cz3: Sexy no jutsu... a Sengoku AW SG

AntiTwelve

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:gripe: Got tired of waiting for cz2 ( :joke: ), plus I need time to think up a good Rise and Rule game...
so why not keep milking the Conquests games for all they're worth?

Game Concept: We are a random Sengoku civ and it's on Monarch, so fans of the Byzantine AW can find some of those situations in this one too. Anyone who wants to play should have some experience playing this conquest and should be a AW/emporer level veteran or higher.

Special Rules: We MUST upgrade our daimyo at every chance we get, plus we can only use our daimyo within OUR borders... meaning it can never leave the cultural boundaries (makes sense).

Bonuses: Depending on the civ we randomly get, I will provide for us 1 "general" unique to our civ (since I've played some Samurai Warriors... I know quite a few of them). The general unit might be anything from an empty army to a strong bushi... I'll test this out later.

Sign Up:
cizzlewalk :ninja:
Hooray :rolleyes:
Cuivienen :queen:
6thGenTexan :ar15:
LulThyme :bump:
 
I've wanted to do a Sengoku AW, but don't have the time for a single-player game.
So, mind if I join?

(Hoping the random-chosen civ will be Mori.)
 
@Greebley Thanks, been so long I forgot about it. (You're playing so many AW games that I can't really blame you.)

@Hooray Alright, I knew I could count on an old teammate. :banana: I can't say the same for Mori though, mainly cuz I'm looking for a more influential clan... but you never know.
 
Yeah, I'll take care of this now.

BTW, if we get that extra unit, what should we get. An special Bushi or an empty army or what? If we get Tokugawa than we ARE getting a ninja, Hattori Hanzo, as our special unit though :ninja:.
 
Bah, it doesn't hurt to try. I don't know what you mean by "broken" unless you're referring to the AI cheat that lets their ninjas attack cities while yours can't. That's easily countered with plenty of Yamabushi units.

Is the Tokugawa clan even playable? Or have you modded the scenario to make all clans playable? (Which is how it should be anyway).
I disagree with getting an empty army. In C3C, armies are really overpowered. It would certainly help in AW, but it might help a little too much, if you know what I mean. A special Bushi (or whatever unit seems appropriate) would be better.
 
Sengoku was skipped for the RBCiv series for good reasons.
( http://forums.civfanatics.com/showthread.php?t=68410&page=22&pp=20 )
The Yambushi is insanely overpowered. The AI is not programmed to cope with a unit of that speed. The annoying issue with the AI HN units allowed to attack without triggering war. The AI does not upgrade its Daimos; simply kill them with Army-covered Ninjas.

But yes, try it. Just don't be surprised/ disappointed...
 
Thanks Doc, I guess. : /

Yeah an army really is over doing it, but I was just throwing ideas out there. Man, I'm really surprised RBCiv never did the Sengoku, but that doesn't mean we're playing a game on that same level. I don't know if anyone wanted to try and make an AW game out of it, but it sure won't be a "laid back" experience like the regular scenario happens to be. However, if we can't get at least 2 more players within 1-2 weeks, I'll scrap it the SG, no worries.
 
awesome, looks like the curse just might break Doc :lol:

If this keeps up, I can start the game tonight, just need one more!
 
Maybe then mod the Scenario to take Defense off of AI tactics for the Yamabushi? Then it won't be used for pillaging. It really isn't a big deal to fix, I don't understand why RBCiv didn't just make a tiny tweak and play it.
 
Welcome 6thGen, looks like we can get started...

First I'll find the civ and then we'll take a vote on what special unit we can get, brb.
 
I fixed the scenario to allow ALL Japanese clans to be playable, plus I fixed the yamabushi "defense" problem. Anyways, I pressed the random civ button twice (once BEFORE I fixed the scenario and once afterwards) and both times, believe it or not, I was given the Hojo clan each time. So, what should we do about this? First off, I know of no great generals of Hojo off the top of my head (except mercenary captain Magoichi Saika?) and I think there is a clan RIGHT NEXT to us in the beginning. We need to think hard on what our battle plan is, but first does anybody know of any important Hojo clan figures we could use as our special unit?
 
After "Asking Jeeves", I've found two posibilities for leaders in our time frame. Most of the Hojo Clan we're in power before the Sengoku time frame.

