Deity Culture Victory Guide

My e-mail is alcaras@subcreation.net. I'd love to take a look at the autosaves.

I played another game, on a different map (ended up inland, and with Zulu as a neighbor, who predictably DoW'd not long after), and ended with a T238 Culture Victory. I think I'm getting the hang of this.

As for maps, I guess if there's not a bunch of farmable tiles with water access it's better to go for a pure Science/Diplomatic victory instead? Or scout/move settler until you find some?

Any thoughts on a generic Culture opener? I've been playing around with opening Tradition into Liberty for Collective Rule (and Pyramids) then back to finish Tradition. Works especially well as Poland, thanks to the free SP each Age.

Thank you again!
 
Hi all,

Deau, thanks very much for this guide. I am extremely new to Civ. As such, I am reading Deity guides on this forum to gain an understanding of higher level play. Like others in this thread, I am eagerly awaiting elaboration on your opening!

For now, could I inquire about the early tech order?

Tech order:
Pottery (writing) -> AH+Sailing or Mining depending on AI proximity and whether you have a worker and mining lux -> other lux tech -> currency if you have a petra worth start, philosophy

I assume this means Pottery -> Writing as your first two techs?

If so, please explain why you rush writing. Is it purely for the embassy unlock (to trade for 1gpt)? Because in my Deity games the Great Library is always built first by an AI.

Thanks very much,

Nairul
 
Ok lets' hash this reply. First I'm going to confront you and say that you didn't win by culture but by warmongering. If you remove all highest culture civs from the map, ofc culture victory is going to work, even if you have subpar TPT. Realistically though, the SS I shown in the first few replies shows my great musicians doing over 10k tourism and late game GMs is the obvious key factor to both earliest turn to victory and dealing with culture runaway AIs.

Actually, I didn't remove the high culture civs. I removed the little ones near me because I wanted to own my continent (there were two big continents), but the big guy was on the other one (he also owned the continent).
But I won by Culture.

This is not G&K. You can go wide AND win a cultural, which is awesome.
And to go wide you need to clean up the land :lol:

Also, NOT conquering wonders on a cultural victory seems pretty flawed to me.

Ok, how did you get 10 cities attempting a peaceful culture victory? Were they all founded cities? If so, how much did you crook the settings...

All random settings.
Normal continents allows for 10 cities per continent, or more.

Ofc, if you reduce the number of AIs on the map to expand more, there are significantly less chances of multiple or even a single AI culture runaway that requires a hefty tourism bump. My strategy is generic to overcome that big issue of culture runaways AIs.

As I said Shaka on the other map was the runaway.
The guys on my continent had zero chance of winning anything. Low scores, constantly warring each other.
They were basically just barbarians pillaging my continent.

The concept behind the strat I proposed, is that you should win the game within only a few turns after teching the internet. You shouldn't need to catch up based on your TPT from the internet on. As such, the net tourism benefits from the GMs alone as explained 5-6 posts ago provided by the freedom tree significantly outweights the 2 tourism benefits in order. On top of that, most civs take order and thus they won't get their happiness hurt by your tourism pressure as you pressure...their ideology. So effectively achieving more happiness than a deity AI is quite difficult if you chose order...

I won long before the Internet.
Also, the Ideology a civ picks is pre-determined in their civ file.

If YOU prefer Freedom, that's ok. But it's not necessarily better, especially in Civ V.
If you played this game any seriously you should perfectly know that every single decision, from SPs, to going tall or wide, to wonders, hell, anything - is totally map dependant.
There is NO strategy that works on every single map.

You can own the congress without full patronage easily with freedom. Treaty Organization+Arsenal of Democracy make it a complete joke to retain CSs. You hardly need any gold anymore.

That's true. Though since I never went FULL patronage, I kind of wanted to try it out.
And I had proof you don't need full patronage at all :lol:

If the 2 production SPs nearly doubled your production, there is something wrong with how tall you grew your cities. Mines and Quaries should be doing roughly 4 HPT at this stage of the game and +1 per is a 25% improvement. So for the +3 grand total production per city to make it up to the extra 75% improvement to double your production, your city would've had to produce...like...4 hammers total each.

