pennjersey83
Chieftain
What other victory conditions would you like to see in a new civ game or expansion pack?
I think the idea was that religion was supposed to be a means to help you to your other victory rather than a condition in itself. One can agree or disagree with that I suppose. I think most bases are covered with current conditions. I wouldn't mind a religious victory myself, having your religion dominate in all capitals could work.The absence of religious victory condition is baffling. Surely a religion that controls 75% of the world population, or 75% of its cash flow or something should be good enough to have "won" the game.
I think the idea was that religion was supposed to be a means to help you to your other victory rather than a condition in itself. One can agree or disagree with that I suppose. I think most bases are covered with current conditions. I wouldn't mind a religious victory myself, having your religion dominate in all capitals could work.
There is a "complete kill" option if I'm not mistaken, which will require you to take not only capital but all cities to win domination. But you still can't change capital, obviously.I'd like to see a 'complete domination" requirement, as opposed to the current capital cities only. With this it would be nice to have the possibility of switching capital cities like in Civ IV, so many times I want to move my capital to a better city but can't. Also, having to take all cities other than just capitals would make domination a lot more fun and challenging - also historically accurate, how often does a nation simply give up just because their capital has been taken? unless they're french..
Making CS votes need to go to the civ they've been allied to for the longest has been suggested, but that will make it very hard to change votes in late game.
That is a good point.If you play without a target, going to space can be out of the question by the time you reach the modern era, and you may be out of the game for cultural by the medieval era.
I don't particularly like the idea myself, but an idea that would be hard to reach if not playing for it by late game doesn't bother me at all, if the proper solution forced you to think about it from early on.
Some good points here.Economic Victory - Control 66% of the available resources of at least 3 different strategic resources on the planet (Example: 2/3rds the world's Horses, Coal and Aluminum) You can't wage war on a country if you need to purchase resources from it right?
Religious Victory - 2/3 of the cities or world's population follows your religion. Build "World Church" building = victory. Unlocked via "radio" technology.
Wonderful victory: Control 30 world wonders or build 20 world wonders.
Religious victory - Your religion is adopted by the majority of cities in every civilisation in the world.
victory in blood - destroy 1000 enemy units. (maybe 500, or somewhere in between, would have to play to find out)
victory of greatness - Expend 30 great people (maybe 40?)
Awesome city - Have a city with 50 pop, 50 faith, 200 science, 200 culture, 200 hammers, 200 gold.
golden victory - generate 200,000 gold over the course of the game, or be in a golden age for 150 turns over the course of the game.