Barcelonic
Chieftain
- Joined
- Jul 19, 2011
- Messages
- 67
So far, this BNW is exactly what was missing and I feel compelled to post about it.
I've put in over 1000 hours now on the game and after about 500 I rarely finished games anymore. Things would end up boring once I'd executed all my plans so I'd end up just starting afresh (this game's replayability is, of course, epic! lol).
G&K added faith as a dynamic but to be honest I was more interested in the new civs. I did however (as always) appreciate the new resources and tile improvements.
So I need not knock G&K cus it was worth every penny, much like the game itself.
But BNW (granted I haven't played too much yet) seems to be exactly what was missing: a mid-late game strategy element which actually makes it worth playing through the slowness of the late-game.
I can't comment on military aspects, as I'm not that sort of player (I chase science mostly) but the cultural and diplomatic victories have been a joke so far, and although one can still quite easily 'buy' CS allies just like before, at least now there are options in the World Congress to address this as an enemy and various other ways of using spies and ideologies to create lasting peace, or ensure it never happens.
Whatever kind of game the AI is playing you with, now it seems we all have something with which to stifle their plans!
Kudos to the devs for a job well done, I say!
I've put in over 1000 hours now on the game and after about 500 I rarely finished games anymore. Things would end up boring once I'd executed all my plans so I'd end up just starting afresh (this game's replayability is, of course, epic! lol).
G&K added faith as a dynamic but to be honest I was more interested in the new civs. I did however (as always) appreciate the new resources and tile improvements.
So I need not knock G&K cus it was worth every penny, much like the game itself.
But BNW (granted I haven't played too much yet) seems to be exactly what was missing: a mid-late game strategy element which actually makes it worth playing through the slowness of the late-game.
I can't comment on military aspects, as I'm not that sort of player (I chase science mostly) but the cultural and diplomatic victories have been a joke so far, and although one can still quite easily 'buy' CS allies just like before, at least now there are options in the World Congress to address this as an enemy and various other ways of using spies and ideologies to create lasting peace, or ensure it never happens.
Whatever kind of game the AI is playing you with, now it seems we all have something with which to stifle their plans!
Kudos to the devs for a job well done, I say!