Realism is never a good argument in a Civ discussion. In fact, I treat the opinion with less value if the argument is based on realism.
Yes, there are elements of the games based on realism, inspired by reality and parts of it may even simulate reality. But Stacking units was also never realistic. In fact, no Civ game's unit management can be considered realistic. It's a series of abstractions on how to move and place units on a map.
For me, 1UPT is fine. I'm also fine with stacks, but I've been playing with stacking for ages and ages. Both have their advantages. And whereas we've had 2 major games refined stacked unit rules (note all the conversation against 1UPT eventally lead back to some BtS example about how brilliant stacking in that game is -- ignoring that it took years of patching and expansions and two Civ games to arrive at it) I'm willing to let Firaxis experiment with 1UPT and variants of UPT limits in this game and Civ VI. I have no doubt we'll arrive at something acceptable to even critics of 1UPT with refined rules from the current system.
Yes, there are elements of the games based on realism, inspired by reality and parts of it may even simulate reality. But Stacking units was also never realistic. In fact, no Civ game's unit management can be considered realistic. It's a series of abstractions on how to move and place units on a map.
For me, 1UPT is fine. I'm also fine with stacks, but I've been playing with stacking for ages and ages. Both have their advantages. And whereas we've had 2 major games refined stacked unit rules (note all the conversation against 1UPT eventally lead back to some BtS example about how brilliant stacking in that game is -- ignoring that it took years of patching and expansions and two Civ games to arrive at it) I'm willing to let Firaxis experiment with 1UPT and variants of UPT limits in this game and Civ VI. I have no doubt we'll arrive at something acceptable to even critics of 1UPT with refined rules from the current system.