Hojo Ujiyasu lived from 1515 to 1570. He fought many battles against the Uesugi, Imagawa, the Takeda, the Ota, the Mogami, and the Ashikaga Families. I could not find any more info on him.

Kotaro Fuma
During the Tokugawa Shogunate one famous ninja leader, Fuma Kotaro, proved rather effective in his subversive activities.

Fuma Kotaro: Fuma Kotaro was the fifth generation jonin head of Fuma Ryu Ninjutsu. His ryu worked in support of Odawara’s Hojo family, specialising in Guerilla tactics. Fuma Kotaro’s most famous battle was in March 1581, when troops of Takeda set up their fortress in Ukishimagahara, and the Hojo set up camp across the Osegawa river from them. The Fuma group crossed the river and attacked the Takeda group several times at night, and drove the Takeda camp into disorder with ninja tactics. By the time of the Tokugawa Shogunate, the Fuma Ryu had degenerated into a gang of pirates operating in the Inland Sea. Fuma Kotaro and his followers are believed to have been responsible for the death of Hattori Hanzou in 1596.

Hanzou eventually died during a battle against the Fuma ninja, in 1596. Their leader Fuma Kotaro was an expert in striking Tokugawa's installations and causing great damage, so Hanzou was ordered to kill him. Hanzou ordered the construction of a fleet of large boats, armed with heavy cannon, as he knew the Fuma ninja had only a few light boats with little or no arms. When the fleet was completed, Hanzou led the fleet around the seas to scour the Fuma ninja. Off the Suo coast, the fleet came across a small group of Fuma boats. The fleet manoeuvred to get within range, and then laid down a steady barrage of fire. All of the Fuma ships was destroyed except two which had stayed out of range. One boat was on fire, and appeared to be disabled. Hanzou ordered his gunboats to move towards the boat slowly so that a concerted barrage could finish off the ship. As they were manoeuvring, the tide changed, drawing all the boats into a narrow channel. Hanzou gave the command to begin evasive action, but then it was discovered that all the gunship's had had their rudders destroyed by Fuma Ninja using underwater techniques. Hanzou ordered the gunpowder to be dumped into the ocean, but there was insufficient time for this, so the men abandoned ship to find the water saturated with oil. When the ships collided, the ocean was turned into an inferno, killing Hanzou and his men. Fuma Kotaro stood on the deck of his command ship, the remaining one which had stayed well out of range and watched the death of the greatest ninja who ever lived.

He is also depicted in video games such as Onimusha 2 as a young Fuma ninja currtently working as a highly skilled theif for the Hojo.

Either of these would work.
 
Wow.

Well seeing as how he was mainly the one responsible for Hanzo Hattori (Hattori Hanzo is from the movie Kill Bill), I think I'll make Fuma Kotaro our special unit. I'll make him a special ninja unit and I'll tell the team what it does in my turns. I'll start the first 10 turns now and should be ready by tomorrow or Tuesday.
 
I think you've got the Oda and Hojo confused. The Hojo are among the most isolated of the tribes; they're surrounded by the Uesugi, Imagawa and Takeda, but all at great distance. The biggest problem with the Hojo is the lack of bonus grasslands anywhere near the capital. Only the Mori or an island tribe are better for an AW.
 
Maybe then mod the Scenario to take Defense off of AI tactics for the Yamabushi? Then it won't be used for pillaging. It really isn't a big deal to fix, I don't understand why RBCiv didn't just make a tiny tweak and play it.

At least for me, this conquest was the only one I considered no fun at all. The entire balance is broken on the higher levels. It has a lot of flavor and nice concepts, but it simply is not really playable above Emperor. It's a scenario about war, but unlike Middle Ages or Napoleonic Europe, the unit balance does not allow you to catch up on the AI. When all your neighbors have Yamabushis, and you are 3-5 techs behind and miss a critical resource, there is absolutely nothing you can do.
It simply is only enjoyable when you have the tech-lead.
And from what I see, most of the RBCiv players who ever played into it had a similar impression.

On topic: IMHO removing the Defence flag will hurt the AI badly. After all,the Yamabushi is the prime defender! Why didn't you simply remove the 'Pillage' flag :confused: ?
 
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