Ok lets' hash this reply. First I'm going to confront you and say that you didn't win by culture but by warmongering. If you remove all highest culture civs from the map, ofc culture victory is going to work, even if you have subpar TPT. Realistically though, the SS I shown in the first few replies shows my great musicians doing over 10k tourism and late game GMs is the obvious key factor to both earliest turn to victory and dealing with culture runaway AIs.
Actually, I didn't remove the high culture civs. I removed the little ones near me because I wanted to own my continent (there were two big continents), but the big guy was on the other one (he also owned the continent).
But I won by Culture.
This is not G&K. You can go wide AND win a cultural, which is awesome.
And to go wide you need to clean up the land
Also, NOT conquering wonders on a cultural victory seems pretty flawed to me.
Ok, how did you get 10 cities attempting a peaceful culture victory? Were they all founded cities? If so, how much did you crook the settings...
All random settings.
Normal continents allows for 10 cities per continent, or more.
Ofc, if you reduce the number of AIs on the map to expand more, there are significantly less chances of multiple or even a single AI culture runaway that requires a hefty tourism bump. My strategy is generic to overcome that big issue of culture runaways AIs.
As I said Shaka on the other map was the runaway.
The guys on my continent had zero chance of winning anything. Low scores, constantly warring each other.
They were basically just barbarians pillaging my continent.
The concept behind the strat I proposed, is that you should win the game within only a few turns after teching the internet. You shouldn't need to catch up based on your TPT from the internet on. As such, the net tourism benefits from the GMs alone as explained 5-6 posts ago provided by the freedom tree significantly outweights the 2 tourism benefits in order. On top of that, most civs take order and thus they won't get their happiness hurt by your tourism pressure as you pressure...their ideology. So effectively achieving more happiness than a deity AI is quite difficult if you chose order...
I won long before the Internet.
Also, the Ideology a civ picks is pre-determined in their civ file.
If YOU prefer Freedom, that's ok. But it's not necessarily better, especially in Civ V.
If you played this game any seriously you should perfectly know that every single decision, from SPs, to going tall or wide, to wonders, hell, anything - is totally map dependant.
There is NO strategy that works on every single map.
You can own the congress without full patronage easily with freedom. Treaty Organization+Arsenal of Democracy make it a complete joke to retain CSs. You hardly need any gold anymore.
That's true. Though since I never went FULL patronage, I kind of wanted to try it out.
And I had proof you don't need full patronage at all
If the 2 production SPs nearly doubled your production, there is something wrong with how tall you grew your cities. Mines and Quaries should be doing roughly 4 HPT at this stage of the game and +1 per is a 25% improvement. So for the +3 grand total production per city to make it up to the extra 75% improvement to double your production, your city would've had to produce...like...4 hammers total each.
Figurative speech.
I guess the fact I had Religious Community had something to do with the whole thing.
Also, my cities weren't tall. You can't have 10 tall cities so early without happiness issues.
I kept them on low profile on purpose, so I could manage more smiles than Shaka and own him later.
However, there is a value in order to pair both the slight science and production increases to help complete a few leftover wonders and to attain The Internet slightly earlier. Sadly, neither of these will give you the 5k increase to your 4 late game GMs of having the freedom +34% to broadcast towers (see post above). It would have to improve your science so much that you can achieve TI at least 10 turns earlier. Luckily, the New Deal tenet in freedom really offsets the science gain from order and the culture increase from landmarks also improve your base TPT and thus your GM strength.
The capital bonus TPT from a single landmarks' +4 culture is
4*(200%)*(284%) = 22.72 or roughly 225 more strength to each musician per capital landmark, about 150 for satellite cities. About 90 per other cities' landmark.
The +4 science per settled GS will come up roughly equal to the science gained from order put aside the 25% bonus from factories.
Any leftover wonder that you can hard build without missing on infrastructure is worth doing as it will eventually turn into 3-4 culture and thus 22 or so base tourism in the capital. However, had you gone less wide and more tall from the start, you would've caught up much earlier in tech and been able to afford hard building other wonders sometime through renaissance.
TPT in the 300s is extremely low for end game deity CV so I really stand by my first paragraph when I say that you have effectively won by domination far more than culture. Your strategy was thus effectively good in your situation but definitely not a generic way to win culture peacefully...
Even if I didn't conquer anything and stand in my 4 cities, and went tall, nothing would have changed.
I would still win the congress, win the cultural race, undermine shaka, have him beg mercy and win.
If you can sit a WHOLE game in 4 cities and don't do anything with the rest of the world, that's your style but it doesn't make my victory any worse than yours.
If you played my game peacefully the only real challenger would have been Shaka anyways.
All you would have done is letting barbarians in your land for no reasons, letting them have wonders, letting them pillage your stuff, wasting time getting bombed and more.
Again this is not G&K. Cultural doesn't mean 4 cities self-reclusion and singing kumbaya anymore
Now it's actually fun as you use every feature of the game, on top of ALSO focusing cultural.