In many ways, Civ4 is a much deeper game than Civ3 is. (Which is a good thing! imho)
As a result, we have the option to include many more people in the decision making process than we did in the Civ3 MTDG. (Where there are only 4 positions that make any real decisions)
I'd like to propose a government structure that I think is simple and involves the maximum number of people with the minimum number of elections.
I propose a system of 4 Officers/Ministers, and 12 Departments.
Officers will be elected, but won't necessarily make any decisions. Officers will appoint Department Heads, and these Department Heads will make the decisions. An officer may fill 1 or more department positions if they are empty, or if the officer just wants the job. This will obviously be a major point of consideration in the elections.
Department Heads report to the Officer, and then the President plays the save.
Here's the specifics:
Office of the President (turn player)
Department of Nomenclature (responsible for naming things)
Civics Department (responsible for choosing empire civics)
Counsel on Religion (responsible for choosing state religion if any. Manages all missionary units)
Office of the Domestic Ministry
Department of Industry (chooses what to build in each city)
Department of the Interior (moves workers, and chooses tile improvements)
Department of Great People (manages allocation and use of great people)
Department of the Economy (sets sliders, chooses research, manages culture)
Office of the Defense Ministry
Department of the Army (responsible for all Land and Air units after they are built)
Department of the Navy (responsible for all naval units after they are built)
War Academy (chooses all unit upgrades when units are promoted)
Office of the Foreign Ministry:
Department of State (manages diplomacy. War, peace, and all treaties)
Department of Trade (responsible for resource, gold, and technology trading)
As you can see there's a lot to do and decide in Civ4!
I think the beauty of my proposed system is that it's perfectly scaleable with the amount of involvement that we have.
If there are only 4 active people, then the officers can just run each department.
If there are 16 active people that all want to make decisions, they can each hold an important office.
An example of how this might work:
General_W runs for Domestic Minister, promising to appoint Peter to be head of the Dept. of the Interior, and Fe to head of the Departments of Great People and Economy. He announces he will retain personal control over the Dept. of Industry.
He is elected in a landslide, of course, but 5 turns later, Peter still hasn't showed up for work, so General_W (who has been running the Dept. of the Interior in the meantime) fires Peter, and appoints Chamnix to replace him.
Hopefully that illustrates how this system could involve lots of people without crashing the team when people go missing (as we've seen people do in the Civ3 MTDG).
I'll stop there for now.
What do you think?
(If you have questions regarding how Civ4 works - feel free to ask! If this were Civ3, some of my proposed departments wouldn't exist or wouldn't have much to do but in Civ4 they are quite important. For example, workers now have MANY more choices of what to build, and those choices have sweeping effects on the game)