That's definitely a ToT-only method. I figure the reason they implemented those transparent marker pixels is because ToT no longer uses an indexed palette. Having said that, in most graphics files magenta is transparent by default.Boco said:3. You can use a trick Wobbegong passed on to me. Use any color you want in the upper left corner of the icon's square in cities.bmp. That color will become invisible in the game. Keeps sigs visible. Works at least for ToT and, IIRC, earlier versions as well.
Boco said:Actually, it's "Gahr Ez Birj", a hidden city in an update of El Aurens that I'm plodding along with.
Speaking of which, here it is again.Wobbegong said:This question gets asked all the time.
No need to apologise; I was just pointing out that your problem isn't an isolated case. The search function doesn't work in these forums, so repeat questions are to be expected - especially from new posters. I've only answered this question once before and that was at Apolyton. Solution 1 is the most common response.Konstabel Bach said:Well thnx for the help, I'm sorry if you're tired of answering the same questions over and over again, but this place is so darn big! I get lost in the massive number of posts...
Actually, I've never been bothered by your questions. I'd always figured you for being one of the best informed posters. You actually read articles from SL and CoC, and threads from the strategy forums and GL, as well as perform your own tests.Boco said:I've tested W's patience with posts displaying far more ignorance than yours. Still, if you haven't already, take a look at the guides found in the top link. They can save you a lot of frustration.
This is a very nice place, although not as lively in this particular section as in the era before CivIII...Konstabel Bach said:It's nice to know that there are still decent forums out there...
You need to start the game with the number of civs you need - you cannot change the number of lines in Rules.txt!! (this will always make the game crash). Minimum is 3 players/civs. If you start the game out with more civs that you need (for example, if you wish only two civs) - you need to destroy them while setting up the scenario (like wiping out their sole settler). Be careful though, as they cannot usually be restored, if they have been wiped out.Anyway i was wondering, I've been changin the names of civs in the rules.txt
But i can't seem to reduce to number of civs... If I just leave some out the game chrashes..
I've uploaded the .txt so you might have a look, please keep in mind that it's a work in progress
2. START OF SAVED GAME FILE
(source Allard Höfelt)
...
(Captain Nemo found out the civs that are in play in byte 2E)
...
46 enumeration of all civs still in play [binary]
eg. 1001 1101 means: barbarians alive, civ 3 alive, civ 4,5 and 7 alive.
Boco said:3. You can use a trick Wobbegong passed on to me. Use any color you want in the upper left corner of the icon's square in cities.bmp. That color will become invisible in the game. Keeps sigs visible. Works at least for ToT and, IIRC, earlier versions as well.