Korea vs Babylon

Whether or not Korea is good completely revolves around the magnitude of the :c5science: bonus upon completing a Wonder.

If it's large enough, they can outrace Babylon to Education and destroy them in :c5science:. If not, then Babylon will continue to be the best all-around civ in the game.
 
Whether or not Korea is good completely revolves around the magnitude of the :c5science: bonus upon completing a Wonder.

If it's large enough, they can outrace Babylon to Education and destroy them in :c5science:. If not, then Babylon will continue to be the best all-around civ in the game.

I prefer China.
Korea might just tie with Babylon for 2nd in my heart :heart:
 
Whether or not Korea is good completely revolves around the magnitude of the :c5science: bonus upon completing a Wonder.

If it's large enough, they can outrace Babylon to Education and destroy them in :c5science:. If not, then Babylon will continue to be the best all-around civ in the game.

I'm curious to see whether Korea can pull of a GL bulbing renaissance tech like Babylon can on Deity, under the right conditions. Again it does depend on this mysterious science boost.

I'm also curious to try to see if I can make a play with legalism to grab 2 temples and actually run artists in them. Babylon can tear up the early techs with its +6:c5science: due to the academy. With Korea and 2 artists you should get +4:c5science:... now it's not as much and the modifiers in the 2nd city aren't as good due to lacking the NC but... that combined with this science boost might put them ahead of Babylon.

Now mind you I'd likely stop short of actually generating a GA so you'd have to disable it at some point... but it might be a viable early push towards a key tech.

EDIT: In a culture game, the GA might be worth generating... but again then you've given up using legalism on acoustics to get the temples so it would have to play out pretty well.
 
I'm curious to see whether Korea can pull of a GL bulbing renaissance tech like Babylon can on Deity, under the right conditions. Again it does depend on this mysterious science boost.

I'm also curious to try to see if I can make a play with legalism to grab 2 temples and actually run artists in them. Babylon can tear up the early techs with its +6:c5science: due to the academy. With Korea and 2 artists you should get +4:c5science:... now it's not as much and the modifiers in the 2nd city aren't as good due to lacking the NC but... that combined with this science boost might put them ahead of Babylon.

Now mind you I'd likely stop short of actually generating a GA so you'd have to disable it at some point... but it might be a viable early push towards a key tech.

EDIT: In a culture game, the GA might be worth generating... but again then you've given up using legalism on acoustics to get the temples so it would have to play out pretty well.

This could make Korea the first Culture/Science civ.
 
Now mind you I'd likely stop short of actually generating a GA so you'd have to disable it at some point... but it might be a viable early push towards a key tech.

Even if you pop out an artist their great tile improvements look pretty good at that point, esp. if you're going for some of those later policies. Can't say that's more powerful than Babylon, but I really haven't had too much fun in my Babylon games anyhow.
 
You can't raze capitals. Nor any of your cities for that matter.

That was my point. You can capture a city, raze it, and refound it. But, after that, the bonus is gone. It'll let you do it twice, rather than indefinitely.
 
Korea is incredibly powerful, even their UUs. I don't know why everyone hates on them, even in MP they get ragged on. You need to think of Korea in terms of your tech order, which has to be specific---the UUs allow you to forgo other techs until absolutely necessary, which gives you a huge jump on your opponents in longer matches.

Turtle Ship: this is the best example. After astronomy (for building observatory) you can just beeline scientific theory for public schools, then to industrialization for coal/factories. Only when you beeline plastics do you need to grab navigation. Korea is a TURTLING civ, not a warmonger. Why do you need frigates? The turtle ships defend your city from others' frigates incredibly well. They can even capture cities just fine if desired! Who cares about privateers/frigate onslaught if you have turtle ship/hwacha/GATLING GUNS!! combo?

Hwacha: just mows down any unit, the ultimate defense. A powerful trebuchet allows you to neglect upgrading to cannons until absolutely necessary. Throw these into forts and you're all set. In fact, when gamed correctly you get to Atomic Theory BEFORE you get cannons. Chemistry is the lowest priority tech with Korea.

Point is that these UU have incredibly long life spans when used properly, not shorts ones as these noobs (who aren't gaming korea correctly) are claiming!

Let's not even start talking about the power of the tech boost. When manually managed you get huge boosts that you can CONTROL. You can't put a price on that. For example, the GL and NC combo. When timed correctly you only need a turn or two at calendar right before you hit the GL to boost all the way through calendar to allow the free philosophy tech and NC. That gives you a lot of flexibility! In MP teams, this is great because it allows your partners to research whatever they'd like, while you spend a few turns on calendar and then boost through the rest. Next you use the national college tech boost to jump through another tech in the bottom of the tree (iron working, or currency...depending on your tile options/gameplan). This is very powerful and can't be overstated.

+2:c5science: for specialists and GP improvements? Wow.... I mean, just wow. +2:c5science: from acadamies? Throwing a citadel on a hill with a hwacha, +2:c5science: and +2:c5production:? Yes please! Need cash from a market? Well you get :c5science: too!

Point is that Korea is not for noobs. It requires manual management of all phases, at all times. Once you master them, they are far superior to Babylon which is more of a "set it and forget it" science Civ.
 
You necro a two-year-old thread, insult the other players which mainly posted here before Korea was even in the game, then your arguments are based on team multiplayer, while I suppose most of the players speaking before had single player in mind.

Multiplayer where players are divided into teams is really an edge-case. Free-for-all seems more common and there is greater competition for getting GLib. If we consider single player, it becomes pretty much impossible on Immortal/Deity.

In the Civ 5 forums right now is a topic "BNW Deity Tier List" where Korea IS in the god tier... Nobody questions the fact that the civ is great - it boosts science and science is never bad.
 
The early-game boost is MASSIVE, and having +50% scientist generation works really well. The bowmen are great for early-game attacks.

For Korea's UA to work well, it needs science wonders, not just science buildings.

Babylon is my favorite.
 
@ djroue:

Faith generation of GS effectively needed Babylon hard. The eight turn cap on GS values also was a substantial nerf, as well as a Korea buff due to their higher innate BPT.

The game was very different two years ago.
 
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