I drew Denmark on Small Continents, rather than go for a textbook conquest victory, I decided to blast my Vikings off into space and keep would-be rivals in check through hit-and-run pillage warfare, exploiting the fact that Denmark's UA gives no movement cost to melee unit pillaging (and sometimes using the embark portion of the UA to further improve hit-and-run tactics).
I started off by steamrolling Gandhi and taking a city or two from Cathy to get quick control of my continent, and when I eventually explored the world, Darius of Persia seemed to be the runaway threat. I took a city-state as a base of operations on his continent, and after he DoW'd me and I repelled several attacks, I started cranking out Horsemen and Knights and running around through Darius's territory -- mostly non-rough terrain, which was nice! -- using 4 movement to pillage both improvements and roads on multiple tiles, very turn. I never attempted to capture any of his cities, and I refused several offers of peace until his territory was nothing but a thick cloud of black smoke. I took over any trade routes I could find, and for good measure, I also managed to capture a few brave Persian Workers... which I summarily deleted the following turn
...as fun as this was, it didn't seem to have many noticeable effects. Darius wasn't plunged into deep unhappiness or poverty, and most disappointingly I don't recall seeing any of his cities drop in population despite nearly every food improvement being burned down. It did dramatically slow his progress, but I think that was as much due to his "I need units" military panic as it was to my pillaging efforts.
Eventually he gave massive enough concessions (by offering me GPT that was still alarmingly high...) that I accepted peace. Later in the game I went on another pillaging spree, after Darius rebuilt his army substantially and gave me a DoW that was quite hard to fend off (in my lone "base of operations" city) before resuming my pillaging fun. After that, I was far enough in the lead simply by focusing all buildings on Science that I began the usual Next Turn... Next Turn... Next Turn-fest until I had enough Great Scientists and Great Engineers (Order Ideology) to rush fairly quickly through the spaceship parts. Vikings in Space!
(NB: right before locking in my last spaceship part, I declared war and dropped 2 A-bombs and a Nuclear Missile on Persepolis, dropping it from 30-some population down to 3. That'll teach him! )
But the fact remains that I'm disappointed at how ineffective a pillage disruption campaign seemed to be. Surely we all know the pain of an unchecked barbarian unit knocking an early city into starvation or burning the last luxury good before empire unhappiness sets in. I was hoping that a strong enough campaign would have huge effects, even in the mid-game onward when pillaging is less dangerous. After going through his continent, I had hoped to see Darius sitting on negative happiness, low GPT, with his cities occasionally losing 1 population. So what's the problem? Did I overestimate pillaging's ability to cause havoc beyond the early game (regardless of AI bonuses)? Or is the AI just too resistant through the un-pillage-able bonuses it receives on increased difficulties?