CapNes1: The Continuation of GNES 1949: Time of Struggle for Peace and Survival

Capulet

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GNES 1949: Time of Struggle for Peace and Survival

THE GAME
The Setting
The game begins in the year 1949. World War Two is over but the scars will be left forever. Some nations are still in ruins some are recovering. Israel was just created as a state, the Civil war in Mainland China is over. For gameplay reasons FRG and GDR are already in existance as states and Austria is no longer occupied. NATO exists, but the Warsaw pact - not yet. Most governments in Europe already decided on which side to fight on. Most of the world is still under colonial domination. Will it develop as according to history?
Players and NPCs

The more players the better. I will not play, except for NPCs in some cases. PCs can follow the history of their country or they may not. USSR and USA however are expected to lead their allies to overall victory and be more “historic” i.e. no switch of government system or allying to wage war on the rest of the world (imagine that ). NPCs will be “historic” as much as the situation allows them. Also some NPCs were united together so that I have less to manage and to decrease the amount of small wars, so no San Marino .
Map Time and Updates
I will update as often as I can. I guarantee an update every 3 days or so, depending on the number of orders I get. Breaking World News such as war updates and crisis situation will be done more often if the players agree. A game turn is one year.
Slight snag: I live in Europe which is a problem for most of you . So if there’s trouble write me a PM or an email and I will respond as soon as I can.
Cities will not be shown on the map, but assume that they are there. Same goes for different types of terrain.
Orders
Orders in a list please. Stories and innovative solutions in orders also are welcome and encouraged. If you like something to be done but do not wish to share it with the rest of the players mark it secret . Orders in the thread will not be accepted unless my PM box is full . However you may post them for information. Diplomacy with NPCs or PCs can be done in the thread.
Stories
Stories are not necessary, but very encouraged. Writers will get an economy bonus and if their story is very good – some positive random events.
DOMESTIC POLICY:
Economy:
Done exactly like in Storms NES.
“The Number next to the size is the number of turns it takes to get from one level to another, but also the number of points you can spend without falling to the previous level. So if your economy is stable, you need to improve your economy 4 times before you get to Growing, but once you get there, you can use 4 economy points/turn without falling back to Stable, and staying at Growing. Economy can only be increased 1/turn, even if you don't do anything else.” Economy can increase/decrease due to random events.
Depression +0
Recession +1
Failing +2
Stable +3
Growing +4
Prosperous +4
Outstanding +5
Every turn besides increasing the economy you can increase any 2 other parameters such as for example literacy or navy. One small thing to add: if you have “2/3 stable” economy and increase it the next turn you will have “0/4 growing” not “3/3 stable” as before.
Military
The military will consist of 3 parts namely Army, Navy and the Airforce. With time Space Forces may also be added to the list. The military is measured in numbers of types of forces, for example: 15000 of mobile infantry or 30 B-2 Bombers. At the beginning of a NES there are 3 types of units design: Soviet, American(Western) and General. More designs will come with time (certainly China has a good chance to start their own design).
Nuclear Weapons
Nuclear weapons are divided between the 3 branches of the army. It is wiser not to use them, but it’s your own choice. Every nuclear warhead or bomb (with bomber) must have a target assigned or to be in reserves, for example: “all b-52 in Germany (with nuclear bombs) assigned to targets in Poland and East Germany”. No need to explain why its important.
Weaponry Description
There will be a post left for descriptions of different military systems in particular nuclear weapons (range, speed and power). This list will contain all weapon systems that are known to most of the world intelligences, so do not rely on it completely. It is done for the (main) purpose of defining the strength of nuclear weapons. When you design a new weapon it would e great if you write a small description on what the weapon is or maybe provide a link t a short article.
Mobilization:
Once your country officially enters a war you can announce a mobilization. This will cause a temporary rise in war production and will give you a large number of recruits. Needles to say they are badly trained, but are large in numbers. Mobilization means that your focus shifts to the war only, thus nothing can be done with the economy in the turn you announce mobilization.
Diplomacy
The UN
The UN is a very big organization that deals with many problems simultaneously. I do not wish to go into detail to all the special agencies, so for now the UN consists of the Security Council where 5 powers have a VETO and the General Assembly.
Security Council
Security Council deals with problems of security around the world. Its actions and resolutions will of course be not very effective due to the veto power. In your posts you can specify if you talk to someone or in the Security Council. For game-play reasons all PCs are permanent members of the Security Council. Resolutions of the Security council and number of troops and other resources committed will be posted under Security Council resolutions.
General Assembly deals with other international laws such as sharing of technology, nuclear proliferation, economic aid and so on. It works the same way as the Security Council. Agreements signed within the UN are under UN resolutions.
Agreements signed within the UN or UNSC are to be honored and implemented. Broken agreements will cause your reputation with NPCs (or even PCs) to suffer. However, your allies will understand and forgive you more than your enemies.
Alliances
Another post is reserved for treaties such as NATO or Warsaw Pact. Form them in any way you like. PM me or post in the thread when you form the alliance (agreement text and members) and I will post it in the Alliance list.
Stability:
Is how stable your country is. The concept of stability also includes other things like moral, government approval rating, culture and stability itself. There are 7 levels:
1. Revolutionary (3)
2. Dangerous (2)
3. Unstable (2)
4. Normal (2)
5. Above Normal (2)
6. High (3)
7. Amazing Stability (0)
Stability will grow if you write good/long stories. Money can be poured into increasing stability (number of ecos to get up to the next level is shown in brackets). There are restrictions in stability caused by different forms of government. One small note: stability can be “2/2” and increase to 0/2 of the next level only if you add economy into it.
Government:
There are a quite a few types of government allowed. All of them give your nation advantages or disadvantages (effects given below). A country can change between similar forms of government with little loss of stability (i.e. monarchy to parliamentary monarchy); however changes from one political system to another will cost you much, maybe a civil war. Changing government type is a serious business, keep this in mind .
Types of Government and Effects:
Monarchy (stability = 2 and over)
Parliamentary Monarchy (same as monarchy)
Communism (production ^)
Totalitarian Communism (education \/, stability is always 3 or over)
2 party Democracy (economics ^, 4 trade routes allowed)
Multi Party Democracy (stability = 6 or under, 4 trade routes allowed)
Fundamentalism (education \/ (x2)/ Stability 3 or over)
Fascism (production ^)
Totalitarianism (stability 2 or over)
Productivity:
Productivity is your country’s industries. Will determine how much is produced in the economy. If you increase your navy your productivity will determine by how much. Same works for any other production. However nations with more shipyards will get more ships than countries with few ports.
Productivity can be increased by spending economy on it or by projects. Represented by a number.
Trade:
To establish a trade rout both players pay 3 economy points. This will provide an additional economy point to each of the partners every third turn. Maximum of 3 trade routes is allowed, except for democracies who can get 4.
Literacy
Literacy is the education of the general population in your country. Educated population is unlikely to start rebellions, will sometimes make protests on wars and affect your economy in a positive way. And educated population will give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects is in the country.
Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Literacy is measured in numbers. Literacy also affects the performance of your military.
Projects:
Well they work the same as in other NESes. You say what you want it to do, I decide how much it costs in economy, then you decide if you want to continue with it. The only new thing that projects also take time (turns) to complete. I explain this with the idea that no pouring of money and resources can’t make construction go faster than it can possibly go or people thinking faster than they can. Every project will now consist of 2 components: “turns to complete” and “economy” needed to finish it.
Example: You start the “Internet” project that will increase your education and stability. The project will take 4 economies and 3 turns. If you pay 1 eco on the first turn after start the stats are: complete 1/4, turns 1/3 (turn 1 from the start). You can leave the project for 2 turns: complete 1/4 and 3/3 turns (turn 3). This means that the materials and research for the project are done and with sufficient resources it can be finished next turn. NB it could have been done in the next turn if the stats are: complete 1/4+3(this turn) and turns 2/3.
Advances:
Work in the same way as projects. Advances can include new weapons, space flight technology etc. .... you pick.

