all maps or just the giant ?Is it just me? This new version keeps crashing my game when its starting a new one.
and with your CS or the default ones ?
I think that all this region are set to have oil (maybe not exactly in North Dakota or Montana, but near at least. Alaska have oil, but Jamaïca ?OIL resources you can add into the game if you haven't already...
Montana, North Dakota, Jamaica and Alaska.
For me, the game would crash right at the beginning while it was loading. I'll get back at you with the Vikings crashing when I run a few more test.
Thanks
there are in mexico gulf, and could be in venezuela or just north in the carribean sea.
that may be a conflict with another mod using ingame.xmlI was preparing for Civ-filled extended weekend, fired up this mod, put city states to 0, standard resources, 19 civs etc. other game options you know the deal and fired the game. To my disappointment the city states are still there.
So what do I need to edit to remove city states? I can't even find the data about the amount of them. One would have thought deleting everything at "Selection of recommanded City States to use with Ynaem" in YanemDefines.lua file and starting a game with preselected city states option would have removed them, but what do you know - there they are.
I can come up with some stupid workarounds like making the city states spawn next to me and kill them traditionally one-by-one. But yeah would help if I had to kill only one if modding out the whole civ state creation/placement process is more time consuming explanation to do.
I'll try to remove that compatibility issue in one of the next version, can you try with this mod only to confirm the issue ?
setting the CS to 0 should work, but the removing is done by the part of the mod called by ingame.xml, so if another mod overwrite it, you'll get CS, a lot, whatever your selection is.
if it's the case, I thing the readme of Thal's modding utility explain the merging of ingame.xml of different mods.
can you use the huge map from vanilla game without crash ?Autosave didn't work, which doesn't surprise me that much. I mean, if it crashes before I can start, then how would it autosave?
Anyway, I looked, and there was no autosave.
Does anyone have any idea what to do?
Edit: Alright, it seems that I was able to run a huge map by right clicking on the process, and changing the priority from normal to real time. I don't know if that could cause problems, and I don't know if there are any other solutions, but that works for right now.
sorry, can't test with this combinaison of mod right now... it crash always at the same time ? during AI turn ?Hi,
I played on giant map (v4) and my game crashes always after round 409.
I added my savegame. If someone would like to test it, I use this additional mods:
Unofficial Patch III (v 29)
InfoAddict (v 7)
City-State Diplomacy Mod 2.0 (v 5)
Balance - Terrain Improvements (v 14)
Balance - Research (v 5)
Balance - Policies (v 8)
Balance - Leaders (v 7)
Balance - Diplomacy (v 4)
Balance - Combat (v 16)
Balance - City Development (v 9)