What difficulty modifiers does the AI get now?

Gort

Emperor
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Nov 7, 2010
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1,518
We used to know that the AI followed the modifiers listed on this page: http://www.civfanatics.com/civ5/difficulties

I notice that in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\AI\GlobalAIDefines.xml they've changed a line - AI_HANDICAP is now AI_HANDICAP_DEFAULT where it used to be AI_CHIEFTAIN

In C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\GameInfo\CIV5HandicapInfos.xml we find this refers to:

<Type>HANDICAP_AI_DEFAULT</Type><Description>TXT_KEY_HANDICAP_AI_DEFAULT</Description><Help>TXT_KEY_HANDICAP_AI_DEFAULT_HELP</Help><StartingLocPercent>50</StartingLocPercent><AdvancedStartPointsMod>100</AdvancedStartPointsMod><HappinessDefault>15</HappinessDefault><NumCitiesUnhappinessMod>90</NumCitiesUnhappinessMod><PopulationUnhappinessMod>90</PopulationUnhappinessMod><Gold>0</Gold><GoldFreeUnits>0</GoldFreeUnits><ProductionFreeUnits>7</ProductionFreeUnits><ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent><ProductionFreeUnitsPerCity>3</ProductionFreeUnitsPerCity><RouteCostPercent>50</RouteCostPercent><UnitCostPercent>75</UnitCostPercent><BuildingCostPercent>75</BuildingCostPercent><ResearchPercent>85</ResearchPercent><PolicyPercent>75</PolicyPercent><ImprovementCostPercent>100</ImprovementCostPercent><CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered><TechNumOptionsConsidered>2</TechNumOptionsConsidered><PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered><AttitudeChange>-1</AttitudeChange><NoTechTradeModifier>70</NoTechTradeModifier><BarbCampGold>25</BarbCampGold><BarbSpawnMod>0</BarbSpawnMod><BarbarianBonus>40</BarbarianBonus><AIBarbarianBonus>60</AIBarbarianBonus><EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn><BarbarianLandTargetRange>5</BarbarianLandTargetRange><BarbarianSeaTargetRange>10</BarbarianSeaTargetRange><AIDeclareWarProb>100</AIDeclareWarProb><AIUnhappinessPercent>100</AIUnhappinessPercent><AIGrowthPercent>100</AIGrowthPercent><AITrainPercent>100</AITrainPercent><AIWorldTrainPercent>100</AIWorldTrainPercent><AIConstructPercent>100</AIConstructPercent><AIWorldConstructPercent>100</AIWorldConstructPercent><AICreatePercent>100</AICreatePercent><AIWorldCreatePercent>100</AIWorldCreatePercent><AIBuildingCostPercent>100</AIBuildingCostPercent><AIUnitCostPercent>85</AIUnitCostPercent><AIUnitSupplyPercent>20</AIUnitSupplyPercent><AIUnitUpgradePercent>50</AIUnitUpgradePercent><AIAdvancedStartPercent>100</AIAdvancedStartPercent>

So, the main things I can see in here that the AI gets for free:

  • Half price upgrades
  • A 15% discount on unit hammer costs
  • A 60% combat bonus versus barbarians
  • A 15% discount on beaker costs for techs
  • A 25% discount on building hammer costs
  • Half price roads?
  • 10% less unhappiness from number of cities and amount of population
  • 15 happiness at game start
 
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