ADDITIONS
Colonies and Colonial Forces:
Forces that say your nationality or the nationality of the country you control belong to you, you can move them around any way you want. However local government (colonial) may not implement orders you give them 100%. You can give orders to colonies, but if you do not they go on automatic government. All operations work better at home than in colonies.
It is possible to tell the local government to (for ex.) trasferre ships to you, but that might be not very popular...
Production in Colonies:
Weapons i.e. tanks go to PC, soldiers have a nationality, but some will be of you nationality. Unless you specify if you want to transfere weapons build to the colonial government they go to the colonial power.

Military and Weaponry:
Due to the fact that there are alliances some troops are on foreign territory. For example in Germany you have a number of troops. Some are German, some are American. Amercian player can control his troops, but it is generally a good idea to consult the nation your troops are in.
As soon as new guns are developed a whole army gets them. So for example if Soviets develop new K-47 model (52 mm) all Soviet troops from Mongolia to Germany get those weapons.
 
The Map
 
Brazil
Player (leader): das
Government (Status): Fascism
Economy: growing 1/4
Productivity: 69
Trade: none
Stability: Normal 0/2
Literacy: 61
Advances:
Projects:
Army: 149600 Infantry, 400 tanks
Navy: 15 battleships, 5 cruisers
Airforce: 100 interceptors, 100 fighters, 866 bombers

China
Player (leader): silver0329
Government (Status): totalitarian communism
Economy: Growing 0/4
Productivity: 67
Trade: none
Stability: normal 1/2
Literacy: 41
Advances:
Projects:
Army: 798000 infantry 500 T-34/85s 300 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 368 Mig-3s, 100 interceptors, 50 bombers

Finland
Player (leader): Reno
Government (Status): multiparty democracy
Economy: growing 1/4
Productivity: 79
Trade: none
Stability: normal 1/2
Literacy: 75
Advances: M14A1 Squad Automatic Rifle
Projects: Karelian reconstrucion Program
Army: 135000 infantry, 450 tanks, 20000 US Soldiers, 50000 US Marines
Navy: 10 battleships, 5 cruisers
Airforce: 500 interceptors, 300 US Hellcats, 100 US interceptors
Strategic Forces: 80 US Nuclear B-29s

Portugal
Player (leader):
Government (Status): fashism
Economy: stable 0/3
Productivity: 51
Trade: none
Stability: unstable 2/2
Literacy: 73
Advances:
Projects:
Army: 100000 infantry, 300 tanks
Navy: 20 battleships, 10 criusers, 3 destroyers
Airforce:

India
Player (leader): Sheep2
Government (Status): communism
Economy: growing 1/4
Productivity: 52
Trade: none
Stability: normal 0/2
Literacy: 38
Advances:
Projects: Nuclear Program
Army: 327000 infantry, 1250 tanks
Navy: 20 battleships, 5 criusers
Airforce: 200 bombers, 500 interceptors, 100 fighters

Israel
Player (leader):
Government (Status): 2 party democracy
Economy: prosperous 0/4
Productivity: 46
Trade: none
Stability: high 1/3
Literacy: 82
Advances: Merkava Mk1 Tank
Projects:
Army: 81200 infantry, 8700 Mech Infantry 234 Tanks, 165 Mk1 Tanks, 34000 recruits, 400 Shermans, 50,000 British Troops
Navy: 10 battleships
Airforce: 46 Hellcats, 99 interceptors, 67 bombers

Japan
Player (leader): Insane_Panda
Government (Status): parliamentary monarchy
Economy: stable 0/3
Productivity: 71
Trade: none
Stability: high 1/3
Literacy: 82
Advances:
Projects: Japanese Reconstrucion Initiative 2/12 0/5
Army: 20000 infantry, 60000 US marines, 300 Shermans
Navy: 10 battleships, 5 cruisers, 15 US battleships, 5 US cruisers
Airforce: 300 US Hellcats, 50 B-29 US Nuke Bombers

Mexico
Player (leader): Warman17
Government (Status): totalitarianism
Economy: growing 1/4
Productivity: 61
Trade: none
Stability: above normal 0/2
Literacy: 66
Advances: Cortez Class Cruiser 5/5 4/4 (Done!)
Projects: Mexican Highway
Army: 118000 Infantry, 1110 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 405 interceptors, 100 fighters, 50 bombers

