COTM 07: Pre-Game Discussion

ainwood

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COTM 07: Austria!

Some people may not realise this, but Conquests actually shipped with all the artwork for a bonus civilization: Austria. There were not enough 'slots' in the BIQ to allow 32 civs (plus barbarians), so the Austrians were not added. It is, however, a fairly simple matter to add them to the scenario. So this month, we are playing as Emperor Charles of the Austrians.

A brief summary:
Austrians:

Militaristic and Industrious. (Start with Warrior Code and Masonry).
Favorite govt: Monarchy
Shunned govt: Republic
Capital: Vienna.

Unique Unit:
The Hussar. Replaces Cavalry. Costs 80 shields, Attack 7; Defense 3; Moves 3 (no blitz). Requires horses and saltpetre.


The game:
Difficulty: Emperor.
Type: Continents.
Size: Standard.
Settings: Normal, Temperate, 5 billion years.
Rivals: 11 pre-selected.

cotm07large.jpg


Because many of you will never has played as the Austrians before, its probably worth having a little pre-game run. As such, we have set up a "quick game", playing as the Austrians, which closes on December 6th.

Please look here for details!

Edit:


One small thing: You need a modified pediaicons.txt file to handle the Hussar.
You can get it here. Unzip it and put it in your Civ3\conquests\text\ directory (overwrite the existing file).


Those of you who are comfortable editing the pediaicons.txt file, all you need to add is:

Code:
#ANIMNAME_PRTO_Hussar
Hussar
 
You will probably not believe me, but I got an idea that it would be funny if Ainwood made Austrians scenario when there are many people already planning "... their Sumerian COTM". ... and voila :cool:
 
11 rivals. A more crowded map then! For a 5byo map we appear to have more than our fair share of mountains as well.

My first thoughts on the start is that I will move my settler N to get to this river and get a better view but I'm sure that the plains tile has wheat on it. Worker W towards the hills if I'm wrong about that and more options needed on first town site or NW to move onto the wheat next turn. Maybe there's some other bonus tiles out there though-fog gazers?
 
Better find that wheat before the Helvatians get it. :)
 
Tone said:
My first thoughts on the start is that I will move my settler N to get to this river and get a better view but I'm sure that the plains tile has wheat on it.

After some modeling I'm not sure with wheat. :(
 
My first thought is that I am glad that Austria is militaristic and industrious, as I will have to forsake my preferred culture-building strategy on Emperor level in order to have a chance at winning. Although I rarely play as a warmonger, I think during this game, I shall be just that.

For a 5byo map we appear to have more than our fair share of mountains as well.

My thoughts exactly! I am hoping to make my capital into a powerhouse with those mountains. If all of these mountains in cluster proves to be, in fact, anomalous, it could be a nice production advantage.

My first thoughts on the start is that I will move my settler N to get to this river.

I am thinking the same, as well. :goodjob:

After some modeling I'm not sure with wheat.

Dynamic, would you elaborate more on "modeling." Admittedly, I am not adept at fog-gazing, and am intrigued by what tool one can use to enhance (or in my case, develop) their fog-gazing skills. :)

EDIT: fixed the quote formatting.
 
:lol: there I was revising my Sumerian tactics, as I imagine many were, and we get this treat. :thumbsup:

I'll probably move the worker north first then if nothing exciting, settler west to the 'potentially more fertile' area.
 
Just a quick question, what’s the difference between settling on a hill, when compared to a grassland tile?

The thing that has me worried is that mountain tiles take an awful lot of work to improve, so I think a move north leaves you with six less tiles to use for a long time. I was thinking about taking a look south or perhaps west, hopefully to find some bonus resources.
 
JonathanValjean said:
Dynamic, would you elaborate more on "modeling." Admittedly, I am not adept at fog-gazing, and am intrigued by what tool one can use to enhance (or in my case, develop) their fog-gazing skills. :)

Simply made in Civ3ConquestsEdit the same map as you see on screenshot and place the wheat on hidden grass tile. Place the Player1 on the tile where you see the settler and save scenario. Then launch Civ3 and select Civ-Content from the main menu. Select your saved .biq and then sign any civ to play. When your game is beginning you can see the picture like a ainwood's screenshot. Some details will be different such as forest form or river curves but it is not matter.

At this point you can compare 2 picturies and do your conclusion.
 
Just a quick question, what’s the difference between settling on a hill, when compared to a grassland tile?
For production: Nothing, unless there is some kind of resource later (Iron!)
For food: Nothing
For commerce: Nothing (of course, the River matters)
For defence: ;)
 
Dynamic said:
After some modeling I'm not sure with wheat. :(

Drat! Now that I've woken up and my vision is clearer I'm not so sure either-especially as Dynamic is the one that is casting doubt. ;) I think I'll still make this my opening move though as it clears some of the fog, gets us on the river and places the worker in a position to clear some more fog is further movement of the settler might be needed.

@WetSawdustDemon, the difference is none in the way the city functions at the start of the game (both grass and hill give 2 food & 1 shield on the city tile) but it will give a defensive bonus if you are attacked. I'm only intending to move there as it gives us a bigger map and the river in case I choose to not move anymore.

edit: you were too quick for me Doc :D
 
The tile to the north is definitely on a river?

I always get confused when there are hills or mountains around and wind up settling on what I think is a river to find out it's not. :(
 
Dale BU said:
The tile to the north is definitely on a river?

I always get confused when there are hills or mountains around and wind up settling on what I think is a river to find out it's not. :(
Well it looks like it to me but if you right-click on the tile once you have the save open you can tell by the amount of commerce it generates. Hills not by a river don't have any (unless you have built a road) but ones by rivers give one commerce IIRC.
 
Dale BU said:
The tile to the north is definitely on a river?

I always get confused when there are hills or mountains around and wind up settling on what I think is a river to find out it's not. :(

North hill placed on the river. Some problem happens when we check tiles around river source.
 
Doc Tsiolkovski said:
[Regarding settling on a hill v. settling on grass.]For production: Nothing, unless there is some kind of resource later (Iron!)
For food: Nothing
For commerce: Nothing (of course, the River matters)
For defence: ;)

There is a food advantage to settling on the hill if you have a lot of mountains since you gain another good food square in the city's borders.

Good luck to all.
 
ainwood said:
So this month, we are playing as Emperor Charles of the Austrians.
Would that be the "famous" kaiser Karl I of Austria, who ruled from 1916 to 1918? His only duty was to wrap up the lost Great War cause for Austria. I would think that kaiser Franz-Joseph who ruled from 1848 till 1916 and who married the beautiful Sissy (Romy Schneider) would be a bit more identifiable.
 
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