Figurative speech.
I guess the fact I had Religious Community had something to do with the whole thing.

Also, my cities weren't tall. You can't have 10 tall cities so early without happiness issues.
I kept them on low profile on purpose, so I could manage more smiles than Shaka and own him later. ;)

However, there is a value in order to pair both the slight science and production increases to help complete a few leftover wonders and to attain The Internet slightly earlier. Sadly, neither of these will give you the 5k increase to your 4 late game GMs of having the freedom +34% to broadcast towers (see post above). It would have to improve your science so much that you can achieve TI at least 10 turns earlier. Luckily, the New Deal tenet in freedom really offsets the science gain from order and the culture increase from landmarks also improve your base TPT and thus your GM strength.

The capital bonus TPT from a single landmarks' +4 culture is
4*(200%)*(284%) = 22.72 or roughly 225 more strength to each musician per capital landmark, about 150 for satellite cities. About 90 per other cities' landmark.

The +4 science per settled GS will come up roughly equal to the science gained from order put aside the 25% bonus from factories.

Any leftover wonder that you can hard build without missing on infrastructure is worth doing as it will eventually turn into 3-4 culture and thus 22 or so base tourism in the capital. However, had you gone less wide and more tall from the start, you would've caught up much earlier in tech and been able to afford hard building other wonders sometime through renaissance.

TPT in the 300s is extremely low for end game deity CV so I really stand by my first paragraph when I say that you have effectively won by domination far more than culture. Your strategy was thus effectively good in your situation but definitely not a generic way to win culture peacefully...

Even if I didn't conquer anything and stand in my 4 cities, and went tall, nothing would have changed.
I would still win the congress, win the cultural race, undermine shaka, have him beg mercy and win.

If you can sit a WHOLE game in 4 cities and don't do anything with the rest of the world, that's your style but it doesn't make my victory any worse than yours.
If you played my game peacefully the only real challenger would have been Shaka anyways.
All you would have done is letting barbarians in your land for no reasons, letting them have wonders, letting them pillage your stuff, wasting time getting bombed and more.

Again this is not G&K. Cultural doesn't mean 4 cities self-reclusion and singing kumbaya anymore :p
Now it's actually fun as you use every feature of the game, on top of ALSO focusing cultural.
 
Also, the Ideology a civ picks is pre-determined in their civ file.

I've been trying to track down where in the XML files this is actually coded, and from my searches, I haven't been able to find anything. Can you point to where you see this?

How did you avoid the severe diplomatic penalties you get for conquering that many cities? I'm surprised you didn't get denounced as a warmonger and then had everyone pile on you.

Can you post your Civ5Replay file from that game? I'd like to analyze it and extract benchmarks to see when you got what. It lives in My Games/Sid Meier's Civilization V/Replays
 
Hi all,

Deau, thanks very much for this guide. I am extremely new to Civ. As such, I am reading Deity guides on this forum to gain an understanding of higher level play. Like others in this thread, I am eagerly awaiting elaboration on your opening!

For now, could I inquire about the early tech order?



I assume this means Pottery -> Writing as your first two techs?

If so, please explain why you rush writing. Is it purely for the embassy unlock (to trade for 1gpt)? Because in my Deity games the Great Library is always built first by an AI.

Thanks very much,

Nairul

Writing early is situational. If your capital has easy early growth (a few +3 food tiles) and if you have no immediate AI civ neighbor to use trade routes with, then you go writing to build the library.

However, and this is probably only the case at high enough difficulty...I would dare to think starting from emperor and on, possibly even only immortal, the AI has a good tech lead from the beginning and gets their trade routes out super early in the game. As such, it is not uncommong to receive a bump from 7bpt to 15bpt before building the library from such a neighbor offering 2 trade routes. Point being, for the library to give 4bpt, you need 8 pop and even then, it costs you 1gpt upkeep whereas if you have such a nice nearby neighbor with a safe caravan path to him, building a caravan instead will give you roughly as much BPT, more gold income, better diplomacy (less chances of early DoW). In those cases, I will generally aim for all other techs first and hit writing as I am going to beeline philosophy for the NC.