Netherlands
Player (leader):
Government (Status): multiparty democracy
Economy: growing 0/4
Productivity: 67
Trade: none
Stability: high 2/3
Literacy: 88
Advances:
Projects:
Army: 130000 infantry 400 tanks
Navy: 30 battleships, 10 criusers, 5 destroyers
Airforce: 250 interceptors, 150 fighters

Spain
Player (leader): Daniel Khan
Government (Status): fascism
Economy: growing 1/4
Productivity: 80
Trade: West Germany 2/3
Stability: high 1/3
Literacy: 82
Advances:
Projects:
Army: 253,000 infantry, 2030 tanks
Navy: 30 battleships, 40 criusers, 5 destroyers, 11 submarines
Airforce: 468 fighters, 100 interceptors, 170 bombers

Iran
Player (leader):
Government (Status): totalitarianianism
Economy: stable 0/3
Productivity: 40
Trade: none
Stability: unstable 0/2
Literacy: 32
Advances:
Projects: Communist Regime 3/3 2/2 (Done!)
Army: 89000 infantry
Navy: 10 battleships
Airforce: 100 interceptors
Strategic Forces: 10 G-2 Missiles

West Germany
Player (leader): Hellfury
Government (Status): multiparty democracy
Economy: growing 1/4
Productivity: 77
Trade: Espana 2/3
Stability: above normal 1/2
Literacy: 96
Advances:
Projects: Political Security Projects
Army: 20000 infantry, 50000 US Marines, 500 Shermans
Navy: 15 battleships
Airforce: 300 Hellcats, 100 interceptors, 150 US B-29 Nuke Bombers

Yugoslavia
Player (leader): JosephStalinator
Government (Status): totalitarian communism
Economy: stable 0/3
Productivity: 60
Trade: none
Stability: high 1/3
Literacy: 82
Advances:
Projects:
Army: 120000 infantry, 500 T-54s
Navy: 10 battleships, 5 cruisers
Airforce: 200 interceptors, 200 fighters, 100 bombers

UK
Player (leader): conehead234
Government (Status): parliamentary monarchy
Economy: stable 2/3
Productivity: 70
Trade: none
Stability: above normal 0/2
Literacy: 84
Advances: B-49 Bomber
Projects: London Fire 0/5 0/3, Churchhill Tank 0/4, 0/2
Army: 150000 infantry, 1100 tanks
Navy: 103 battleships, 30 cruisers, 10 destroyers, 20 submarines
Airforce: 700 Hellcats, 200 interceptors, 50 Nuke Bombers, 200 Bombers

USA
Player (leader): Gelion
Government (Status): 2 party democracy (MOBILIZATION)
Economy: outstanding 2/5
Productivity: 140
Trade: none
Stability: Amazing Stablity 0/0
Literacy: 89
Advances: M14A1 Squad Automatic Rifle
Projects: Meteor 9/9 3/3 (Done!), Frontier Project 6/6 3/3 (Done!) Task Force 16, Radio Liberty, M60 Tanks 6/6 2/3, the Panther 3/3 2/3, Game 0/4 2/3
Army: 470000 US Infantry 140000 US marines, 2600 Shermans, 300 men (Task Force 16),
Navy: 45 battleships, 30 cruisers, 5 destroyers, 22 carriers, 15 submarines
Airforce: 1220 Hellcats, 100 interceptors, 200 Bombers
Strategic Forces: 33 Meteors, 90 B-29 Nuke Bombers

USSR
Player (leader): Stormbringer
Government (Status): communism
Economy: growing 1/4
Productivity: 180
Trade: none
Stability: Above Normal 0/3
Literacy: 86
Advances:
Projects: Nuclear bomb Razriadka, Comecon 4/4 3/3 (Done!) G-2 Missile 6/6 3/3 (INTRESA) (Done!) T-54 4/4 2/2 (INTRESA) (Done!), Orbital Rocket 6/6 3/3 (INTRESA) (Done!), BMP 1/3 1/2 (INTRESA), Mig-20 1/4 1/3 (INTRESA), Akula Submarine 1/4 1/3, Moskva Carrier 1/3 1/3 (INTRESA), Il-5 1/2 1/3 (INTRESA), Baykonur 5/5 3/3 (Done!), R-5 Missile 0/5 0/2, Sputnik-2 0/4 0/2, Integratsiya 0/6 0/3,
Army: 703500 Infantry, 6100 T-54s, 1000 Katusha's
Navy: 47 battleships, 27 cruisers, 135 destroyers, 20 submarines
Airforce: 1410 Mig-3s, 450 interceptors, 500 BT-7 bombers,
Strategic Forces: 70 G-2 Missiles, 177 Nuclear BT-7s

Mongolia
Player (leader): Tyrion
Government (Status): communism
Economy: stable 2/3
Productivity: 36
Trade: none
Stability: high 2/3
Literacy: 35
Advances:
Projects: Communisation
Army: 20000 Infantry, 15000 Soviet Infantry
Navy:
Airforce:

Switzerland: Erez
Player (leader):
Government (Status): multiparty democracy
Economy: outstanding 0/5
Productivity: 60
Trade: none
Stability: high 3/3
Literacy: 84
Advances:
Projects:
Army: 30000 infantry 6700 tanks
Navy: 1 erez cruiser on lake Geneva (rusting)
Airforce: 50 interceptors, 1200 fighters, 1500 bombers

France
Player (leader): none
Government (Status): Communism
Economy: prosperous 0/4
Productivity: 97
Trade: Romania 2/3
Stability: normal 2/2
Literacy: 88
Advances:
Projects:
Army: 391000 infantry, 1230 tanks
Navy: 50 battleships, 10 criusers, 10 destroyers, 20 submarines
Airforce: 500 interceptors, 200 fighters, 200 bombers, 50 Nuke Bombers

Italy
Player (leader):
Government (Status): multiparty democracy
Economy: growing 0/4
Productivity: 71
Trade: none
Stability: stable 0/2
Literacy: 79
Advances:
Projects:
Army: 200000 infantry 550 tanks
Navy: 30 battleships, 15 criusers, 5 destroyers
Airforce: 200 interceptors, 150 fighters

