hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
Yeah I've heard from friends that the aero model is nearly unplayable now.
I haven't loaded the game myself to try it.
As for bugs and performance - well they've been really good about getting rid of bugs as they appear. But I never expect them to decently improve performance, to be honest.
This, x100
Yeah, I do tend to build overly complex rockets. However, I have learned to scale them back to more reasonable sizes. The root problem though is once you put up any basic infrastructure to go and do more fun stuff in space, the game can't handle it. You can launch 100 super-simple rockets but once you get 100 even simpler payloads together in one place, the game breaks. It's frustrating to do anything other than simple flybys or land-and-return capsule jobs.
I haven't loaded the game myself to try it.
I read that the designers realized as they were slowly going through .XX version numbers that their numbering scheme no longer matched where they were in development. They were much closer to the game they wanted to release but were for example, still at .39 or whatever in alpha. So they jumped to beta, by which time they were essentially complete. So it's not really that they weren't in beta that long, it's just the way they had been numbering versions got changed around. In reality, a lot of the late-alpha stage should have been called beta all along, hence, they weren't really in true beta for a very short time.
Wasnt it a beta stage too short? Did they have enough time to fix all bugs and crashes and to get better performance?
As for bugs and performance - well they've been really good about getting rid of bugs as they appear. But I never expect them to decently improve performance, to be honest.
I dont build using many parts, much the other way, however once you advance in the game, you want more complex missions, with multiple vessels, with stations, bases, service vehicles, cranes, shuttles, refueling tankers, probes, minning and anything you can imagine. Then when you get into the physics radius of your happy almost self-sufficient lunar base , bam! life turns miserable.
This, x100
Yeah, I do tend to build overly complex rockets. However, I have learned to scale them back to more reasonable sizes. The root problem though is once you put up any basic infrastructure to go and do more fun stuff in space, the game can't handle it. You can launch 100 super-simple rockets but once you get 100 even simpler payloads together in one place, the game breaks. It's frustrating to do anything other than simple flybys or land-and-return capsule jobs.