welldressedgent
Chieftain
Zara Yaqob has that fantastic white and gold jacket and a winning smile. No wonder chicks dug him. Good choice of icons, Naruto.
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I'm stunned. No one has mentioned the close-to-overpowered Mehmed of the Ottomans! UB gives plus happiness and health, Janissaries roll over anything before them, and he starts with the two worker techs! Plus his traits allow for early Organized Religon qithout running much debt. and workers to spawn faster. He is definitely 4th, if not 3rd, on the closest to Over-powered tier.
i like augustus best overpowered UU ind trait which suits his UB I find he can
adapt although I like playing random leader to have fun I have found most leaders have their strengths if you play them they really have done a great job of balancing them.
oromo/janissary: oromos are very good for defense and not bad for attack. especially if you have 1 barracks and 1 settled GG or a civic, then that makes spamming drill4 oromos. it will be strong for attack as well.The forum is a fairly weak UB (1/4 of a trait rather than a full trait as some others... but then, PHI is strong and the primary effect is what makes it strong, not the discount).
OtoH, it synergises extremely well with Augustus and somewhat with Julius (ORG to me favours a SE - civics aren't any more expensive, but higher total population mean bigger savings. Also, straight CEs would rather be Financial). I like both trait combinations and the UU is excellent, so an 'ok' UB is good enough.
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Re Janissaries: I'd much rather have Oromos. They are almost as good straight away, and building Oromos and upgrading to Rifles is awesome (just avoid Military Science...). I far prefer the Ottoman's leaders and UB though.
fishing: yes fishing is veeery much questionable. barb galleys would attack your boats. so fishing requires early sailing. i would prefer starting inland and not research sailing until late.ROME starts with mining (which is synergystic with Rome's Praetorians that come with ironworking). So I can't say that this isn't a good starting tech for Rome.
However, the fishing is questionable. Because of this, I'll reload a Roman start until I get a coastal start with 3 or more seafood resources. It's not that rare and I can usually get it before reloading 4 times. It ends up making my capital an early production city followed by a GP farm/science city when getting CoL and then a production city again later in the game... not the best way to go, but it seems to work well for me.
I believe if they made the forum give +50% GPP, then it would be much more useful. I have no problem with giving ROME a GPP building as the SE seems to make the most sense for Rome. Since you'll be building the market for anyway, it seems like a no brainer to have a forum in your GP Farms / gold / science cities. I'll take 3 - 4 more GPP in a game from UB. That doesn't seem too bad to me. That's another 4 settled GM (+18 gpt each in your Wall Street city) makes another 72 GPT that I wouldn't have had without the Forum. Those extra ones would be seen earlier on since the forum is built after getting Currency which is usually one of the first 10 techs I research... but that all rides on the +50% GPP from Forum
Along with Julius's (ORG/IMP) lowered civic maintenance makes for a powerhouse of an economy along with a powerful army and large land mass.
I specifically claimed priests were usually not worth running without Angkor Wat. And for a UB that's possibly useful between Philosophy and Astronomy if I build 2 specific wonders, I want something a lot better than 2 (admittedly excellent) specialist slots.
Incidentally, where are you getting the 4th for the Great Prophets from?