AW Arcaeca
Deus Vult
For a distant civ I've planned - which will be food-based - I've been struggling to come up with a UA and second unique. But I think I may have figured it out: A UI that gives lots more food than a regular farm (and maybe a little gold too). But to prevent it from being too much like the polder/terrace farm, and to prevent it from being overpowered, I'd like to have it require a unique Strategic Resource, 2 of which are provided by each city the civ founds.
The problem is: Is that possible? Units can require SRs, so can buildings, but what about improvements? No idea. Is there something coded in the DLL or whatnot that limits SRs to units and buildings? And if not, how would you create a resource dependency for an improvement?
The problem is: Is that possible? Units can require SRs, so can buildings, but what about improvements? No idea. Is there something coded in the DLL or whatnot that limits SRs to units and buildings? And if not, how would you create a resource dependency for an improvement?