Moderator Action: Broken download updated
https://www.civfanatics.com/users/downloads/civ3/FuturisticModPentagenesisForConquests.7z
111 MB zipped, including all patches
The old PTW version's thread
1. Unzip to your "C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios" folder.
(civ3 complete users)
C:\program files\Atari\Civilization III Complete\conquests\scenarios
1.5. Patch required if you have an old version (integrated into main download link above):
http://www.civfanatics.net/uploads8/Pentagenesis_Patch_10-14-04.zip
Unzip to "C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios" folder, "yes to all" when prompted.
(civ3 complete users)
Unzip to "C:\program files\Atari\Civilization III Complete\conquests\scenarios" folder, "yes to all" when prompted.
++++++++++A link to the last patch, released Jan 5, 2006.
http://www.mediafire.com/?49ymjmtp9jn
Untested, new uu's may be unbalanced, 11.7Mb
unzip to same place as previous patches.
2. The scenario is called Pentagenesis C3C
3. It is very different from the PTW version. Hopefully within 10 seconds you wills see a host of differences.
4. Tell me what you think. I built it to be used well by the AI, so very few special units are in, if any. There are no land transports, (the mobile base, which is a static flc is an army unit), hovercraft that act as land units and move over water or anything like that. To simulate hovercraft I gave them some "ignore terrain" bonuses and a short airdrop range, so they can cross seas.... unfortunately they can not attack ships.
THE README SAYS:
Thanks for playing this mod.
Pentagenesis 1.0 for conquests, Planet Sona Prime.
A few pointers to help you understand what Pentagenesis: Planet Sona Prime is about.
Centuries ago the peoples of the galaxy all lived on the same planet. They lived lives and died, for many, many millenia. Many discoveries were made, fire, gunpowder, automobiles, radio and computers. But all these were ancient technologies compared to the single greatest discovery ever: immortality.
When discovered, it was extrememly expensive. Only the few were granted this gift. As they lived, they gained more knowledge, and experience and became increasingly richer, and more powerful.
Their minority grew in rank, but the rate of mortal births were outpacing them. It began to become clear immortality would be reserved for the privilaged.
Many mortals did not accept their gravebound fates. A revolution broke out, and the scourge of war infested the entire solar system. Immortals saw chances to gain power, and pitted armies of mortals, paid with the promise of immortality, against eachother.
Over time the solar war claimed billions of lives. The infrastructure needed for immortality, known as "cyonics", began to meet the number of those who were still living. Interstellar travel began to reveal newfound caches of rare elements and materials, required for phases of immortality, hidden by the stars.
Not soon enough for trillions of anient souls, all were able to drink the luxury of immortality. The last of the ancients faded away, and the threat of death was no more than a miasma of instinct.
A new intergalactic commonwealth was formed, known as the Pax Eternia Confederation. It's main goal was to promote peace and trade. It lasted for centuries. Corporations recieved charters to exploit new resources. Neoreligions recieved charters to explore the metaphysical, and to search for extra-terrestrial life. Governments recieved promises of sovereignty.
Then, it all fell apart. The vastness of the galaxy weakened the forces holding the confederation together. Old grudges continued pinpoint sabotages and assassinations. Trade organizations needed their turf. NeoReligions needed their freedom. Governments needed their respect.
Many planets were first terraformed by drone colonies, sent via cannon launched pods known as hyperpods, for their near lightspeed transportation, and later for their tolerance of post-lightspeed acceleration through launch gates. Once it was calculated when a planet would be habitable, colonistars, life supporting colony starships, were sent, with various corporations, neoreligions and government agencies on board, to arrive at roughly the same time as terraformation was complete.
This is Planet Sona Prime.
There are five veins of technology. These are all known technologies in the inner galaxy. On the frontier, the trick is not knowing, it's doing.
On the Technical Advisor Screen you will find in each era:
Not in readme, but a full screenshot of 2nd era technical advisor... The best way to find information in this mod is through this screen, I was careful to make the civilopedia quite, (allthough not 100% I am sure) accurate.
Four Military technologies (red-line), these are for upgrading your infantry. Infantry take no resources.
Five Cyonic (immortality, yellow line) technologies. These are not tradable.
Each of the next three have one resource per era;
Five Economic/Political technologies (White line). Some of these are not tradable.
Five Technological Accelerations (green line). These technologies help speed the pace of technology.
Five Industrial technologies (Blue line). These help with power and infrastracture.
Allthough the techs are linear, many of their uses require resources form techs of other lines.
There are five races.
Autocyon are not robots. They are consciousnesses encased in metal forms.
Autocyons tireless minds and bodies make industry their strong point.
Cyborgs use silicon parts to replace their deficient human or clone parts.
Cyborgs specialization in parts makes them superior in economy.
