Wodhann
South American Norse God
- Joined
- Feb 27, 2014
- Messages
- 1,507
About 10 months ago I was working on a "top secret" project about making the first custom animated leader in Civ 5. It was an ambitious as hell project, but I went with it, and spent hours on this guy.
The thing is, when it came to rigging, the fact that the scripts available give no support to 3dsmax made my life hell, since the skeletons for leaders are 1000000x more complicated than for units. So I eventually gave up.
I don't want all my effort to go to waste so I'm lowering the bar a bit (well actually, a lot). I just want to see this in game even if it is using some leader's animation.
The thing is, I can't use Blender for the life of me, and apparently to do this the sane way, it is needed. So I ask for your help. Can someone who understands something about rigging leaders do this?
You can leave everything art-related to me (textures and backgrounds and stuff).
Here are some screenshots, note he was based on Attila so that's the leader that I want the animations to be based on.
Clearly you can see this is a work in progress. He has some textures missing, like the one on his teeth, and I'm going to redo those horrible boots, and tweak around some other stuff.
Here is the .obj file in case anyone wants to help. The bad news is, this contains no skeleton (so one would have to be grabbed from attila) and I'm pretty sure I cannot export any rigging previously done so this has to be rigged from scratch, which I understand if it's too much to ask.
But anyhow here it is: View attachment AlaricWIP.zip
ATTENTION: If someone out there wants to do this, do not start rigging this yet! Just post your willingness as a reply. I still have to touch some things, and do some textures, so there is work to be done still. I only need to know if someone is up for the task, and if doing it using this .obj file is possible.
Thanks in advance.
The thing is, when it came to rigging, the fact that the scripts available give no support to 3dsmax made my life hell, since the skeletons for leaders are 1000000x more complicated than for units. So I eventually gave up.
I don't want all my effort to go to waste so I'm lowering the bar a bit (well actually, a lot). I just want to see this in game even if it is using some leader's animation.
The thing is, I can't use Blender for the life of me, and apparently to do this the sane way, it is needed. So I ask for your help. Can someone who understands something about rigging leaders do this?
You can leave everything art-related to me (textures and backgrounds and stuff).
Here are some screenshots, note he was based on Attila so that's the leader that I want the animations to be based on.
Spoiler :
Clearly you can see this is a work in progress. He has some textures missing, like the one on his teeth, and I'm going to redo those horrible boots, and tweak around some other stuff.
Here is the .obj file in case anyone wants to help. The bad news is, this contains no skeleton (so one would have to be grabbed from attila) and I'm pretty sure I cannot export any rigging previously done so this has to be rigged from scratch, which I understand if it's too much to ask.
But anyhow here it is: View attachment AlaricWIP.zip
ATTENTION: If someone out there wants to do this, do not start rigging this yet! Just post your willingness as a reply. I still have to touch some things, and do some textures, so there is work to be done still. I only need to know if someone is up for the task, and if doing it using this .obj file is possible.
Thanks in advance.