Canada
Player (leader): RealGoober
Government (Status): 2 party democracy
Economy: growing 3/4
Productivity: 65
Trade: none
Stability: Amazingly High 0/0
Literacy: 89
Advances:
Projects: Space Program 2/12 0/3
Army: 76500 Infantry, 200 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 200 interceptors, 50 fighters

Iraq
Player (leader): JackA
Government (Status): multiparti democracy
Economy: stable 1/3
Productivity: 32
Trade: none
Stability: unstable 1/2
Literacy:
Advances: M14A1 Squad Automatic Rifle
Projects: Jey Engine 1/6 0/5
Army: 50000 British infantry, 300 British tanks 65000 Iraqi Infantry, 100 Shermans
Navy:
Airforce: 100 Hellcats

Argentine
Player (leader):
Government (Status): Communism
Economy: Depression 0/2
Productivity: 48
Trade: none
Stability: Revolutionary 0/3
Literacy: 73
Advances:
Projects: AAA-51 0/3 0/2, BLC-51 0/3 0/2, LG-51 0/3 0/2
Army: 10000 Infantry, 50 tanks
Navy: 15 battleships, 5 cruisers (150 various Comintern ships in international waters), 50,000 Soviet Troops
Airforce: 100 interceptors, 50 fighters

Chile
Player (leader): zjl56
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 39
Trade: none
Stability: normal 2/2
Literacy: 72
Advances:
Projects:
Army: 35000 Infantry
Navy: 33 Battleships
Airforce: 150 interceptors, 50 fighters

Saudi Arabia
Player (leader): RealGoober
Government (Status): monarchy
Economy: Outstanding 0/5
Productivity: 43
Trade: none
Stability: normal 0/2
Literacy: 59
Advances:
Projects:
Army: 50000 infantry, 400 tanks (Soviet Advisors)
Navy:
Airforce: 100 interceptors

Quebec
Player:
Government: Multiparty democracy
Economy: Growing 0/4
Prdoctivity: 35
Trade: None
Stablity: Stable 0/3
Advances: None
Projects: None
Army: 20,000 Infantry
Navy: 20 US Battleships, 5 US Cruisers, 5 US Submarines (Blockade)
Airforce: None

Vietnam
Player (leader): Alex994
Government (Status): Communism
Economy: Stable 0/3
Productivity: 43
Trade: none
Stability: Dangerous
Literacy: 37
Advances: Unstable 0/2
Projects:
Army: 122000 rebels, 430 tanks
Navy: 20 battleships 5 cruisers
Airforce: 110 bombers, 120 interceptors, 130 fighters
 
Europe

Albania
Player (leader):
Government (Status): totalitarian
Economy: stable 2/3
Productivity: 18
Trade: none
Stability: stable 2/2
Literacy: 45
Advances:
Projects:
Army: 50000 infantry 100 tanks
Navy: 10 battleships
Airforce: 50 interceptors

Austria
Player (leader):
Government (Status): multiparty democracy
Economy: Growing 0/4
Productivity: 56
Trade: none
Stability: above normal 3/2
Literacy: 87
Advances:
Projects:
Army: 40000 infantry, 300 Tanks
Navy:
Airforce: 200 interceptors

Belgium
Player (leader):
Government (Status): multiparty democracy
Economy: growing 2/4
Productivity: 76
Trade: none
Stability: above normal 2/2
Literacy: 87
Advances:
Projects:
Army: 90000 infantry 600 tanks
Navy: 30 battleships, 10 criusers, 5 destroyers
Airforce: 150 interceptors 50 fighters

Bulgaria
Player (leader):
Government (Status): commuism
Economy: Stable 0/3
Productivity: 32
Trade: none
Stability: Normal
Literacy: 56
Advances:
Projects:
Army: 80000 infantry 50000 Sov. Inf 500 T-54s
Navy: 10 battleships
Airforce: 50 Soviet MiG-3s

Cyprus (British)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 21
Trade: none
Stability: normal 1/2
Literacy: 35
Advances:
Projects:
Army: 15000 British Infantry
Navy: 10 battleships, 5 cruisers
Airforce: 40 British fighters

Czechoslovakia
Player (leader):
Government (Status): communism
Economy: Stable 0/3
Productivity: 60
Trade: none
Stability: dangerous 1/2
Literacy: 78
Advances:
Projects:
Army: 80000 infantry 50000 Sov. Inf 500 T-54s
Navy:
Airforce: 100 Soviet Mig-3s

Denmark
Player (leader):
Government (Status): multiparty democracy
Economy: stable 2/3
Productivity: 35
Trade: none
Stability: normal 2/2
Literacy: 88
Advances:
Projects:
Army: 60000 infantry
Navy: 10 battleships
Airforce: 50 interceptors

East Germany
Player (leader):
Government (Status): totalitarian communism
Economy: Stable 0/3
Productivity: 60
Trade: none
Stability: normal 1/2
Literacy: 78
Advances:
Projects:
Army: 200000 Soviet Infantry 900 T-54s, 200 Katusha's
Navy: 5 battleships
Airforce: 100 Mig-3s 100 BT-7s 50 interceptors

Greece
Player (leader):
Government (Status): totalitarianism
Economy: stable 3/3
Productivity: 57
Trade: none
Stability: unstable 1/2
Literacy: 79
Advances:
Projects:
Army: 200000 infantry 850 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 100 interceptors 100 fighters

Hungary
Player (leader):
Government (Status): totalitarian communism
Economy: Stable
Productivity: 71
Trade: none
Stability: dangerous 0/2
Literacy: 78
Advances:
Projects:
Army: 60000 infantry 70000 Soviet infantry, 300 T-54s
Navy:
Airforce: 50 Mig-3s, 100 interceptors

Ireland
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 50
Trade: none
Stability: normal 1/2
Literacy: 80
Advances:
Projects:
Army: 80000 infantry 100 tanks
Navy: 10 battleships
Airforce: 100 interceptors


Norway
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 50
Trade: none
Stability: normal 2/2
Literacy: 87
Advances:
Projects:
Army: 55000 infantry
Navy: 10 battleships
Airforce: 150 interceptors

