Tiggurix
Warlord
Say what you will about Rationalism, it's at least realistic that it is the best Policy tree, seeing as the "civs" that embraced the values of the Enlightenment ended up founding numerous empires "on which the sun never set".
Imo the Rationalism tree should be nerfed heavily or even removed altogether. It's so good atm that if you want to play optimally you *must* take it in every game, especially on the higher difficulties (where the whole play revolves around beelining to Rationalism and the various science buildings). The trouble stems from the fact that science is needed equally urgently for all victory types (well, most urgently for spaceship but the others are close), i.e. every victory is a science victory to some degree. If Rationalism were removed then all other policies that grant direct science should be changed too, so that they wouldn't become the next 'mandatory' policies. I do think the game would be better without Rationalism, but I doubt many people will agree.
I miss the commerce policy that gave a reduction on gold purchasing anything for this reason. IIRC, it was 33% + 33% + 15% for Commerce, Autocracy, and Big Ben (dunno if it was additive or multiplicative but either way it made rush buying units dirt cheap). Combined with the gold boost/upgrade cost reduction of Honor and Pentagon, late game warmongering became VERY viable and stupidly fun. Pretty sure all those reductions applied to nukes too...
Imo the Rationalism tree should be nerfed heavily or even removed altogether. It's so good atm that if you want to play optimally you *must* take it in every game, especially on the higher difficulties (where the whole play revolves around beelining to Rationalism and the various science buildings). The trouble stems from the fact that science is needed equally urgently for all victory types (well, most urgently for spaceship but the others are close), i.e. every victory is a science victory to some degree. If Rationalism were removed then all other policies that grant direct science should be changed too, so that they wouldn't become the next 'mandatory' policies. I do think the game would be better without Rationalism, but I doubt many people will agree.
Ehm, the policy still exists. It's a 25% reduction on top of other bonuses.
So yes, warmongering with commerce and autocracy still is dirt cheap.
... at least honor will directly help you in a specific victory type and not your competitors.
As far as I know, nobody plays Civ 5 professionally. Also, while we're on the subject of context, I would rather drink a Coca Cola than dysentery-filled freshwater, or seawater.I would take the results of this vote with a grain of salt. There is no context for the vote. If you are in a teamer skirmish game or Pangea, liberty is clearly superior to tradition. If you are on an island map or continents with no neighbors then tradition is clearly best. It is also the case that the vote of a total noob weighs equally with that of a pro. I would rather know how the top 20 players vote these policies than the general public. If 80% of the population believes that soda is better for you than water that doesn't make it so.
I think piety's fatal flaw is that reformation beliefs can be spread to your competitors. Why would I ever bother to invest tons of culture into piety when I can get Jesuit Education or The Glory of God handed to me for free by the AI in every other game I play? Rest of the tree is just filler till you pick a reformation anyway. For all its faults, at least honor will directly help you in a specific victory type and not your competitors.
¡¡Fail!! I don't see how honor helps better while not growing, expanding, conquering and without army economic support. You better off going 4 city trad, at least you get the money for an actual army.