Why choose order?

I'm playing my current game with the Order ideology and the following seems to be working great for my civilizations which 12 cities currently and probably gonna grow to 18 very soon.

Level 1
Socialist Realism: +2 Local Happiness from each Monument. Build Monuments in half the usual time. - lots of happiness
Skyscrapers: Gold cost of purchasing buildings reduced by 33%. - makes easier to build up the new cities very fast
Young Pioneers: +1 Local Happiness per Workshop, Factory and Solar/Nuclear/Hydro Plant. - thats 2-3 more happiness in every city since those are the first things i buy in them.

Level 2
Party Leadership: +1 Culture, Food, Gold, Production and Science per City. - an overall boost to your entire especially good for the smaller cities.
Five-Year Plan: +2 Production per City. +1 Production per Mine and Quarry. - super awesome production bonus.
Worker's Faculties: +25% Science output from Cities with a Factory. Build Factories in half the usual time. - another awesome policy.

Something needs to be change in the level 3 policies we need something that help all around instead of them being so specific. right now I dont find much use for either of the 3 in the current game.

I agree that the Level 3 Tenets are a bit lack luster compared to Freedom/Democracy and are meh compared to earlier tenets (which makes no sense). The free courthouse sounds nice although I've never used it because I just puppet everything I conquer and only want direct control of my 5 to 10 city core empire. And the tourism boost is situational at best. In my current game everyone chose Order for their Ideology after I did with 1 exception, and consequently Spain was carved up faster than nice Rib Eye by no less than 5 civs at once.
 
I disagree... having the level 3 tenets be very victory-specific is good...
By the time you get a level 3 tenet you are in the end game... if you just want to improve your empire generically.. pick more level 1 or 2 tenets... or pick some social policies.

I just entered industrial age the only way I could be winning right now is domination. And I'm far enough ahead for that type of win not to be appealing.

Iron Curtain: Free Courthouse when capturing a City. - because its not appealing this tenet is useless to me.
Dictatorship of the Proletariat: +34% Tourism to Civilizations with less Happiness. - I'm backward in tourism. I can catch up but its simply not that kind of a game so I'm probably not gonna go with that tenat as well.
Spaceflight Pioneers: May finish Spaceship Parts with Great Engineers. +10 Science in Capital. - and there is this one it would be good for science victory but the sad truth is that I'll be able at best to produce 1 or 2 GE to that point in the game and because of the tech lead I'll have by then this is useless to me.

So currently I'm sitting in a game where the level 3 tenets are useless for me. This is why I'd prefer there to be at least one generally strong tenant on level 3. Just for those games where you cant make good use of the current ones.
 
Spaceflight pioneers is indeed the weak point of Order ...but the first two tiers are just soooo goood.
 
Spaceflight pioneers is indeed the weak point of Order ...but the first two tiers are just soooo goood.

I played an Emperor space race game where I saved six engineers up for this policy. Every time I researched a new space part, BAM, built it in one turn with an Engineer. And then waited 20 turns until I researched the next part.

I agree it is weak, even when you're planning for it. Unless you're in a life-or-death struggle for survival and cannot sacrifice any unit production to create space parts, it doesn't shave much time off of a space victory.
 
I like Order, and pick it in 80% of my games, only exception is when I go for domination. (Emperor difficulty).
Main reasons: happiness and tourism boosts, as well as the discount for buying buildings (oh and the factory science boost). I think it's the most diverse ideology.
 
One big bonus to picking Freedom? It's usually an easy way to anger AI civs, haha..

But upon review, Order's got some really nice policies. This thread is prompting me to reconsider.. Hmm..
 
How does Party Leadership +1 per city work?
 
On king and emperor its easy to get GL(even without it still ok) Hanging Gardens and Oracle(especially easy, i don't know what ai thinking - its the best wonder for like 3 eras) by the time i get Uni i probably already planted one scientist, then with uni i rush to others. I dont think Order and its 25% got anything on cap full of specialists from guilds with New Deal Secularism and Civil Society.
 
Space part for engineer should be used for last part. It will save 3-4 turns.
 
I mean if you have 10 cities it gives +10 of everything in your cities I guess?

Not quite
Each city has its individual base output of food, production, gold, science, and culture increased by 1

Those are base values, so it would be increased by % bonuses from railroads, sistine chapel, Temple of Artemis, universities, etc.
 
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