dasvidania
Warlord
- Joined
- Oct 30, 2007
- Messages
- 109
I have only mongol DLC and i tried the scenario but i'm not able to load it. I never find the map, my MAP folder is empty. Could you give me any help ?
I have only mongol DLC and i tried the scenario but i'm not able to load it. I never find the map, my MAP folder is empty. Could you give me any help ?
I can't seem to get the map to load. I've put all the maps in the map folder and the mod is enabled and in the mods folder. Hmmm.... I had an older version of it work, but since v3 I haven't been able to get it to show up in the game. Any idea what I'm doing wrong?
Yeah, they should be field-grey. Missing that too. Btw, a very detailed and great MOD!Beautiful Mod, great work; but my Germans are orange
Trying this one.
Great scenario!
One thing i wanna ask, though
Can't you do something 'bout the turn increment?
I'm playing on epic, currently on the 3rd turn but the year is already 1989 LOL
Oh, so the turn works well on standard?Thanks, the scenario includes a mod component for a timeline change that slows progression to 1 month/turn. It only works on the standard gamespeed though.
Unit/building/tech costs were all balanced in terms of standard gamespeed also. Unit training costs are actually scaled down slightly, so it is easier to build large armies.
Out of curiosity, what made you want to play it on epic? Does the tech level advance too fast on standard?
I am playing as Germany and love the scenario. France fell with ease, I even conquered Britain and Ireland, and egypt.
The one problem i have with it is that, at the start of the scenario, Germany has the largest army in the world, which is wrong. The USSR should have the largest army, They had almost 10000 more tanks then Germany, and the largest air force in the world.
I find that invading the Soviet Union was much to easy, and is now just taking city after city. Soviet conscripts should also have extremely low production rates, and a good unit flavor. Also USSR should be tolerant of war mongers because after World War 1 they were not looking for war.
Well, here is the problem that comes into play when you try to make this into a civ5 scenario with multiple playable civs. The AI is going to be playing as Germany for a lot of people.
When the AI is controlling Germany, it tends to lose a ton of units rather quickly. This is because it is getting bombed by Britain and at the same time is trying to invade France. The other thing is that Britain & France tend to ally with Sweden and/or Norway, which then causes the German AI to begin sending units to embark into the Baltic sea. This makes them lose even more units.
So I ended up giving Germany a very large army to account for this. It is really just frustrating to try to get the AI to do what I want it to do early in this scenario.
Giving the Soviets a really large army in this scenario was leading to the USSR pretty much rolling Germany shortly after it lost a significant number of units against the western allies, so that is why they might seem weaker than they should.
You make a good point about Stalin tolerating war mongering though, and I do have the ability to fine tune that to an even lower setting (it is already at a 2 or 3 I think). So I'll see about bolstering the Soviet Union's army in the next update I've been working on. Not sure about making conscripts even easier to produce. I think they're already basically dirt cheap, and it seems like the AI likes to spam them a bit as it is. I'll take a look at it in case I'm wrong though.
Thanks for the feedback. Very useful input.