fdrpi
Prince
Hi, me again.
From the modding I've done so far (in XML), I've discovered that everything that a technology changes has a line of code in each other technologies' code blocks for the same thing. For example, all technologies have a line of code for enabling irrigation, but they are all set to zero except for civil service.
But what if you want to make a tech do something no other tech does? For example, I want future tech to give 2 and 1 pop upon discovery the first time.
How does one go about doing this?
From the modding I've done so far (in XML), I've discovered that everything that a technology changes has a line of code in each other technologies' code blocks for the same thing. For example, all technologies have a line of code for enabling irrigation, but they are all set to zero except for civil service.
But what if you want to make a tech do something no other tech does? For example, I want future tech to give 2 and 1 pop upon discovery the first time.
How does one go about doing this?