Gatoutak
that guy from the wiki
Are there any mods that prevent city-state territory from expanding?
There's already a mod that makes you completely finish each era's techs before moving on. I can't remember the name but it was made by Whoward, I believe. It is either in the downloads area, or on his website. google pick-n-mix mods.I'm finding the idea of beelining more and more obnoxious. I mean, there is always one AI that decides it is a good idea to take the lower part of the tech tree and go forever that way. They get gunpowder to get into the renaissance without ever touching stuff like sailing, philosophy, civil service. It is completely unrealistic, severely immersion breaking. Also, makes the AI weak in the long run, because they lack infrastructure, luxuries, etc.
I beg someone here to make, or tell me how to make myself [God help me, I lack the time and skills but whatever], a mod the makes something like this:
- Agriculture is the first tech in ancient era, and needed to research anything else in that era, right?
- So, every era would have a starting tech, which must be researched before any other tech in its era. But to access it, all techs of the previous era must be researched.
- We start with Agriculture, and must research everything in the ancient era to access, let's see.... Philosophy. That opens the classic era;
- The we must research everything in the classic era to access Civil Service, thus opening the medieval era;
- Same thing: research all medieval techs to access, I dunno... Printing Press? That should open the renaissance.
- Get all renaissance stuff and we'll be to research Industrialization, which allows grabbing juicy industrial era techs.
- And so on, until that last tech no one cares much about because the game is over by then.
With thing this way, those races for tech [and thus wonders] will be confined to within each era, avoiding stuff like "America has no boats at all, no decent farms, no plantations in its many luxuries, no horseman/knights, no temples, not a single mfing library; all it has is muskets and xbows sitting around their cities".
If I recall correctly, it was called Global Complete Eras. I used it with Gods & Kings expansion. He may have put it in his DLL mod.Looked everywhere in Whoward's site and this site's database, there is no such mod yet [unless it is hidden or something].
Hm. It's not in the list on the left of whoward69's site, since it hasn't been updated since BNW came out, but you can still find it here: http://www.picknmixmods.com/mods/4bac39f7-8315-46b2-a03b-945907fa409a/mod.html
Is there a way to control how many religions can be founded ingame? like if it's an 8 civ map everyone can get a religion, or the opposite only 2 can? I tried asking in general discusion but had no luck.
That's not compatible with BNW nor with Barathor's awesome Galleys for Civs...
Is there a mod that would fix the great people buildings not being considered as tile improvement, so you can't build things like mint, which require improved gold or silver, if you've built a great person building on that luxury tile. The irony is that if you were to build a mint before consuming the great person - the building and its effect would stay.