New fictive unit: Polynesian Frigate

Wow.. so.. according to this ancient stone tablet here.. I've posted the Finland song atleast two times on CFC.
 
Do not bump death threads for units!
 
while post #43 underlines the contempt for bumping , ı think ı have a valid case. The INI file does not match the PolyFrigateAttackA.flc . ı corrected it yet it went on to ask for Attack2 . ı have a feeble antivirus protection , get stung all the time , ı think this is one of the times but being also quite fresh in modding ı might well be doing something wrong as well . ı should learn if it is my mistake at all before making this an international problem .

ı have them as a lot ; beautiful lookin and in game testing the Golden Hind even sunk a Klingon D-7 . Ah yes , ı want to have this thing too
 
while post #43 underlines the contempt for bumping , ı think ı have a valid case. The INI file does not match the PolyFrigateAttackA.flc . ı corrected it yet it went on to ask for Attack2 . ı have a feeble antivirus protection , get stung all the time , ı think this is one of the times but being also quite fresh in modding ı might well be doing something wrong as well . ı should learn if it is my mistake at all before making this an international problem .

ı have them as a lot ; beautiful lookin and in game testing the Golden Hind even sunk a Klingon D-7 . Ah yes , ı want to have this thing too

Thanks for the relevant part.

Just change

ATTACK1=PolyFrigateAttack.flc

to

ATTACK1=PolyFrigateAttackA.flc

Done. :)
 
which is the thing ı did but it still asked for the Attack 2 part . Am currently looking for a new virus programme , maybe ı will do it this time . And ı prefer my international incidents in other forums as the last line of sig says . Thanks for the reply .
 
Uh, whatever. I think it's rather unlikely that your AV program is causing the error.

What is the exact error message you're given?

This ini should work:

Spoiler :

[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=PolyFrigateDefault.flc
WALK=
RUN=PolyFrigateRun.flc
ATTACK1=PolyFrigateAttackA.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=PolyFrigateDeath.flc
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=PolyFrigateFidget.flc
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Caravel\CaravelRun.wav
ATTACK1=..\Caravel\CaravelAttack.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\Caravel\CaravelDeath.wav
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=..\Caravel\CaravelFidget.wav
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=


If not, try this one:

Spoiler :

[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=PolyFrigateDefault.flc
WALK=
RUN=PolyFrigateRun.flc
ATTACK1=PolyFrigateAttackA.flc
ATTACK2=PolyFrigateAttackA.flc
ATTACK3=PolyFrigateAttackA.flc
DEFEND=
DEATH=PolyFrigateDeath.flc
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=PolyFrigateFidget.flc
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Caravel\CaravelRun.wav
ATTACK1=..\Caravel\CaravelAttack.amb
ATTACK2=..\Caravel\CaravelAttack.amb
ATTACK3=..\Caravel\CaravelAttack.amb
DEFEND=
DEATH=..\Caravel\CaravelDeath.wav
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=..\Caravel\CaravelFidget.wav
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=


If it still doesn't work, rename PolyFrigateAttackA.flc to AttackA.flc (both the file and in the ini).
 
ı take 3 or 4 units daily and test them in game. If anything doesn't work , you know the dreaded screen appears this file or that could not be found by the game and the game will now close . 3 or 4 times it happened , asking for ATTACK2 and ı deleted the folder and corrected the pediaicons file . The only thing ı can do with computers is playing with them , that is why ı tend to go to illogical corners if ı can't figure out what is my latest failure . Will try again tonight .

edit: it worked the ship is just a beauty .
 
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