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- Oct 5, 2001
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OK - Thank-you all for the feedback in the "planning games in advance" thread. I've distilled down the responses into a format that I hope will keep at least a few of you happy. We will not post civs and difficulties months in advance but we will:
So:
Conquest 05: INCA
Class Bonuses / Handicaps:
Conquest class: Start with a second scout (normal, not chasqui). They also get an extra 50 gold.
Predator class: AI Unit support increased to Monarch level, All AI Start with 4 defensive units and 2 offensive ones.
Starting Screenshot:
Minimap:
- Post most of the relevent details in the first post (As a minimum, screenshot, civ and difficulty). Other stuff will be posted too (world setup etc), but the class bonuses might be a bit later, 'cause I don't tend to set them until a day or two before release).
- Oscillate difficulties, trying to keep the COTM and the Classic games out-of-sync.
So:
Conquest 05: INCA
- Difficulty: Regent.
- Map size: Standard.
- World Age: 3 billion years.
- Climate: Wet and temperate (IIRC).
- barbs: Restless.
- Land form: Pangaea.
Class Bonuses / Handicaps:
Conquest class: Start with a second scout (normal, not chasqui). They also get an extra 50 gold.
Predator class: AI Unit support increased to Monarch level, All AI Start with 4 defensive units and 2 offensive ones.
Starting Screenshot:
Minimap:


he tried for last time...(Never bet against the game master---at least not till he Middle Ages).
), they are less expensive and they will not trigger GA in case of early military conflict.

...too bad. then it is probably the worst UU ever. In GOTM34 the situation was simmilar, I didn't build any single impi. But here it is much more worse. Kinda have to buid it