Long story short, it is situational but on lower difficulties, since the AI doesn't start with 4 techs ahead of you, pottery->writing is somewhat safe. The only other exception is if you can steal or build a worker early enough and would benefit more from pottery->1 lux tech->writing->other lux techs
 
If you can sit a WHOLE game in 4 cities and don't do anything with the rest of the world, that's your style but it doesn't make my victory any worse than yours.
If you played my game peacefully the only real challenger would have been Shaka anyways.
All you would have done is letting barbarians in your land for no reasons, letting them have wonders, letting them pillage your stuff, wasting time getting bombed and more.

Again this is not G&K. Cultural doesn't mean 4 cities self-reclusion and singing kumbaya anymore :p
Now it's actually fun as you use every feature of the game, on top of ALSO focusing cultural.

Indeed it does not. However, if you can't stand sitting with a few cities all games and play peacefully, it doesn't quite give you the necessary experience or knowledge of peaceful approaches to criticise a guide and say left and right "this is wrong, my way is better". Particularly if you still play mostly marathon games, then obviously it is significantly easier to takeover enemy civs and indirectly slightly harder to play peacefully all along.

Again though I ask, how much culture was the biggest runaway on the other continent on your game and on what turn did you finish/what game speed?

As I've mentioned several times, culture is currently the VC that is the most dependant on the enemy AI performances. As with the example of my morocco game, Ghandi reached around 80k culture and Pacal 65 or 70k slightly before T300. So if in your game, the best enemy AI was terribly awful at culture, it by no means is an indication that your strategy would've worked in a game with good cultural AIs.

As with Alcaras, I'd also like to see the code segment that states ideology is set in stone. This sounds odd given everything ever before was built around giving AIs "flavors" representing their historical bias but leaving some rng into the game...
 
Looked through the save files... a few questions about your opening.

- What made you open into Sailing and Optics that early?
- Why did you feel the need for Astronomy to unlock the World Congress? Doesn't Austria end up hosting it anyway?
- Why are all your trade routes with city states and none (apart from one early with Persia) with other Civilizations?
- Why do you not run Science specialists in all your universities, apart from in your capital? E.g. You had some in Krakow but not Persepolis.
- What made you bribe Austria into going to war with Korea?
- What prompted getting Industrialization and Electricity before Archaeology?

Thank you again for providing the save files -- it was very instructive to go through them and see what you did and try to figure out why.
 
Looked through the save files... a few questions about your opening.

- What made you open into Sailing and Optics that early?
- Why did you feel the need for Astronomy to unlock the World Congress? Doesn't Austria end up hosting it anyway?
- Why are all your trade routes with city states and none (apart from one early with Persia) with other Civilizations?
- Why do you not run Science specialists in all your universities, apart from in your capital? E.g. You had some in Krakow but not Persepolis.
- What made you bribe Austria into going to war with Korea?
- What prompted getting Industrialization and Electricity before Archaeology?

Thank you again for providing the save files -- it was very instructive to go through them and see what you did and try to figure out why.

Optics that early because there was nowhere to make a decent 2nd city nearby and I was going for 2-4 city approach. OCC requires far better lands than all plains. So I suspected I would need to embark a settler "somewhere".

There would've been an ok additional city on the same continent way south but I had not scouted there yet. I had stopped before the 1 tile choke point due to barbs. Other spots north of that all had 0 hammers and the initial start location, which would've been my normal 2nd city spot, was already partly claimed by Persia (Susa I think?). Sailing in general I still unlock early to get the 2nd trade route available very early in the game.