Poland
Player (leader):
Government (Status): totalitarian communism
Economy: stable 0/3
Productivity: 82
Trade: none
Stability: above normal 0/2
Literacy: 79
Advances:
Projects:
Army: 58000 infantry, 60000 Soviet Infantry, 300 T-54s
Navy: 5 battleships
Airforce: 50 Mig-3s


Romania
Player (leader):
Government (Status): totalitarian communism
Economy: Stable 0/3
Productivity: 83
Trade: France 2/3
Stability: above normal 2/2
Literacy: 76
Advances:
Projects:
Army: 20000 infantry, 50000 Soviet Infantry, 50 T-54s
Navy:
Airforce: 50 Mig-3s, 50 interceptors

Sweden
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 54
Trade: none
Stability: normal 2/2
Literacy: 84
Advances:
Projects:
Army: 80000 infantry
Navy: 10 battleships
Airforce: 200 interceptors, 50 fighters

Asia

Afghanistan
Player (leader):
Government (Status): totalitarianism
Economy: Stable 0/3
Productivity: 17
Trade: none
Stability: stable 2/3
Literacy: 32
Advances:
Projects: US
Army: 60,000 Infantry, 40000 US Infantry
Navy:
Airforce:

Burma
Player (leader):
Government (Status): monarchy
Economy: recession 1/1
Productivity: 19
Trade: none
Stability: normal 1/2
Literacy: 35
Advances:
Projects:
Army: 50000 infantry
Navy:
Airforce: 50 interceptors

Jordan
Player (leader):
Government (Status): monarchy
Economy: stable 2/3
Productivity: 31
Trade: none
Stability: stable 1/2
Literacy: 45
Advances:
Projects:
Army: 60000 British Infantry, 450 British tanks, 10000 Jordan Infantry, 500 Royal Guards, 100 T-54s, 200 Katyushas,
Navy: 10 battleships
Airforce: 49 Mig-3s, 136 interceptors

Korea (divided)
Player (leader):
Government (Status): occupation governments
Economy: failing 2/2
Productivity: 36
Trade: none
Stability: unstable 0/2
Literacy: 46
Advances:
Projects:
Army: 50000 Soviet Infantry, 300 Soviet T-54s, 40000 US infantry, 300 US Shermans
Navy:
Airforce: 200 Mig-3s, 100 Soviet interceptors, 200 US Hellcats, 100 US interceptors

Kuwait
Player (leader):
Government (Status): colonial government
Economy: stable 3/3
Productivity: 24
Trade: none
Stability: above normal 0/2
Literacy: 46
Advances:
Projects:
Army: 10000 British Infantry
Navy: 15 British battleships
Airforce:

Nepal
Player (leader):
Government (Status): monarchy
Economy: failing 0/2
Productivity: 7
Trade: none
Stability: high 2/3
Literacy: 50
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce:

Oman (British)
Player (leader):
Government (Status): colonial government
Economy: growing 2/4
Productivity: 40
Trade: none
Stability: amazing stability
Literacy: 73
Advances:
Projects:
Army: 20000 British infantry 50000 US soldiers
Navy:
Airforce: 400 interceptors

Pakistan
Player (leader):
Government (Status): totalitarianianism
Economy: stable 0/3
Productivity: 48
Trade: none
Stability: unstable 1/2
Literacy: 86
Advances:
Projects:
Army: 120000 Infantry 10000 US Marines 50000 US soldiers, 50000 US Sodiers in Bangladesh
Navy: 5 battleships, 5 cruisers
Airforce: 100 interceptors, 100 bombers, 100 fighters, US: 250 Hellcats, 100 interceptors, 200 bombers, 50 B-29 Nuke Bombers

Taiwan
Player (leader):
Government (Status): totalitarianianism
Economy: stable 0/3
Productivity: 47
Trade: none
Stability: high 2/3
Literacy: 47
Advances:
Projects:
Army: 150000 infantry, 300 tanks, 100 Shermans
Navy: 10 Battleships
Airforce: 200 interceptors

Thailand
Player (leader):
Government (Status): monarchy
Economy: failing 2/2
Productivity: 35
Trade: none
Stability: normal 2/2
Literacy: 49
Advances:
Projects:
Army: 40000 infantry
Navy:
Airforce: 50 interceptors

Shri Lanka
Player (leader):
Government (Status): totalitarianianism
Economy: recession 1/1
Productivity: 18
Trade: none
Stability: unstable 1/2
Literacy: 38
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce:

Saudi Arabia
Player (leader):
Government (Status): monarchy
Economy: Outstanding 0/5
Productivity: 43
Trade: none
Stability: normal 0/2
Literacy: 59
Advances:
Projects:
Army: 50000 infantry, 400 tanks (Soviet Advisors)
Navy:
Airforce: 100 interceptors

Syria
Player (leader):
Government (Status): occupational government
Economy: Stable 0/3
Productivity: 37
Trade:
Stability: Stable
Literacy: 36
Advances:
Projects:
Army: 50000 Infantry, 140 T-54s, 238 Katushas,
Navy:
Airforce: 89 interceptors, 73 Mig-3s, 35 BT-7 bombers

Yemen
Player (leader):
Government (Status): Multiparty democracy
Economy: stable 2/3
Productivity: 25
Trade: none
Stability: Stable
Literacy: 31
Advances:
Projects:
Army: 20000 British infantry, 200 tanks, 1000 Infantry
Navy:
Airforce:

Turkey
Player (leader):
Government (Status): multiparti democracy
Economy: Above Normal 0/3
Productivity: 37
Trade: none
Stability: normal 1/2
Literacy: 80
Advances:
Projects: Great Educaional Reform 4/4 5/5 (Done!)
Army: 100000 infantry, 840 tanks, 280,000 US Soldiers
Navy: 15 battleships, 5 cruisers, 2 destroyers, 10 US Destroyers
Airforce: 100 interceptors, 50 fighters, 50 bombers, 150 US Hellcats
Strategic Forces: 50 US Nuclear B-29s
 
Africa

Algiers (French)
Player (leader):
Government (Status): colonial government
Economy: Stable
Productivity: 34
Trade: none
Stability: normal 2/2
Literacy: 67
Advances:
Projects:
Army: 50000 French Infantry, 500 tanks
Navy: 5 battleships
Airforce: 50 interceptors

