Wicca
Symbol: a pentagram
Religion-founding movie: over the table, a pentagram collar and a book of witchcraft (also with a pentagram on the cover)
Religion bleep: a piece of a wicca chant, sung by a woman
Founding tech: Romanticism (it may be historically inaccurate, since Wicca only gained popularity since 1950s instead of since early Industrial era, but Romanticism seems to have influenced the new religious movements)
Wiccan Holy Circle (temple):
http://www.ufodigest.com/images/wicca-circle.jpg
- +2 happiness if Wicca is the state religion
- +1 culture
- Can turn 1 citizen into Priest
- +1 culture per Forest Shrine on city vicinity
Wiccan Shrine (monastery):
http://4.bp.blogspot.com/-trrqfCHLxsY/TcQJ16LyAFI/AAAAAAAABj0/kMOCyRNOatA/s400/afa+wiccan+shrine.jpg
+10% science
+2 culture
+1 happiness with Church
- Required to create Wiccan Witches
- Spreads Wicca
Wiccan Shrine of the Goddess (cathedral):
http://i727.photobucket.com/albums/ww278/violashumski/2005pjcctemple0.jpg
Cost: 300 hammers (Double production speed with Stone, +15% production speed with Prime Timber)
- +1 happiness
- +2 happiness if Wicca is the state religion
- +1 happiness with Incense
- +40% culture, +10% food
- +1 culture per Forest tile on city vicinity
- Can turn 2 citizens into Priest
- Spreads Wicca
Wiccan henge (holy city shrine) - it'd be called Henge of the Goddess and the God:
http://farm5.static.flickr.com/4032/4532750043_1588d4f865.jpg
- +2 food, +2 culture, +1 great people point (preferably Great Prophet)
- +1 food, +1 culture per city with Wicca
- Spreads Wicca
- Provokes +1 unhappiness for 10 turns per each forest tile deforested if Wicca is the State Religion
- Provokes +1 happiness for 10 turns per each forest tile planted if Wicca is the State Religion
- Can only be built by Great Prophet
Wiccan Witch:
should be dressed like these:
http://i1.peperonity.info/c/9C4D92/...gif_320_320_256_9223372036854775000_0_1_0.gif
- Always women
- Require Wiccan Shrine
- Spreads Wicca (consumes the unit)
- Can create Forest Shrines as tile improvement on forest tiles: each one gives +1 culture and +1 food (does not consume the unit)