Saying the warmonger system is stupid is a fancy way of saying you refuse to change how you play after a major game feature received a major overhaul. I routinely war without upsetting my friends because I understand how it works and I bend it to my will instead of burying my head in the sand because I don't like it and then getting angry when I get hit with the penalty.
Saying the warmonger system is stupid is a fancy way of saying you refuse to change how you play after a major game feature received a major overhaul. I routinely war without upsetting my friends because I understand how it works and I bend it to my will instead of burying my head in the sand because I don't like it and then getting angry when I get hit with the penalty.
Saying the warmonger system is stupid is a fancy way of saying you refuse to change how you play after a major game
feature received a major overhaul.
I routinely war without upsetting my friends because I understand how it works and I bend it to my will
Say that to Persians, Carthage, Gauls and other conquered nations. Carthage would definitely praise Romans for burning them to the ground.
People like winners from a distance. Come closer and they will fear them.
Say that to Persians, Carthage, Gauls and other conquered nations. Carthage would definitely praise Romans for burning them to the ground.
People like winners from a distance. Come closer and they will fear them.
He means the Romans themselves, not the vanquished. The people love victories. Do you think Americans were upset when we defeated Japan in WWII? No of course not.
He means the Romans themselves, not the vanquished. The people love victories. Do you think Americans were upset when we defeated Japan in WWII? No of course not.
That was a defensive war.
In contrast, there were plenty of Americans (e.g. Whigs) who were upset about the U.S. victory in the Mexican-American War (which was seen as an aggressive, expansionary war on the part of the U.S.).
My main concern with the warmongering penalty is that it takes way too long a time to fade away.
For example : I'm Rome. I really want to make use of my legions and ballistas. These two UU clearly aren't here for harassment and development-hindering. They're tailored for downright conquest.
So I invade my closest neighbour and wipe him out. Now everybody hates me : that's perfectly understandable.
The trouble is that they'll keep hating me for the next 200 turns. Which means that my diplomacy is dead. I can't just sit on my early conquests, build peacefully, and as time passes be simply considered as a strong contender with a vast territory, not different from a guy who would have expanded through fast but peaceful colonization. I'll be permanently regarded as an evil warmonger.
Therefore, I won't be able to get DoF, RA, or resource trading. The only profitable interaction with AI leaders will be war. I'll be forced to keep warmongering. And having less gameplay options is always a bad thing.
This isn't that much of an issue for civs tailored for constant war, such as Zulus or Assyria.
But it is a real issue for those who have incentives to warmonger early on, while not being necessarily pushed into 100% aggressive playstyle. One has to choose between enjoying building abilities, or unique units.
When your UUs come later on (hello Sweden, Ottomans...), you can take advantage of them without incurring a decisive warmongering penalty because the world is filled ; and more cities means less penalty when conquering. Moreover, with DoF and canning diplomacy, you can call your friends into you wars and avoid the diplomatic penalty.
This option isn't available at the beginning of the game, though.
That was a defensive war.
In contrast, there were plenty of Americans (e.g. Whigs) who were upset about the U.S. victory in the Mexican-American War (which was seen as an aggressive, expansionary war on the part of the U.S.).
That was a defensive war.
In contrast, there were plenty of Americans (e.g. Whigs) who were upset about the U.S. victory in the Mexican-American War (which was seen as an aggressive, expansionary war on the part of the U.S.).
I misunderstood your point at first. Sorry about that. People never seem to forget the victors, or the legend of the victors, especially in the case of Alexander. He was feared not loved by his enemies during his conquests. So, I wouldn't go so far as to say there was love and affection for him by the people he conquered. The Greeks and Macedonians themselves were upset at Alexander because they wanted to go home. Instead in many cases Alexander married his officers to various princesses of brute nations, hell bent on killing their husbands, if they could do so, with a smile on their lips. The Greeks wanted to marry Greeks, not barbarians. In the case of Alexander he made friends into enemies as well as he made war against those he wanted to conquer. He also overreached himself.No, I was not talking about the popular reaction in the victor country. I was talking about the popular reaction in other countries. Alexander's victories brought great prestige to him and Greek civilization generally. They still name their kids "Sikander" in Afghanistan, India and Pakistan. Popular prestige is distinct from the reaction of foreign governments. Their reaction to foreign heroes admired by their masses is tempered by self interest.
I agree that it punishes defensive wars too much.
Even ones in which you conquer cities.
If Attila DOW's on Korea and Korea smacks him down and takes his capital, AI in my last game, I don't hate Korea until the end of time for daring to steal Attila's capital. Oh I watch them but I still trade and have good relations. If I had done that every AI would of hated me forever.
I also think the more war like civ's should just flat out not care unless they view you as an active threat to them.
Denouncing should be removed or they need to add some counter to it. I've had games where the entire world is constantly denouncing each other, yet they all still trade with each other...but not you.
Ill never forget this one game where Poland denounced me for proposing something, he and only he would get angry over. So the two(America, Egypt) of the 3 civ's I had a DoF with denounced him back, yay. But Siam was also friends with Poland so they denounced Egypt and Me. Which caused the runaway Rome to denounce Siam for denouncing Egypt. Then we had world war I for that game, with Me(England)-Rome-Poland vs. America-Egypt-Siam. (This took several turns)