Angola (Portuguese)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3 fTrade: none
Stability: unstable 0/3
Literacy: 34
Advances:
Projects:
Army: 40000 Portugese Infantry
Navy:
Airforce:

Cameroon (French)
Player (leader):
Government (Status): colonial government
Economy: failing 2/2
Productivity: 26
Trade: none
Stability: unstable 0/3
Literacy: 35
Advances:
Projects:
Army: 25000 French Infantry
Navy:
Airforce:

Egypt
Player (leader):
Government (Status): multiparty democracy
Economy: Growing 0/4
Productivity: 75
Trade: none
Stability: above normal 0/2
Literacy: 60
Advances:
Projects:
Army: 101000 Infantry, 360 tanks, 1701 T-54s, 289 Katushas
Navy: 15 battleships, 5 cruisers
Airforce: 179 fighters, 124 interceptors, 201 Mig-3s, 47 BT-7 bombers

Ethiopia
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 49
Trade: none
Stability: normal 0/2
Literacy: 56
Advances:
Projects:
Army: 50000 infantry
Navy:
Airforce:

Liberia
Player (leader):
Government (Status): multiparty democracy
Economy: failing 2/2
Productivity: 29
Trade: none
Stability: normal 2/2
Literacy: 59
Advances:
Projects:
Army: 20000 Infantry
Navy:
Airforce:

Libya (French and British joined government)
Player (leader):
Government (Status): colonial government
Economy: failing 1/2
Productivity: 29
Trade: none
Stability: unstable 0/3
Literacy: 59
Advances:
Projects:
Army: 30000 French Infantry
Navy:
Airforce:

Madagascar (French)
Player (leader):
Government (Status): colonial government
Economy: stable 0/3
Productivity: 34
Trade: none
Stability: unstable 2/3
Literacy: 38
Advances:
Projects:
Army: 25000 Infantry
Navy:
Airforce:

Mali (French)
Player (leader):
Government (Status): colonial government
Economy: failing 1/2
Productivity: 20
Trade: none
Stability: unstable 1/3
Literacy: 31
Advances:
Projects:
Army: 30000 Infantry
Navy:
Airforce:

Morocco
Player (leader):
Government (Status): fundamentalism
Economy: stable 2/3
Productivity: 36
Trade: none
Stability: high 0/3
Literacy: 58
Advances:
Projects:
Army: 5000 Infantry
Navy:
Airforce:

Mozambique (Portuguese)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 28
Trade: none
Stability: unstable 3/3
Literacy: 38
Advances:
Projects:
Army: 40000 Portugese Infantry
Navy:
Airforce:

Kenya (British)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 40
Trade: none
Stability: normal 1/2
Literacy: 56
Advances:
Projects:
Army: 40000 British Infantry
Navy:
Airforce:

Namibia (South African protectorate)
Player (leader):
Government (Status): colonial government
Economy: failing 0/2
Productivity: 20
Trade: none
Stability: unstable 2/3
Literacy: 28
Advances:
Projects:
Army: 20000 SA Infantry, 100 tanks
Navy:
Airforce:

Niger (British)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 39
Trade: none
Stability: unstable 1/3
Literacy: 35
Advances:
Projects:
Army: 30000 British Infantry, 250 tanks
Navy:
Airforce:

Nigeria (French)
Player (leader):
Government (Status): colonial government
Economy: recession 1/1
Productivity: 19
Trade: none
Stability: unstable 0/3
Literacy: 28
Advances:
Projects:
Army: 30000 French Infantry
Navy:
Airforce:

Rhodesia (British)
Player (leader):
Government (Status): colonial government
Economy: stable 2/3
Productivity: 56
Trade: none
Stability: above normal 0/2
Literacy: 60
Advances:
Projects:
Army: 35000 British Infantry, 700 tanks
Navy:
Airforce:

Republic of South Africa
Player (leader):
Government (Status): multiparty democracy
Economy: stable 3/3
Productivity: 59
Trade: none
Stability: normal 1/2
Literacy: 65
Advances:
Projects:
Army: 100000 SA Infantry, 1000 tanks
Navy: 10 battleships, 5 cruisers
Airforce: 100 fighters, 100 interceptors

Somali (Italian)
Player (leader):
Government (Status): colonial government
Economy: failing 1/2
Productivity: 20
Trade: none
Stability: dangerous 1/2
Literacy: 31
Advances:
Projects:
Army: 20000 Italian Infantry
Navy:
Airforce:

Sudan (British and Egyptian joined government)
Player (leader):
Government (Status): colonial government
Economy: failing 0/2
Productivity: 32
Trade: none
Stability: unstable 2/3
Literacy: 56
Advances:
Projects:
Army: 20000 Egyptian Infantry
Navy:
Airforce:

Tanzania (British)
Player (leader):
Government (Status): colonial government
Economy: stable 2/3
Productivity: 40
Trade: none
Stability: above normal 2/2
Literacy: 50
Advances:
Projects:
Army: 35000 British Infantry, 15000 Tanzanian Infantry
Navy:
Airforce:

Tunis (French)
Player (leader):
Government (Status): colonial government
Economy: stable 1/3
Productivity: 45
Trade: none
Stability: normal 2/2
Literacy: 67
Advances:
Projects:
Army: 30000 French Infantry, 300 tanks
Navy:
Airforce:

Zaire (Belgian)
Player (leader):
Government (Status): colonial government
Economy: failing 2/2
Productivity: 32
Trade: none
Stability: unstable 2/3
Literacy: 29
Advances:
Projects:
Army: 50000 Belgian Infantry
Navy:
Airforce: 50 interceptors

Zambia (British)
Player (leader):
Government (Status): colonial government
Economy: stable 2/3
Productivity: 31
Trade: none
Stability: above normal 0/3
Literacy: 34
Advances:
Projects:
Army: 40000 Infantry
Navy:
Airforce:

Western Sahara (Spanish)
Player (leader):
Government (Status): colonial government
Economy: Growing 0/4
Productivity: 39
Trade: none
Stability: above normal 0/2
Literacy: 49
Advances:
Projects:
Army: 45000 Spanish Infantry
Navy:
Airforce: 195 Fighters

