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Padma

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You want to know something and can't find it in the FAQ?

Ask here!

Don't bother to read through the entire thread, just ask!

Lots of people are willing to help.


Please DO read throught the relevant section of the FAQ thread (which is also a sticky) before you post though.

(If you really want the previous thread, it's here. ;) )
 
If you "receive" AI cities as part of a Peace Treaty Settlement, do ALL the AI's "military units/workers-in-those-cities" transfer to its capital city?

P.s. Since this is going to be a "Marathon" thread......just had to have the "first question". :lol:

P.p.s. My vote would be for the thread to go on "forever".......is there a disadvantage to doing that? (Long threads are Cool!) :cool:
 
Well, the FAQ is for questions that might have already been answered, so to speak. So you have a question about Screenshots, you can find that in the FAQ. But if you have a question on something that's not covered, then you ask it here.
 
Also, just to be sure, if you "receive" AI cities as part of a Peace Treaty Settlement, do ALL the AI's military units/workers transfer to its capital city?




Yup, as far as I know. I've never encountered otherwise.
 
It says in the pamphlet that accompanies my C3C disk that "water-based" and "agriculture-styled" Wonders are "cheaper" for Seafaring and Agricultural civs respectively. Is this true? if so how much? does it apply to other traits?
 
In a PBEM, my opponet has set up all 3 AIs against me. since we play on an archi map, it's rather easy to handle.
But, in a recent war with one of the AI (Persians), I did obtain a remote size 1 town during peace negotiations. Well, in thsi war, the Byzantine AI just landed with 4 ancient cavalries, next to this non-defended city. I couldn't care less about it, of course.

My question:
-How bad is extra WW for loosing a town anyway?
-Does it make any difference that the one citizen is a Persian, and thus not one of my own?
-Is there a way to determine how much gold will be stolen?

In case you wonder: Yes, this PBEM needs these details.
 
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Does anyone know how to use
the new [pre] tag without
all of these blank lines
inserted between the real ones?
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Dianthus said:
[pre]
Does anyone know how to use
the new [pre] tag without
all of these blank lines
inserted between the real ones?
[/pre]
This is not a FAQ for vbcode. That goes in site feedback./
BTW, I think the blank lines are supposed to be the function of the tag
In a PBEM, my opponet has set up all 3 AIs against me. since we play on an archi map, it's rather easy to handle.
But, in a recent war with one of the AI (Persians), I did obtain a remote size 1 town during peace negotiations. Well, in thsi war, the Byzantine AI just landed with 4 ancient cavalries, next to this non-defended city. I couldn't care less about it, of course.

My question:
-How bad is extra WW for loosing a town anyway?
-Does it make any difference that the one citizen is a Persian, and thus not one of my own?
-Is there a way to determine how much gold will be stolen?

In case you wonder: Yes, this PBEM needs these details.
What's WW? :confused:
Not really. If you are a republic adn to go to war with Persia, they will probably be rioting the most
No. They just take gold. It's usually around 60 or 70.
 
LLXerxes said:
This is not a FAQ for vbcode. That goes in site feedback./
BTW, I think the blank lines are supposed to be the function of the tag
My first question in Quick Answers, and I get told off :lol:

You're right though :blush:, I've posted over in site feedback.
 
LLXerxes said:
No. They just take gold. It's usually around 60 or 70.

Yes there is. It's something like total treasury divided by number of cities in your possession. That's why when a horde of barbarians invades an undefended, one pop city with no improvements, the amount they take tends to be the same for two or three in a row, then drops one, then repeat.
 
LLXerxes said:
This is not a FAQ for vbcode. That goes in site feedback./
BTW, I think the blank lines are supposed to be the function of the tag

What's WW? :confused:
Not really. If you are a republic adn to go to war with Persia, they will probably be rioting the most
When you loose a town in a war, it will add some WW (war weariness) points. I suppose that the amount of points is depending on the number of citizens. I wouldn't be too surprised if this is only dependent on 'own' citizens. Since the only citizen in the town is Persian, a loss of the town might very well not add a singlepoint to the war weariness.

If so, the only reason not to disband the city, is loosing gold:
No. They just take gold. It's usually around 60 or 70.
Well, this amount is not simply a random number. There must be a formual for it.
I suppose it is: X(amount of gold)/(number of cities)
Whereby X could be depending on improvement, size, ditance to captial, who knows what.

Anybody got clear figures?
 
First, thanks for the forum. Been reading for about 2 weeks. Learned a lot. Just playing CIII van.

Do you sell off older improvements (temples, libraries) when you build newer ones?

How can an AI civ build so many units, so fast and never have a problem with money. I seem to always run out, but they can send 40-50 attacking units at me.
 
Well, welcome to the forums ynone, it's one of the best out there. :)

About your first question:
I don't, I like happiness and science. Unless I get all 8 luxuries and get a marketplace (20 happy faces), I wouldn't consider selling temples. ;) Anything with culture is a good buy (usually). The times I will sell improvements is when I build a wonder like Sun Tzu's (free barracks on every city - doesn't run out). All the barracks I have, I would sell them to get lump sum, and next turn I'll get more gold per turn as its maintanince cost goes away, instead of just getting more gpt. (Make sense, or are you confused? :crazyeyes: ) Same goes for other wonders like that such as the Internet and Research Labs.

Your number two question:
What difficulty are you playing on? The higher the difficulty, the cheaper it is for them to buy units. However, one of the reasons they don't seem to have a problem with money is because they rarely have a lump sum. Many times in the ancient age, you'll see the AI is broke, or has little gold and no gold per turn (gpt). Workers also help alot too - workers make a road = commerce, more gold to support armies. mine = more production to make units quicker, and food always helps so more laborers can work the city's tiles.
 
Stapel said:
How bad is extra WW for loosing a town anyway?
According to Oystein's war weariness article, 16 war weariness points are added for a size one city is captured, and 17 when a larger city is captured (about half a level of weariness).

Stapel said:
I suppose it is: X(amount of gold)/(number of cities)
Whereby X could be depending on improvement, size, ditance to captial, who knows what.

Anybody got clear figures?
I don't have any figures, but I think X is just one.
 
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