Astronomy to get world congress going wasn't so much to host it but simply to get it going as early as possible. I probably shoved off 15-25 turns, maybe even more, to the time it was built, effectively getting the first resolutions out much earlier. I also didn't have as good a feel on wonders timing frame and was mostly guessing. I would've probably went PP first had I known that I would miss Pisa because of astronomy.

trades are with CS from the moment I get the +4 rep per turn from trade routes Tenets in the Freedom ideology. In particular, if you take a good look, I picked it over the +34% because lets face it, +34% from a yet to be built broadcast tower from a city doing a mere 50 tourism total is quite weak in relation to the late game tourism whilst getting significantly more CSs to contribute to scholasticism was going to help me get that late game tourism kick in much earlier.

Before that, it was partly because I suspected Persia might come back at me with a DoW and losing the caravans effectively leading to having to waste 75 (100 for cargo ships) hammers is rough in the early/midgame. I also found out playing that game that cargo ships provide quite bigger benefits so a cargo to a CS gave roughly as much as a caravan to a neighboring civ.

I had scientists on and off in secondary cities. Very early in the game, I tend to go with growth above working the 2 scientists asap. I've had games in the past where I would get the 2 scientists working with pop 4 and hope that 2 tile+rush bought granary+rush bought watermill would eventually let the city bloom. In reality, I would wind up at later stages in the game and not have a city tall enough to hard build its own factory/public school/Rlab. As such, I generally accept to delay attaining tech parity or tech lead slightly to just get cities groing. If I don't have enough gold to rush buy crucial buildings to the strat and am already in a comfortable state science-wise, I often shift all specialists off to get more hammers in hard building. You'd have to point out a specific turn or series of turns with regards to the above if you need more detailed reason I did so at that very moment.

It's also quite possible that I forgot to shift them back in for a little bit after doing one of the above...

Last but not least, although I don't think it happened in that game, I will sometime shift some specialists around for better timing of GPs. Doesn't quite hold for scientists in particular though unless that 1-2 GPT upkeep will break me lol.

I bribed Austria to DoW Korea as I suspected she'd be the most likely AI to shoot for Pisa and/or Globe Theater. Sadly, it was quite pricy and I got screwed over regardless as she still managed to complete both, Pisa like 2 turns after I bribed which was the prime reason why I bribed. Again, this was partly about wonder/turn lack of knowledge on quick speed. Typically, I would've bribed an AI to DoW Austria is it tends to mess the AIs build order slightly more when they are DoWed rather than DoW themselves but since Austria was the super power on that game (I broke Persia early and she had great start location and eventually went and spammed marriages) so there were no AIs I could bribe to DoW her at the time.

As for delaying archaeology. I already had a good tech lead. I hoped I could find a source of 3 coal and push Freedom ideology from them rather than have to wait until modern and risk only getting 1 free tenet. It would've even saved me from "wasting" the modern era Poland free SP because the ideology selection comes in one turn later. That did not payoff. I went for hydroplants after again because I had a comfy tech lead and because I was planning on hard building far too many things for the little production my capital could pump out within the next ~50 turns - Louvre, bunch of archeologists, broadway/Eiffel/Statue of Liberty and I wanted not to fall behind too much on what all I had to build because at the time my GPT was not good enough to purchase Rlabs on all 3 cities and just put more archeologist pressure on the satellite cities. That seriously paid off, hell I even miscalculated the number of archeolosits I could put to use I had to was 3 or so artifacts because I didn't have cathedrals -_-.

I think that covers it all?
 
While I have not followed everything in the guide, my strategy has lots of similar points. For quick speed, it's much easier to get diplo or sci victory, as it takes time to move units (for domination, attacking units, for culture, archaelogists).

I just went for culture this time as this civ is not really suited for culture (unlike France) and the starting position was a bit OP so I imposed myself another challenge by setting up pre-determined victory condition.

The difference between the guide and my strategy is (maybe I wrote some of this before in the thread)

1. I delay all GMs till I can finisth them off with 4-5 GMs. In deity, it's usually after internet and 'national hotel', and maybe airport. I build musician guide very late and do not try broadway - I always use GMs to concert. At that point, you have like 100% modifier so your 1st and 2nd GM comes out very soon. Also, you should have enough faith to buy 1-2 GMs. In many case those 3-4 GM bombing ends the game.