Oceania
Indonesia (Netherlands)
Player (leader):
Government (Status): colonial governement
Economy: stable 2/3
Productivity: 43
Trade: none
Stability: normal 2/2
Literacy: 50
Advances:
Projects:
Army: 40000 Infantry
Navy:
Airforce:

New Guinea (Australian)
Player (leader):
Government (Status): colonial governement
Economy: australian
Productivity: 43
Trade: none
Stability: normal 0/2
Literacy: 43
Advances:
Projects:
Army: 20000 Infantry
Navy:
Airforce:

New Zealand (British)
Player (leader):
Government (Status): colonial governement
Economy: stable 1/3
Productivity: 42
Trade: none
Stability: high 2/3
Literacy: 73
Advances:
Projects: Pacific Fleet 3/5 2/6
Army: 30000 Infantry
Navy: 5 battleships
Airforce: 50 interceptors

Philippines
Player (leader):
Government (Status): multiparti democracy
Economy: failing 1/2
Productivity: 36
Trade: none
Stability: normal 2/2
Literacy: 51
Advances:
Projects:
Army: 30000 Infantry
Navy:
Airforce:

Central and North America


Cuba
Player (leader):
Government (Status): totalitarianism
Economy: Stable 0/3
Productivity: 30
Trade: none
Stability: Normal
Literacy: 50
Advances:
Projects:
Army: 10000 US Infantry, 35 Cuban Infantry, 200 tanks
Navy:
Airforce: 50 interceptors

Dominican Republic
Player (leader):
Government (Status): totalitarianism
Economy: failing 1/2
Productivity: 20
Trade: none
Stability: normal 2/2
Literacy: 65
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce: 45 interceptors

Guatemala
Player (leader):
Government (Status): multiparty democracy
Economy: stable 1/3
Productivity: 20
Trade: none
Stability: normal 2/2
Literacy: 61
Advances:
Projects:
Army: 20000 Infantry
Navy:
Airforce:

Honduras
Player (leader):
Government (Status): multiparti democracy
Economy: stable 0/3
Productivity: 18
Trade: none
Stability: normal 2/2
Literacy: 66
Advances:
Projects:
Army: 15000 infantry
Navy:
Airforce:

Jamaica (British)
Player (leader):
Government (Status): colonial government
Economy: stable1/3
Productivity: 28
Trade: none
Stability: normal 2/2
Literacy: 65
Advances:
Projects:
Army: 25000 British Infantry, 10000 Jamacian Soldiers
Navy:
Airforce:


Nicaragua
Player (leader):
Government (Status): multiparty democracy
Economy: failing 0/2
Productivity: 20
Trade: none
Stability: unstable 0/2
Literacy: 59
Advances:
Projects:
Army: 10000 Infantry
Navy:
Airforce:

Panama
Player (leader):
Government (Status): multiparty democracy
Economy: stable 2/3
Productivity: 34
Trade: none
Stability: normal 2/2
Literacy: 60
Advances:
Projects:
Army: 10000 Infantry, 10000 US Infantry
Navy:
Airforce:

Australia
Player (leader):
Government (Status): 2 party democracy
Economy: High 0/3
Productivity: 53
Trade: none
Stability: high 0/3
Literacy: 79
Advances:
Projects:
Army: 150000 Infantry, 600 tanks
Navy: 15 battleships, 10 cruisers, 5 submarines, 5 destroyers
Airforce: 100 interceptors, 100 fighters, 100 bombers

South America

Bolivia
Player (leader):
Government (Status): communism
Economy: Stable 2/3
Productivity: 53
Trade: none
Stability: unstable 1/2
Literacy: 64
Advances:
Projects:
Army: 22100 Infantry, 22100 Argentinan Infantry, 1760 Argentinian tanks, 2000 Polish troops
Navy:
Airforce: 50 interceptors, 100 EGerman BT-7, 200 Soviet Mig-3, 100 Chinse MiGs-3, 100 Polish Interceptors

Columbia
Player (leader):
Government (Status):
Economy:
Productivity: dictatorship
Trade: failing 1/2
Stability: 41
Literacy: none
Advances: normal 1/2
Projects: 70
Army: 50000 Infantry, 70 tanks
Navy: 5 destroyers
Airforce: 16 interceptors


Guiana (Netherlands)
Player (leader):
Government (Status):
Economy:
Productivity: colonial government
Trade: stable 0/3
Stability: 30
Literacy: none
Advances: normal 2/2
Projects: 65
Army:
Navy:
Airforce: 10000 Dutch Infantry


Equador
Player (leader):
Government (Status):
Economy:
Productivity: multiparty democracy
Trade: stable 1/3
Stability: 40
Literacy: none
Advances: normal 1/2
Projects: 68
Army:
Navy:
Airforce: 15000 Infantry

Uruguay
Player (leader):
Government (Status):
Economy:
Productivity: multiparty democracy
Trade: growing 1/4
Stability: 53
Literacy: none
Advances: normal 0/2
Projects: 70
Army: 20000 Infantry
Navy: 5 battleships
Airforce: 50 interceptors


Paraguay
Player (leader):
Government (Status):
Economy:
Productivity: multiparty democracy
Trade: failing 0/2
Stability: 32
Literacy: none
Advances: unstable 0/2
Projects: 50
Army: 15000 Infantry
Navy: 1 Cruiser
Airforce: 100 interceptors


Peru
Player (leader):
Government (Status): multiparty democracy
Economy: stable 0/3
Productivity: 48
Trade: none
Stability: normal 1/2
Literacy: 71
Advances:
Projects:
Army: 40000 Infantry
Navy: 5 battleships
Airforce: 100 interceptors, 100 fighters

Venezuela
Player (leader):
Government (Status): multiparty democracy
Economy: growing 2/4
Productivity: 47
Trade: none
Stability: normal 2/2
Literacy: 63
Advances:
Projects:
Army: 30000 Infantry, 150 tanks
Navy: 5 battleships
Airforce: 100 intercpetors. 50 fighters
 
