Does the GEM have special terrain movement costs in the Pacific? Since it is smaller than in reality to have more space on that map for land area it would take a much shorter time for a fleet to cross the Pacific. The World 2009 mod is much about realistic simulation so shouldn't we have a special Pacific tile to slow down navy? This might be significant if there was to be some war between e.g. USA and China.
And another thing that stroke me when I had a closer look at the GEM screenshot: Suez seems to consist of two tiles. Wouldn't it be nice to narrow it to one tile so a city on that tile would represent the Suez Channel that would only be open for nations who have open borders with Egypt. Just like the Russian Black Sea Fleet can leave the Black Sea only through Istanbul.
As for Suez: I have a habit of editing maps I use, so I'll look into it. (Although the Suez Canal has 2 cities - Suez and Port Said and a canal can also be simulated by a fort on one of either tiles.)
Let's hope the Egyptian AI is smart enough not to replace that fort with a solar power plant...
I don't think GEM has a movement modifier for the Pacific. (Interesting idea though.)
As for Suez: I have a habit of editing maps I use, so I'll look into it. (Although the Suez Canal has 2 cities - Suez and Port Said and a canal can also be simulated by a fort on one of either tiles.)
I think he means Flood Plains.
You're right. My mistake. Have been playing your 1940 scenario for the last two days and I love it.1) Suez is definitely one tile in width. In my 1940 scenario, Suez is a city that is working as a canal.
I think this is exactly right as the Netherlands are Europes most densely populated area. So they do need "too much food"!3) Desert + floodplain is the standard way to represent floodplain in CIV. I personally don't like that combo too. So in previous revision of GEM, I was doing exactly the suggested combo here - grassland + floodplain to represent those area such as Netherlands, Yellow River and Niles. The problem is that there are many people complained that it makes these areas producing too much food (up to 6 food without development!). So I revert to the default in the later revisions.
Europe has some of the most effecicent farming methods on the planet, acre for acre Europe produces more than most other areas.
I have just read through the last few post on this thread and would like to add some comments that are related to GEM to contribute my two cents.
1) Suez is definitely one tile in width. In my 1940 scenario, Suez is a city that is working as a canal.
2) Pacific special tile sounds like a great idea. Are you guys thinking of making new terrain types, resources for this mod? That would opens up a lot of possibilities I suppose.
3) Desert + floodplain is the standard way to represent floodplain in CIV. I personally don't like that combo too. So in previous revision of GEM, I was doing exactly the suggested combo here - grassland + floodplain to represent those area such as Netherlands, Yellow River and Niles. The problem is that there are many people complained that it makes these areas producing too much food (up to 6 food without development!). So I revert to the default in the later revisions.