Box Of Tissues
Chieftain
- Joined
- Aug 18, 2013
- Messages
- 3
So a lot of people have been complaining about warfare in the game, especially early on due to lack of gold, too much unhappiness, etc. Then there is also the problem of a warmonger penalty during all eras, which can get really annoying mid to late game when trying to keep friendships.
So here's a few ideas for the devs:
1. Better honor tree. Perhaps make walls, castles, etc provide 1 GPT or make barracks, armories, etc cost no maintenance. This will help deal with the gold income.
2. Better Autocracy ideology. Okay, this is actually fairly obvious but have a tenet that gives some science to combat the 5% penalty per city. Maybe each military academy provides 3 science. That would emulate a country's policy of committing their scientific resources to the war effort.
3. New units. G&K did a good job with this for early and mid game units and BNW added bazookas and XCOM squads, but it really felt lacking. I like the idea of "Great War" units, so maybe add tactical units such as flamethrowers, poison gas, biological weapons, etc. A flamethrower unit could be ranged and have a bonus vs fortified positions like forts and citadels. Poison gas could be very effective against infantry and act like a one-shot weapon, or perhaps reduce a city's population without actually dealing damage like a nuke does. And maybe biological weapons can only be used against cities, which could drop the population every few turns and spread to other cities, similar to how religion spreads.
4. New World Congress/United Nations proposals. Embargoes against rogue nations are okay, but maybe a proposal to have a coalition against an enemy nation that doesn't incur a warmonger penalty. Finally we can take out runaways without everybody hating us.
5. Actual alliances. Let's face it, defensive pacts and DoFs suck. I mean, if it's supposed to deter attackers, why is it that I get roped into an unwanted war EVERY SINGLE TIME?!?!? Maybe civs with the same ideology have an option to enter an alliance where they join you if you attack a nation with a different ideology. And maybe they won't ask for free luxuries or 5000 gold all the time.
6. New warmonger civs. I'm talking like Romania with Vlad the Impaler or Prussia under Wilhelm (not sure if that really constitutes as Bismarck's Germany, but whatever). Or maybe update existing warmongering civs such as Japan to make them good at let's say, production or food as well as war.
Rant over.
So here's a few ideas for the devs:
1. Better honor tree. Perhaps make walls, castles, etc provide 1 GPT or make barracks, armories, etc cost no maintenance. This will help deal with the gold income.
2. Better Autocracy ideology. Okay, this is actually fairly obvious but have a tenet that gives some science to combat the 5% penalty per city. Maybe each military academy provides 3 science. That would emulate a country's policy of committing their scientific resources to the war effort.
3. New units. G&K did a good job with this for early and mid game units and BNW added bazookas and XCOM squads, but it really felt lacking. I like the idea of "Great War" units, so maybe add tactical units such as flamethrowers, poison gas, biological weapons, etc. A flamethrower unit could be ranged and have a bonus vs fortified positions like forts and citadels. Poison gas could be very effective against infantry and act like a one-shot weapon, or perhaps reduce a city's population without actually dealing damage like a nuke does. And maybe biological weapons can only be used against cities, which could drop the population every few turns and spread to other cities, similar to how religion spreads.
4. New World Congress/United Nations proposals. Embargoes against rogue nations are okay, but maybe a proposal to have a coalition against an enemy nation that doesn't incur a warmonger penalty. Finally we can take out runaways without everybody hating us.
5. Actual alliances. Let's face it, defensive pacts and DoFs suck. I mean, if it's supposed to deter attackers, why is it that I get roped into an unwanted war EVERY SINGLE TIME?!?!? Maybe civs with the same ideology have an option to enter an alliance where they join you if you attack a nation with a different ideology. And maybe they won't ask for free luxuries or 5000 gold all the time.
6. New warmonger civs. I'm talking like Romania with Vlad the Impaler or Prussia under Wilhelm (not sure if that really constitutes as Bismarck's Germany, but whatever). Or maybe update existing warmongering civs such as Japan to make them good at let's say, production or food as well as war.
Rant over.