2. I personally prefer going rationalism and secularism asap so that I can take the lead in sci very easily and reach archaelogy asap. I send out lots of archaelogists asap so that I can steal lots of artifacts from other civs (this is essential if you play non-wide-peaceful games) and then build culture buildings after getting aesthetics left 1. Since it takes time for archaelogists to reach other civs you can get culture buildings while they travel and dig.

3. While freedom is usually a good choice, I tend to finish aesthetics before getting lots of tenets in freedom. aesthetics finisher is so strong and most of the policies are very useful. Once you get high culture thanks to aesthetics policies, you can pick freedom tenets fast. To me, except the 34% tourism increase with B tower one, freedom policies are just okay - I sometimes choose order instead, depending on the diplo situation.
 

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While I have not followed everything in the guide, my strategy has lots of similar points. For quick speed, it's much easier to get diplo or sci victory, as it takes time to move units (for domination, attacking units, for culture, archaelogists).

I just went for culture this time as this civ is not really suited for culture (unlike France) and the starting position was a bit OP so I imposed myself another challenge by setting up pre-determined victory condition.

The difference between the guide and my strategy is (maybe I wrote some of this before in the thread)

1. I delay all GMs till I can finisth them off with 4-5 GMs. In deity, it's usually after internet and 'national hotel', and maybe airport. I build musician guide very late and do not try broadway - I always use GMs to concert. At that point, you have like 100% modifier so your 1st and 2nd GM comes out very soon. Also, you should have enough faith to buy 1-2 GMs. In many case those 3-4 GM bombing ends the game.

2. I personally prefer going rationalism and secularism asap so that I can take the lead in sci very easily and reach archaelogy asap. I send out lots of archaelogists asap so that I can steal lots of artifacts from other civs (this is essential if you play non-wide-peaceful games) and then build culture buildings after getting aesthetics left 1. Since it takes time for archaelogists to reach other civs you can get culture buildings while they travel and dig.

3. While freedom is usually a good choice, I tend to finish aesthetics before getting lots of tenets in freedom. aesthetics finisher is so strong and most of the policies are very useful. Once you get high culture thanks to aesthetics policies, you can pick freedom tenets fast. To me, except the 34% tourism increase with B tower one, freedom policies are just okay - I sometimes choose order instead, depending on the diplo situation.

1. I'll definitely need to experiment more and math out the difference between broadway and no broadway. Super late GMs definitely is appealing to counter the multiple runaway culture AI scenario although obviously it means that one GM will kick in around 10 turns after the internet and most games should already be won by then.

2. I 100% agree, I should probably have provided better ordering discussion of SPs in my guide. Science > all as the earlier The Internet, the earlier you win. The only rare times I don't jump immediately into rationalism are when I suspect that scholasticism will give me more than 10% and that I am only 1 SP way from schol but it is extremely rare this early in the game to support ~10 or so allied CSs.

3. I'll have to look back from home to answer this, for some reason the only thing I can think of for aesthetics finisher atm is the 10% reduction 4th SP and the doubled theming bonus which doesn't appeal to me nearly as much as the +25 CS points per gifted unit/+4CS point per turn per trade route. These 2 tenets are the backbone of both having a go-to escape to too many runaways as well as a strong improvement to your BPT from the shear amount of CSs that help you via scholasticism. More on this later.

Thanks for the comment, I'll update the SP segment later tonight with regards to rationalism. We can probably discuss the early aesthetics vs tenets further.

*Edit I will also try to do a replay of my old map to skip over airports and thus hubble all together. Your TPT on SS is significantly lower than what I've been looking for - mostly due to the absurd culture ghandi and pacal had done on the morroco game that had forced me into diplo. I wanted to build around reducing the likeliness of having to derail away from an alternative VC as much as possible with the guide. However, if it shoves 10 turns to the internet and the bombing, it is still worthwhile to add to the guide like "if enemy AIs culture output isn't outstanding skip airports for earlier turn to victory". Anyway, I'll finish my Indonesia archipelago testing (early internal trade routes setup opener) domination map and replay a culture and get back about this.
 
