plastiqe
Grinch
I propose a resource system where:
For luxuries:
- you build up your pool of resources by being connected to that resource
- when building something with a resource, it takes away from this pool
For luxuries:
- you build up luxuries in the same way as resources
- you set the amount of luxuries you want to use for happiness, and the amount you want to save in your pool
- each luxury in your pool would be enough to keep a certain amount of citizens happy when used