The Indian people awoke to a world filled with much water, but no idea what to do with it! They did know that a superior being (or beings) must exist and that their only hope would be to find the path to righteousness.
Our brave warriors went afield and saw vines bearing some strange round fruit. This discovery was not enough to change our choice to settle on the spot:
With the hope of many blessings, our people began researching into the possibility of multiple divine beings guiding our way (Polytheism). We also decided that the nearby villagers might be encouraged to provide for us once our cultural borders covered their lands. Bringing an big mean ugly warrior into their midst would only cause greater havoc!
As our warriors explored to the east, we met our first nemisis: Khaaaaaan!!!
He's begun growing to the south east of our capital just across a small desert. Our island is not as large as we formly believed. Even worse, Khaaaaan's scout is heading towards our goody hut! Fortunately the scout chose to explore north first enabling our warrior to crash the hut party - rewarding us with experience (5/2) for our brave warrior:
In that same year, some far distant land was favored by the many gods and hinduism is FIDAL. With only 2 turns left to complete our research, I chose to complete the research before starting another.
The same turn as we discover that there are indeed multiple gods, a might obilisk is completed in our capital. The jumping fish incite our people to demand the right to catch and eat these delicacies, in the intrest of having a quickly growing population (and avoiding the need for wheels AND agriculture), we begin to research Fishing. Some token time towards a barracks is performed while we wait for Fishing to complete.
During this time, Hinduism is also FIDAL.
[I'm betting one of the othre three of my partners will choose the right religion and we'll get Hinduism]
Upon completion of Fishing, we move onto Agriculture so that the field of wheat can also nourish our peoples. Soon after Agriculture research is complete, our Workboat is built and we bring fish to our peoples. Work is begun on a Fast Worker so that we may begin bending these lands to our wills.
My next research choice (and there are 8 turns left) is Bronze working to see if we have been blessed with copper anywhere, but also to let Delhi being turning the two food sources into real gains via the whip. With Khaaaaan so close, a war is rather likely. He has multiple sources of Ivory hooked up and will probably get the stone before we do. Looks like we got the healthy/happy side of the island and Khaaaan got the production side. I'd like to believe we can take Khaaaaan out of the game soon and turn his cities into our bounty.
Some screen shots of the world:
Resources:
Cultural borders - and I see someone in white to the east on another island man is this place crowded!!! Also looks like Khaaaaan has a second city up already.
We have researched:
Fishing, Agriculture, Mysticism, Mining, Polytheism, and have 8 turns left on Bronze Working.
Hinduism is in 14% of the world and Buddhism is in 7% of the world.
Demographics:
Delhi is the second best city at size four (Khaaan's city is #5) Incans are ahead of us with Germany and Egypt filling in 3 and 4.
and Here's Delhi!:
Our warrior is one move outside of Delhi and when he's in the town itself, we'll have one more happy (currently no military makes people unhappy!)
The Uber Boring Turnset Log:
I'll be honest. This is probably one of my least succesful starts in quite a while. I was just unlucky and made poor decisions the entire time (imo of course). I suspect the other players will have a religion, know who that white block to our east is and have a much healthier setup. Course I will be interested to see what beelining to the goody hut would have brought me (free tech?).
We are setup to be a slavery easy city, but being so close to Khaaaan doesn't make me feel very secure in going the vegetarian route!