1. I'll definitely need to experiment more and math out the difference between broadway and no broadway. Super late GMs definitely is appealing to counter the multiple runaway culture AI scenario although obviously it means that one GM will kick in around 10 turns after the internet and most games should already be won by then.

2. I 100% agree, I should probably have provided better ordering discussion of SPs in my guide. Science > all as the earlier The Internet, the earlier you win. The only rare times I don't jump immediately into rationalism are when I suspect that scholasticism will give me more than 10% and that I am only 1 SP way from schol but it is extremely rare this early in the game to support ~10 or so allied CSs.

3. I'll have to look back from home to answer this, for some reason the only thing I can think of for aesthetics finisher atm is the 10% reduction 4th SP and the doubled theming bonus which doesn't appeal to me nearly as much as the +25 CS points per gifted unit/+4CS point per turn per trade route. These 2 tenets are the backbone of both having a go-to escape to too many runaways as well as a strong improvement to your BPT from the shear amount of CSs that help you via scholasticism. More on this later.

Thanks for the comment, I'll update the SP segment later tonight with regards to rationalism. We can probably discuss the early aesthetics vs tenets further.

*Edit I will also try to do a replay of my old map to skip over airports and thus hubble all together. Your TPT on SS is significantly lower than what I've been looking for - mostly due to the absurd culture ghandi and pacal had done on the morroco game that had forced me into diplo. I wanted to build around reducing the likeliness of having to derail away from an alternative VC as much as possible with the guide. However, if it shoves 10 turns to the internet and the bombing, it is still worthwhile to add to the guide like "if enemy AIs culture output isn't outstanding skip airports for earlier turn to victory". Anyway, I'll finish my Indonesia archipelago testing (early internal trade routes setup opener) domination map and replay a culture and get back about this.

My TPT was not really high (I agree), but everything is relative and if you can hit key techs earlier you can win with 500-600 TPT. In fact, that's almost the top tourism I could get with those 4 cities - all tourism buildings are up and most slots are full. If I could have done world religion or international games, that would have been a nice booster, but without those that 600 something is almost maximum. I was about to get one more GA and then I could have theme bonus too, but that would have changed only a little bit.

In that game, my tpt was 150 right before the internet, 300 after the internet, 450-500 after "national hotel", 600 after airports were up.

To prevent culture runaways,

1. I usually bribe their neighbor(s). In the game I posted, Egypt was one (took sistine, etc) and he was disappeared from the map before modern era.
2. I hit archaelogy much faster then they do and send waves of archaelogists and dig up all of their sites. I place my units on top of them so that I can safely steal. Without landmarks and artifacts, their cpt cannot go up very high.
3. I guess everyone knows this, but just to add: take good care of culture CS.
 
Nice guide! My first ever cultural run with the new system ran something like 420. After reviewing this guide and trying its approach I actually got a 237! Albeit in a multiplayer game and not the Deity AI thing it's actually made for. But it helped me grasp the new system better none the less. Thanks!
 
Nice guide! My first ever cultural run with the new system ran something like 420. After reviewing this guide and trying its approach I actually got a 237! Albeit in a multiplayer game and not the Deity AI thing it's actually made for. But it helped me grasp the new system better none the less. Thanks!

Thanks, great to hear it helped you and welcome to CF forums
 
My TPT was not really high (I agree), but everything is relative and if you can hit key techs earlier you can win with 500-600 TPT. In fact, that's almost the top tourism I could get with those 4 cities - all tourism buildings are up and most slots are full. If I could have done world religion or international games, that would have been a nice booster, but without those that 600 something is almost maximum. I was about to get one more GA and then I could have theme bonus too, but that would have changed only a little bit.

In that game, my tpt was 150 right before the internet, 300 after the internet, 450-500 after "national hotel", 600 after airports were up.