UNSC-ME 1.1
As proposed by USSR (1949)
The UNSC,
1. Noticing the need for decolonialization
2. Recalling the horrors of WWII
3. Understanding the need to resolve tensions

1. Demands immediate withdrawal of American troops from Afghanistan
2. Demands that USSR signs a NAP with Afghanistan
3. Demands that USSR troops withdraw from Syria within 6 months
4. Demands that all colonies in the middle east be granted independance
5. Calls for free elections in these countries
6. Calls for all nations of the UN to recognize the elected government in these countries.
7. Mandates that International observers will be present to make sure that the elections are fair and balanced, to be chosen by the Secretary General.
8. Demands that the international observers will in no way support the interests of their respective countries in Iraq and Jordan and if any observers are found to be spying, inciting violence, or any other suspicious and hostile activity, the observers will be expelled from the country (there is no UN tribunal yet)
9. Prohibits either USSR or US to have any troops in the middle east
10. Demands that US troops will pull out of Pakistan after the training of Pakistani army is complete
11. States that US is not allowed to send new troops to Pakistan
12. Prohibits USA and USSR to have any troops in India or Pakistan
13. Demands that India and Pakistan are to sign a NAP
14. Desides to remain activley seized of the matter

Votes: 4 "for" 2 "against".

Resolution E-1
Allowing both Germany's to the UN (with text is something along the lines of "allowing both Germany's to the UN neither one holding seats in UNSC")
Votes: 4 “in favour” and 2 “abstains”.
 
Alliances and other treaties

NATO (formed in 1949)
Members: Belgium, Denmark, Italy, Netherlands, Portugal, Norway, UK, Canada, USA, Israel, West Germany, Finland, Turkey

The Ankara Pact: (formed in 1949)
1. Members are limited to middle eastern nations and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to help each other with military matters
6. All members agree to work together to strengthen all nations of the pact
Members so far: USSR, Iran, Egypt, Arabia, Syria

The Warsaw Pact (formed in 1949)
1. Members are limited to eastern european nations and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to work together to strengthen all nations of the pact
6. Members can request military help, and are obligated to give it
Members: East Germany, Czechoslovakia, Bulgaria, Romania, Hungary, Poland, France

Peking Agreement (formed in 1949)
1. Members are limited to Asian countries and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to work together to strengthen all nations of the pact
6. Members can request military help, and are obligated to give it.
Members: Mongolia and USSR

Joint Latin Alliance (formed in 1949)
The Charter:
To protect each member nation from outside Invasion
To protect each member nation from inside rebellion
To allow free trade between member nations(no tariffs)
To allow Scientific unity.(scitific developments should be shared)
To help the development of every member nation into a powerful force.

Members: Mexico, Honduras, Dominican Republic, Brazil, Nicaragua, Spain, Peru, Columbia, Chile, Uruguay

The Karachi Accord: (formed in 1949)
1. An invitation is extended to all Asian countries interested in an alliance with the United States
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to help each other with military matters
6. All members agree to work together to strengthen all nations of the pact
7. All members agree to send to block any instablity in their regions

Members: Pakistan, Afghanistan, USA

The Pacific Alliance of Free States:
1. An invitation is extended to all Asian countries interested in an alliance with the United States
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to help each other with military matters
6. All members agree to work together to strengthen all nations of the pact
7. All members agree to send to block any instablity in their regions
8. All members agree to work for the cause of freedom around the globe.

Members: USA, Burma, Taiwan and Austrailia

MEDA
UK, Kuwait

COMINTERAN AND INTRESA:
COMINTERN: This is an umbrella organization to supervise the functions of other communist organizations. It has no military obligations, and is basically a forum for members of the communist world to discuss the common policy of these countries.
The first two actions are to form the Council for Mutual Economic Assistance or COMECON and the International Research Agency, or INTRESA COMECON is an economic and humanitarian union in which all communist countries agree to aid each other in times of trouble. INTRESA is a research organization aiming to join the powers of the communist nations in the technological field and further the technological advances of all of them together. By default, members of all Communist Blocks are members of the COMINTERN organizations. Other nations may apply and will be considered for membership, and current members may resign at will.
Current members of the COMINTERN, COMECON and INTRESA:
USSR, Iran, Egypt, Arabia, Syria, East Germany, Czechoslovakia, Bulgaria, Romania, Hungary, Poland, Mongolia, India, Bolivia
Combined Research: G-2 Missile, T-54 tank

The Madras Pact
1. Members are limited to South Asian nations and USSR
2. All members agree to exchange technological developments
3. All members agree to help each other economically
4. All members agree to help each other with social matters
5. All members agree to work together to strengthen all nations of the pact
6. Members can request military help, and are obligated to give it
7. Members forefit the right to foreign policy to the Pact
8. Members retain control over domestic and local policy
Members: USSR, India
 
Timeline
1949 (Summer) (Year of alliances): Syria is given independace by France. Soviet troops move in to "restore order". A large US army moves to Afghanistan to "secure it from Soviet agression". NATO, The Ankara Pact, The Warsaw Pact Peking Agreement, Joint Latin Alliance, The Karachi Accord formed.
1949-1950 (Winter): India announces neutrality in the Cold War.
1950 (Summer): Civil war in Columbia, rebellion in Indochina, unrest in India an Bangladesh, Iraq and Indian Crisis
 
Weapons Description
Soviet:
T-34/85 - famous Soviet medium tank. cheap, relatively fast.
Sheman - US medium tank.
Mig-3 - Soviet fighter
Hellcat - US fighter
TB-7 Soviet bomber
Katusha - Soviet mobile rocket Battery
B-29 US Bomber also used to carry Nuclear Bombs
battleship < cruiser < destoyer...
Add Mk1 Tanks-Israeli tank (1951), takes a large amount of damage, Middle East oriented design.
The M60 tank - Increased firepower, more accuracy, faster speed, needs less gas, massive armor.
(more to come)
 
Reserved...
 
You may post!
 
you'd be surprised at how many reservatyion might be needed, particuler if you plan to include a time line, o rlis tof acheivements and such...
 
USA:
lol what about your deal?
P.S. :goodjob: Capulet keep it going!
 
No only MSN sorry.
 
I'm doing the update right now.
 
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