AK4 Warlord training for Linebacker

Admiral Kutzov

Idiot Emeritus
Joined
Feb 5, 2002
Messages
4,900
Location
Central Pennsyltucky
CSC 1.22, tiny, 3 rivals, continents, 60% water. Hiawatha. Random rivals. Warlord.

Roster (full):
Linebacker
Sesn
Ginger Ale

This is a training SG for Linebacker. Thanks to Sesn and GA for their gracious help. :) :goodjob:
 
1. worker W, settler NW. Find fish to NE
2. Found Salamance. worker E. Writing at 20%. Building curragh.
10. worker N.
12. curragh S to explore
14 IT - warrior ->settler
18. find dark green border. F10 says Hittites. Others are America and Carthage.

linebacker1.jpg
 
Linebacker said:
1. worker W, settler NW. Find fish to NE
2. Found Salamance. worker E. Writing at 20%. Building curragh.
10. worker N.
12. curragh S to explore
14 IT - warrior ->settler
18. find dark green border. F10 says Hittites. Others are America and Carthage.

linebacker1.jpg

Nice job moving the worker first. :goodjob: Lots of people forget to do that (myself included). Looks like we've found our target for our Mounted Warriors already.

@AK: Is Sesn up, or am I?
 
lurker's comment: Usually in a Training (day) game, you wait for comments before the next players play. I can think of at least some things to say... :)
 
lurker's comment(s): This looks like an ideal map so far for Mounted Warriors. Because it is continents, chances are that the Hittites are the only civ near you, and you already know a route to them where there wouldn't be interruptions to Mounted Warrior movement (9 turns from Salamanca to the Hittite capital for a Mounted Warrior.) About Mounted Warriors, make sure you use them in a government other than Despotism if you can. Because Despotism produces 1 less food/shields/commerce on any square that produces more than 2 (which is why irrigating grassland doesn't do anything in Despotism.)

With researching Writing, is the plan a Republic slingshot (research Writing then Code of Laws, then if you get Philosophy first you'll get Republic as a free technology)? Because the Hittites get their UU at The Wheel, don't they research it sooner than normal? If so, you could buy it from them then research Horseback Riding (they probably won't research Horseback Riding for a while because their unique unit doesn't upgrade to a Horseman and they can't build Horsemen.)

Potential cities... Definitely try to get the forest and cow (that city will probably be building settlers in the long run because of the food bonus.) You won't need it immediately but the Dyes will be helpful once cities are past size 3 (after 3 citizens there will be one unhappy on Warlord unless you have done something like rushing production by forced labor, if you do it'll be less.)Spots further southwest of Salamanca are good, particularly with production with all of those hills, but the Hittites could grab them. I haven't downloaded the save yet, but it looks like the Hittites aren't in a very good start position, so they'll want better places. Will check the save, though. Edit: Looked at the save, the Hittites have a bad start. The 2 grassland tiles they have are irrigated, the rest is desert or plains. The save looks pretty good to me. You can get Ceremonial Burial at a pretty high price (including gold per turn) but I wouldn't.
 
I was thinking of building the next city SE of the cattle, and then another SE of the dyes, and another 2 W of the city by the dyes. Any ideas about that? (I'll play tonight if Sesn doesn't claim it :) ). @Tomoyo: Feel free to share comments - there aren't many in the first 20 turns though. @viper: Yep, Republic slingshot sounds like a good idea. We should definately be able to beat the AI there.
 
Checking in. About to mow my lawn, so I can't play for an hour or two. If you can play now, then go ahead and do so, GA.

Quick comments:
-You want to be careful working the Floodplains. Losing pop to disease can be a real pain this early.
-I also don't think we need to be working the hill this early. You generally want to be working tiles that are 2 food and 1 shield at minimum. Food is #1 priority early on.
-Next city should grab the cow, but I'd like to see more of the area before commiting to placement, maybe waste a turn and step on the mountain first?
-After the settler, we need a couple warriors to explore.
-I'd like to turn the exploring warrior E, following the curragh doesn't help us as much.
-When exploring, try to step on hills and mountains whenever possible, it gives you extra visibility.
-Once writing comes in, go to max research.
-If we build the city to the SE of the cow, the worker should chop the forest to speed a granary.