To prevent culture runaways,

1. I usually bribe their neighbor(s). In the game I posted, Egypt was one (took sistine, etc) and he was disappeared from the map before modern era.
2. I hit archaelogy much faster then they do and send waves of archaelogists and dig up all of their sites. I place my units on top of them so that I can safely steal. Without landmarks and artifacts, their cpt cannot go up very high.
3. I guess everyone knows this, but just to add: take good care of culture CS.

My very biggest issue, again, with the current culture victory system is that there are scenarios where you just can't control early culture growth nearly as much. Assume the +3 culture per wonder gets picked @random by the AI for the first world congress. The human player can't do much as he has neither enough GPT to bribe enough civs to Nay on it nor enough diplomats to achieve this anyway. So odds are it will pass. Same holds for landmarks and GP settlements. Sadly, this compounds to a crapload of culture when the wonders are spread mostly between 2 top wonderful AIs.

Sometimes bribing does the trick, others it just shifts the pain to a different AI, sometimes its just a miss.

Finally, other times, you wind up with CS whore AIs like Alexander and keeping all the culture CSs on a map early in the game is such a strain...

Anyway point being, there's a lot that can go wrong and its' never bad to plan accordingly and at least have other options available in the late game.

The last few games I've played, 5 GMs worth 5000 tourism each would've probably done the trick but sometimes you will need to stretch that heavily.
 
I must be terrible at this game since I have no idea what you guys are doing to get so far ahead so fast!

So, I'm playing on Emperor, and my biggest problem is the transition from early to mid game. After I hit the Renaissance era, it seems I just have so much to do I can't get everything done. The biggest being spread religion, but you have to build support buildings for religion, make sure you're getting all your culture buildings, hitting the wonders at the right time, having gold... I haven't been able to get more than 70ish tpt by 200, so I have no idea what I'm supposed to be doing to get those fabulous numbers. Any tips?
 
I've been trying to track down where in the XML files this is actually coded, and from my searches, I haven't been able to find anything. Can you point to where you see this?

How did you avoid the severe diplomatic penalties you get for conquering that many cities? I'm surprised you didn't get denounced as a warmonger and then had everyone pile on you.

Can you post your Civ5Replay file from that game? I'd like to analyze it and extract benchmarks to see when you got what. It lives in My Games/Sid Meier's Civilization V/Replays

The reason you're not finding it is because its not there.
 
This "guide" seems very clustered to me.

You are talking about so many wonders which you want or are a must have - obviously u will win cultural or in some other way if you are able to get everything you want.

It reads a lot like:
just totaly outplay deity ai and then get all the wonders boosting cultural victory - ah and btw gather 5000 faith.

But the main part about how to totaly outply deity ai, how to get all the wonders is totaly missing.

So either the guide is directed to the few "pros" - out there having no problem handing deity - dont think they need a guide

or ???
 
I've been trying to track down where in the XML files this is actually coded, and from my searches, I haven't been able to find anything. Can you point to where you see this?

How did you avoid the severe diplomatic penalties you get for conquering that many cities? I'm surprised you didn't get denounced as a warmonger and then had everyone pile on you.

Can you post your Civ5Replay file from that game? I'd like to analyze it and extract benchmarks to see when you got what. It lives in My Games/Sid Meier's Civilization V/Replays

Devs mentioned in the latest polycast that the ideology a civ chooses is not fixed in stone. A civ will take into account what is going on, and it will not act like a trained monkey.

Falconiano just wrote a bunch of nonesense, like a lot of his posts. I don't even bother reading them anymore, if those aren't quotes in other messages.
 
I somewhat agree with tommynt here. We all know you need culture and tourism for CV.

All 4 listed wonders are near impossible to get if the AI goes for them. Can you still win if you miss out on Pisa, Louvre and Uffizi? How can you even try to get the Louvre since you're researching printing press AND scientific theory before archaeology. I'm guessing you'd have to be at least 5% ahead in tech to achieve this. 5% tech lead at turn ~150

You also suggest going for currency before philosophy with Petra start. Delaying NC for the ~10% chance you'll get the Petra doesn't seem like a sound plan to me. And even if you do get it, it lowers your chances of getting Pisa since printing press will be delayed.

