Gyra Solune
King
- Joined
- Jul 1, 2013
- Messages
- 942
Excellent! I played a bit of this as Bohemia. Never got to get to their own stuff aside from a Tabor a decision happened to give me (but I never got to try those functions), as the only city-states were impossible to reach by Missionary (also the game crashed before even the Medieval so)
Two bugs noticed! The biggest one is that all the buttons on the Piety tree were gone. I was still able to adopt the opener, and the lines between the policies were there, but the policy buttons themselves were totally missing. I suspect R&R is to blame for that, I will poke another time to see if that's the issue.
And another smaller one - the little icon for Lotus in the tooltip didn't appear, and in one lake wasn't visibly present, I think. Might've just been an oddity from it being a one-tile lake, it showed up fine in a larger one. Other two resources work a-okay. Otherwise everything worked out happily! Piety functioned, decisions showed up, events were working, and all was well. I noticed the Sioux were settling cities directly on resources which is an odd thing I've never seen the AI do, but I realized that's something you actually want to be doing as them, so maybe it was just a clever bit of AI coding on Tom's part.
But yes, good job! This is a lovely release and I look forward to seeing what the Institutions and Prestige have to offer.
Two bugs noticed! The biggest one is that all the buttons on the Piety tree were gone. I was still able to adopt the opener, and the lines between the policies were there, but the policy buttons themselves were totally missing. I suspect R&R is to blame for that, I will poke another time to see if that's the issue.
And another smaller one - the little icon for Lotus in the tooltip didn't appear, and in one lake wasn't visibly present, I think. Might've just been an oddity from it being a one-tile lake, it showed up fine in a larger one. Other two resources work a-okay. Otherwise everything worked out happily! Piety functioned, decisions showed up, events were working, and all was well. I noticed the Sioux were settling cities directly on resources which is an odd thing I've never seen the AI do, but I realized that's something you actually want to be doing as them, so maybe it was just a clever bit of AI coding on Tom's part.
But yes, good job! This is a lovely release and I look forward to seeing what the Institutions and Prestige have to offer.