Cultural AI Victory Attempts.

Callonia

Deity
Joined
Jan 14, 2010
Messages
2,180
Ok I had enough of them, every time an AI attempt to get an culture win, they tend to become stagnate.

They'll build 2-4 cities then stop expanding forever.

And finally their military will be up to date or hopelessly behind.

And since they're going for a cultural win which means they will have alot of military in their borders because they're not really actively murdering their neighbors out of envy of their lands.

Thus their number of the cities means their culture per turn isn't enough and resulting in very tiny tourism!

Because you only can have
2 writer specialists.
2 artist specialists.
2 musician specialists.

Then

Amphitheater, Opera House, Museum, and a Radio tower.
That permits five great works which brings us to twenty great works if cultural civ have built four cities at minimum.

And finally National Epic which allows another Great work.

Then additional slots is really up to luck whether they gets it or not.

So ten tourism multiplexed by four equals forty. Plus other one for national epic which brings that up to forty-two tourism. And this gets boosted further by hotels and such.

Which results in cultural AI's culture being terrible when compared to huge Order and Autocratic's empires which support so much more! And on top of their autocratic/order's claims on alot of antiquity sites in the world.

Which naturally result into Order/Autocracy AIs being a top competitor for Cultural victory and influencing other AIs enough thorough tourism.

And cultural AIs tend to go Freedom which is also pathetic and weak.

Firaxis need to do a overhaul on Cultural AIs.

Preferably to a point where they will at least expand when it's beneficial for them and have enough gold for rushbuying amphitheater, etc in the new size 1 town immediately to fit in even more greatworks and threaten me with their tourism and making my autocratic citizens become greedy capitalists.

Naturally this will mean Cultural Ais need to have good military so that Order/Autocracy can't just go oh hey, they might win in 100 more turns and immediately declare war on that insolent weak freedom civ and wipe them out in 3 turns. Because if they expand, they will have better military than they currently do in the game.

As it is, i just target cultural civs and raid them and take their cities like taking candies from babies.

Successful AI warmongers tend to become partners with me because I see them as my equals as I try to smash anyone else whoever looks wussy.

I'm really tired of pushover Cultural AIs, is this really intended?
 
ive never had an AI become influential over me.

Does anyone know what the equivalent of the 'buying your blue jeans' speech is from the AI when they're influencing you because i've never seen it
 
In my current game, just had Persia become influential over me, and it is only t188 on a small map...so I think that they will actually win a CV. And he had time to annihilate Rome. Gotta love deity Persia
first time thats ever happened

EDIT: I don't remember the speech exactly, but it was something to the end of "your tourists are buying our souvenirs, the culture of our civ is so amazing"
 
Actually, I think the AI's main problem perusing cultural victory might be that it doesn't play the great works swapping mini-game to maximize theming bonuses.

In addition, I'm not sure if the AI runs food cargo ships to its capital (or whichever city it built the guilds in) at all.
 
ive never had an AI become influential over me.

Does anyone know what the equivalent of the 'buying your blue jeans' speech is from the AI when they're influencing you because i've never seen it
You mean the inverse, ai influencing you?
Something like this,
our people are now attracting tourists from your lands. Our souvenirs have reached record levels.
Approx ~
 
You mean the inverse, ai influencing you?
Something like this,
our people are now attracting tourists from your lands. Our souvenirs have reached record levels.
Approx ~

yeah thats what i meant. The AI taunts you over everything else but ive never seen the tourism taunt
 
yeah thats what i meant. The AI taunts you over everything else but ive never seen the tourism taunt

I think if you really, really want to see it you'd have to skip all guilds entirely. (In addition to them achieving influence over you there would have to be some other AI still around that they aren't influential over because otherwise you get the cultural loss screen)

Note that you would NOT want to be first to an ideology if you try that as you'd need to select whichever ideology whoever has the most influence over you selected.
 
I think if you really, really want to see it you'd have to skip all guilds entirely. (In addition to them achieving influence over you there would have to be some other AI still around that they aren't influential over because otherwise you get the cultural loss screen)

Note that you would NOT want to be first to an ideology if you try that as you'd need to select whichever ideology whoever has the most influence over you selected.

i thought there was only one loss screen for every type of loss?
 
i thought there was only one loss screen for every type of loss?

There is, but AI getting influence over you isn't an immediate loss if there's anyone left he's not influential over; and I was responding to someone who hadn't seen the AI become influential over them.
 
Yeah, the AI suck at cultural victories, on OP settings like Deity I've seen them get closer but for the most part they can't play the game nearly as effectively as the human. I think whoever mentioned the loss of theming bonuses was correct. They don't seem to know how to theme without the human trading them options. Plus everything I trade them they immediately put back on the market...they kinda trade blindly.
 
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