You have some interesting concepts here, i like the WC review and how it affects the CV but most of the rest can be summed up with: get a godly (not solid) start, spam wonders, dig, bulb tourism.

Sorry for the negative feedback but you did call it a guide. Try making one where you're always ~2% behind in tech which is the reality in an average game.
 
I somewhat agree with tommynt here. We all know you need culture and tourism for CV.

All 4 listed wonders are near impossible to get if the AI goes for them. Can you still win if you miss out on Pisa, Louvre and Uffizi? How can you even try to get the Louvre since you're researching printing press AND scientific theory before archaeology. I'm guessing you'd have to be at least 5% ahead in tech to achieve this. 5% tech lead at turn ~150

You also suggest going for currency before philosophy with Petra start. Delaying NC for the ~10% chance you'll get the Petra doesn't seem like a sound plan to me. And even if you do get it, it lowers your chances of getting Pisa since printing press will be delayed.

You have some interesting concepts here, i like the WC review and how it affects the CV but most of the rest can be summed up with: get a godly (not solid) start, spam wonders, dig, bulb tourism.

Sorry for the negative feedback but you did call it a guide. Try making one where you're always ~2% behind in tech which is the reality in an average game.

You can win without Pisa, it just makes it harder to achieve theming bonuses.

You can win without Uffizi, but saving 1 GE by late renaissance shouldn't be too hard an issue on deity.

I won't go as far as to say that it can be won without Louvre mostly because it's a joke of a wonder to achieve theming bonus and thus accounts for a significant amount of TPT in the late game. However, I haven't found it to be any hard to build. Obviously, this is still early in the expansion but I typically get Archeology about 40 turns before AIs usually complete the Louvre in my non-CV games. I assume on water maps it may be harder as then many more civs will take exploration.

The guide will undergo a lot of changes hopefully tonight and tomorrow. I agree with Tommy that it probably speaks of too many wonders for a "deity" guide. Ultimately I was hoping to break it down into just a CV guide as more information appends. I will try and take a non-biased map over the weekend without a strong FPT pantheon and show how to achieve 5k faith from industrial to the internet. I've already done it in the emperor play for Alcaras (well I did have some FPT from gems but was quite above the 5k faith mark). It uses 2 points into piety and settles GPs not even enhancing the religion as there are no intentions to spread it at all in this scenario (possibly enhancing if Messiah is availible).

I will eventually break it into a MinMax segment, probably pushed to the 2nd or 3rd saved post where wonders will be discussed in depth as well as faith for solid pantheon starts and then move the guide towards a more generic thing. The issue with being overly generic in guides, sadly, is that then people actually assume that its bad because the expected turn to victory goes up 50+ turns.

I am currently looking at an alternative 4-city liberty opener for the lack of faith pantheon scenario because Liberty accomodates delaying finisher far more than tradition does for the 2 piety SPs. However, this won't make it to the guide for another while, I am far too busy as it is.

I'm sorry it is still an ongoing process. Thanks for the feedback however.


*Just noticed your comment about Petra. From experience both with the little play in BnW and a truckload of desert starts in GnK, Petra isn't too hard to achieve if you beline currency after potery. It is in fact easier now in GnK, at least to my liking, due to the increase in pre-NC BPT from trade routes. In fact, early game international trade routes, on deity, allow to significantly offset the loss of delaying NC for growth or expansion. As such, I have found the Petra detour, in BnW to be far less a strain to the early game as it was in GnK. As for odds of completing it - It is map dependant and with good early exploration, you should be able to tell whether you can get it or not as well as who to bribe into super early war to give you extra room to breathe. As with every other ancient/classical wonder, it isn't so much about how late you will complete it but how early you begin working on it (effectively derailing AIs away from it if you have a few turns in when they otherwise would start it) that will allow you to hard build it.
 
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