Dentalfury
Warlord
I'm playing my current game with the Order ideology and the following seems to be working great for my civilizations which 12 cities currently and probably gonna grow to 18 very soon.
Level 1
Socialist Realism: +2 Local Happiness from each Monument. Build Monuments in half the usual time. - lots of happiness
Skyscrapers: Gold cost of purchasing buildings reduced by 33%. - makes easier to build up the new cities very fast
Young Pioneers: +1 Local Happiness per Workshop, Factory and Solar/Nuclear/Hydro Plant. - thats 2-3 more happiness in every city since those are the first things i buy in them.
Level 2
Party Leadership: +1 Culture, Food, Gold, Production and Science per City. - an overall boost to your entire especially good for the smaller cities.
Five-Year Plan: +2 Production per City. +1 Production per Mine and Quarry. - super awesome production bonus.
Worker's Faculties: +25% Science output from Cities with a Factory. Build Factories in half the usual time. - another awesome policy.
Something needs to be change in the level 3 policies we need something that help all around instead of them being so specific. right now I dont find much use for either of the 3 in the current game.
I agree that the Level 3 Tenets are a bit lack luster compared to Freedom/Democracy and are meh compared to earlier tenets (which makes no sense). The free courthouse sounds nice although I've never used it because I just puppet everything I conquer and only want direct control of my 5 to 10 city core empire. And the tourism boost is situational at best. In my current game everyone chose Order for their Ideology after I did with 1 exception, and consequently Spain was carved up faster than nice Rib Eye by no less than 5 civs at once.