That's it for now, I'm off to go mow. :)
 
Looks like GA didn't have a chance, so...

Got It.

Should be able to play in about 12hrs.
 
Alright, thanks, yep, this week I have free time - yesterday afternoon we went into Boston (no, not to watch the Red Sox - though they did do quite well!), so that took away my chance. If you can get it done before 7 / 8 pm, I should be able to get turns in today - if not, tomorrow is fine as well.
 
I can't touch it before 7 or 8.

If you have time, play it now, since I'm still at work.
 
Ok, then, I've got it, and will play it in about 3 hours or so. :)

Wow! Those 3 hours wen't by quick. ;)
-------

Turn 0 - 3000 BC
Wow! We are down three techs - we put science to 100%, Writing in 19 turns, 0 gpt. Settler next turn. Also, we decide to move our warrior in the opposite direction of the curragh (towards the mountains we go).

Salamanca: Settler -> Warrior

Turn 1 - 2950 BC
Warrior explores, curragh explores, settler moves to the area of cattle.

Turn 2 - 2900 BC
Worker roads hill.

Turn 4 - 2800 BC
Settler moves into position.

Turn 5 - 2750 BC
Niagara Falls is founded. Production set to worker.

Turn 6 - 2710 BC

Salamanca: Warrior -> Warrior

Turn 9 - 2590 BC
Worker moves onto forest, and will start to chop it next turn.
Hittites have founded a city N of Hattusas.

Turn 10 - 2550 BC
Exploration.

Advice: Just keep exploring east. My advice for settling our next two cities are E of the dyes, and W and SW of the dyes. And don't forget to have fun!! :)
 
About Mounted Warriors, make sure you use them in a government other than Despotism if you can.

good thought Viper. If a lurker or player would care to post about GA's and why they are bad in despotism, it would be appreciated.

@ sesn & GA - nice posts, you've got Linebacker thinking and he's asking the right questions. he's played Chieftan and won on standard with tutorial help. This should be a good stretch. I'll fire up Mapstat when we meet civ 2
 
lurker's comment: GAs in despotism are bad because a lot of types of terrain, when fully improved, produce two shields/commerce, like any roaded river tile or mined Bonus Grasslands. However, a GA in despotism too save yourself is better than no GA and a dead you.
 
Yeah, hopefully we can build up our army of MWs, switch governments, then attack. Also, if we trade the Hittites Monarchy if we get to it first, switch immeadiately, then, when we are a Monarchy, trade it to them, and attack. They'll likely switch into anarchy, and won't be able to produce any units. :)

@Linebacker: Here you go. I also added a blue dot. :) It is a bit small build, but we do get good production, so we should get a lot of MWs.
 
@ Tomoyo - thanks for the delurk. Linebacker listens better when Dad doesn't explain.

@ GA - thanks for the dotmap. Really like green, somewhat like red. Don't like blue. At warlord, think we can get away with a city 2 S of green to claim lux #2. I wouldn't be that aggressive on a higher level.

Question, how much faster does research at max get us to writing than research at minimum? We'll let Linebacker answer if nobody minds. :)

Question 2 for Linebacker: Should we get philosophy, what should our free tech be? I'd vote no on Great Lib. at this level with only 3 rivals. MM?

@ lurkers - what other questions should linebacker consider while he chomps at the bit in anticipation of Sesn's turns?
 
Admiral Kutzov said:
@ GA - thanks for the dotmap. Really like green, somewhat like red. Don't like blue. At warlord, think we can get away with a city 2 S of green to claim lux #2. I wouldn't be that aggressive on a higher level.

2 S of green is a mountain. :P

Yeah, I can improve red...sorry for not seeing this before. To reduce overlap, move it one tile SW...that way, we're still on the coast, still have lots of grassland, and still get the forest. Blue, yep, I'd go for the lux I guess...if we don't get there in time, that's ok. And good luck Sesn.
 
@Ginger Ale: Good dotmap. Maybe 3 south for the blue to grab the wheat and have less desert? Also perhaps 1 southwest for red so that there is less overlap. Edit: Now already mentioned. AK had a good thought grabbing those luxuries, definitely fine on Warlord.
 
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