Domination Happiness

I`m the same. I also think it somewhat flies against all intuitive understanding of reality. You don`t expect your people to get more upset the more cities you take. Sure, the captured people might get upset, but not YOUR people.

That`s what throws people. It`s not intuitive.

In a way, what it represents is the social cost of having to administer to these newly acquired places. The war warriness, the corruption, the administrative cost of needing to send your people over there to keep things going. That does tend to make a society unhappy.
 
I am not able to find in Civ5 the screen where I could change the luxury/tax/science rate like it was in previous games. Is it really truth I can`t change it anywhere and my unhapiness is stil lonly growing, city growth stuckm, production and military morale halved and I can`t do anything about this just wait for building up some wonders and explore seas to get pearls, and whales and other luxury stuffs demanded by my rotten coddled citizens??? :sad:
 
No sliders in CiV. Find those unique luxuries, build those happy buildings (regular buildings, like coliseums, and happy-giving wonders, like Forbidden City and Notre Dame), get social policies that help happiness, friend and ally mercantile CSs, and, if you are playing Gods & Kings, pursue happiness bonuses from religion.
 
What I do is puppet every captured city, and then once capitals come out of revolt, annex them and buy courthouses. I want to be able to build religious buildings there and control their builds. With all the puppets, just spam Trading Posts everywhere. Yes, I do have unhappiness problems, but I keep < 10 unhappy and try to get in positive territory before taking on more cities.

I get liberty for trade route -1 unhappiness. Commerce for +2 from each luxury. Rationalism for +1 happiness from each Uni etc. and finally Order for +1 happiness for each city.

I try for the happiness Wonders, but sometimes fail. For example, in my current game, I got Chicken Pizza, but missed out on Notre Dame (because I used my free GP from Liberty for a Great Prophet, instead of my usual Great Engineer).

And yes, as soon as happiness starts becoming a problem, happiness building start going up.

For religion, I missed out on some of the best ones, but got +1 happiness for each 5 followers, and got Mosques.

Even at Prince, it's hard managing happiness, gold, and science, but that's the beauty of the game.

Good luck.

Cheers.
 
I am not able to find in Civ5 the screen where I could change the luxury/tax/science rate like it was in previous games. Is it really truth I can`t change it anywhere and my unhapiness is stil lonly growing, city growth stuckm, production and military morale halved and I can`t do anything about this just wait for building up some wonders and explore seas to get pearls, and whales and other luxury stuffs demanded by my rotten coddled citizens??? :sad:

As mentioned, there are no sliders in Civ V.

It basically means that you can't just start settling cities randomly, because each city comes with its own unhappiness.
 
In a way, what it represents is the social cost of having to administer to these newly acquired places. The war warriness, the corruption, the administrative cost of needing to send your people over there to keep things going. That does tend to make a society unhappy.

Yea, like Rome, I considered that, but I don`t think it translates well, especially when you lose 5 cities whether your own or captured and your people are beaming like Cheshire cats. The people of Rome would be even more unhappy if they started losing all their cities and were reduced to one or 2, not more happy. "We don`t like too many cities in our growing, powerful Empire, but we`re really happy to lose cities to an enemy!"

10 people left in one city are having street parties in Civ 5!

That`s where this happiness\unhappiness system truly breaks down.
 
How do you tell aspyr and 2k this stuff? I think that you should gain happiness for killing enemies and capturing cities and unhappiness for enemies doing the same to you. Unhappiness for population is dumb. Sure, its crowded but would you prefer it if everyone was dead. I can't even see why number of cities makes unhappiness. My empire is the greatest in the world! BE HAPPY!
 
How do you tell aspyr and 2k this stuff? I think that you should gain happiness for killing enemies and capturing cities and unhappiness for enemies doing the same to you. Unhappiness for population is dumb. Sure, its crowded but would you prefer it if everyone was dead. I can't even see why number of cities makes unhappiness. My empire is the greatest in the world! BE HAPPY!

They sometimes read these threads. Perhaps they will reconsider and change the mechanic to be more logical and realistic. I don`t know how else we can reach them.

Not sure what made them think this was a good idea in the first place, it`s very unituitive and runs against logic, plenty of games have done better for years.
 
When it comes to taking over the world, you're going to have to play the game like a communist dictator. You need to keep your city populations small (around 10 by the information era), and you need to manually plan all civilian and specialist work. There is NO other way; if you allow cities to grow exponentially they'll eventually outpace your ability to counter unhappiness.
 
When it comes to taking over the world, you're going to have to play the game like a communist dictator.

Which is why you adopt Order (for the 1:c5happy: per city), prepare a five-year plan, and then compare five-year plans with other communist leaders who have also adopted Order.
 
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