Humans use hormones to keep their minds and bodies alive for centuries. Eventually their minds must be transferred to the virtual world. Human specialty is technology.
Clones use empty minded copies of themselves to replace worn organs. Their similarity of mind and body makes them excellent in the realm of politics.
Mutants are bombarded with mutagens to heal organs, or to strengthen or change weaknesses.
Divided by their differences for centuries, they have been used for work for hostile situations. Their newfound solidarity has made them militant.
Throughout the civilopedia, you will find stories, and histories. Accuracy of either is sketchy at best. Trillions of souls inhabit the galaxy, and there is, as of now no way to decode the truth from history.
There are two non-militaristic victories, both are difficult, as they require the souls of other races, as well as your own.
One is the Omnicyonic. (also called postchronomotive) A translator that allows minds of different forms to communicate with eachother and enter a central stream of conciousness, so all will have the mind of one, and one the mind of all. This requires combining two different types of racial souls together to build each component, for a total of ten different components.
The other is the political victory, which requires the building of 4 small wonders, each as an alliance with another race form, building a coalition with the friendliest race, and ending with the most opposed race. Then the final wonder can be built, and a vote held to declare independence from the rest of the galaxy, as the rulers of the Sona Star System.
Have fun.
NeOmega
Credits for artwork is given in the respective civilopedia entries.
https://www.civfanatics.com/users/downloads/civ3/FuturisticModPentagenesisForConquests.7z
111 MB zipped, including all patches
The old PTW version's thread
1. Unzip to your "C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios" folder.
(civ3 complete users)
C:\program files\Atari\Civilization III Complete\conquests\scenarios
1.5. Patch required if you have an old version (integrated into main download link above):
http://www.civfanatics.net/uploads8/Pentagenesis_Patch_10-14-04.zip
Unzip to "C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios" folder, "yes to all" when prompted.
(civ3 complete users)
Unzip to "C:\program files\Atari\Civilization III Complete\conquests\scenarios" folder, "yes to all" when prompted.
++++++++++A link to the last patch, released Jan 5, 2006.
http://www.mediafire.com/?49ymjmtp9jn
Untested, new uu's may be unbalanced, 11.7Mb
unzip to same place as previous patches.
2. The scenario is called Pentagenesis C3C
3. It is very different from the PTW version. Hopefully within 10 seconds you wills see a host of differences.
4. Tell me what you think. I built it to be used well by the AI, so very few special units are in, if any. There are no land transports, (the mobile base, which is a static flc is an army unit), hovercraft that act as land units and move over water or anything like that. To simulate hovercraft I gave them some "ignore terrain" bonuses and a short airdrop range, so they can cross seas.... unfortunately they can not attack ships.
THE README SAYS:
Thanks for playing this mod.
Pentagenesis 1.0 for conquests, Planet Sona Prime.
A few pointers to help you understand what Pentagenesis: Planet Sona Prime is about.
Centuries ago the peoples of the galaxy all lived on the same planet. They lived lives and died, for many, many millenia. Many discoveries were made, fire, gunpowder, automobiles, radio and computers. But all these were ancient technologies compared to the single greatest discovery ever: immortality.
When discovered, it was extrememly expensive. Only the few were granted this gift. As they lived, they gained more knowledge, and experience and became increasingly richer, and more powerful.
Their minority grew in rank, but the rate of mortal births were outpacing them. It began to become clear immortality would be reserved for the privilaged.
Many mortals did not accept their gravebound fates. A revolution broke out, and the scourge of war infested the entire solar system. Immortals saw chances to gain power, and pitted armies of mortals, paid with the promise of immortality, against eachother.
Over time the solar war claimed billions of lives. The infrastructure needed for immortality, known as "cyonics", began to meet the number of those who were still living. Interstellar travel began to reveal newfound caches of rare elements and materials, required for phases of immortality, hidden by the stars.
Not soon enough for trillions of anient souls, all were able to drink the luxury of immortality. The last of the ancients faded away, and the threat of death was no more than a miasma of instinct.
A new intergalactic commonwealth was formed, known as the Pax Eternia Confederation. It's main goal was to promote peace and trade. It lasted for centuries. Corporations recieved charters to exploit new resources. Neoreligions recieved charters to explore the metaphysical, and to search for extra-terrestrial life. Governments recieved promises of sovereignty.
Then, it all fell apart. The vastness of the galaxy weakened the forces holding the confederation together. Old grudges continued pinpoint sabotages and assassinations. Trade organizations needed their turf. NeoReligions needed their freedom. Governments needed their respect.
Many planets were first terraformed by drone colonies, sent via cannon launched pods known as hyperpods, for their near lightspeed transportation, and later for their tolerance of post-lightspeed acceleration through launch gates. Once it was calculated when a planet would be habitable, colonistars, life supporting colony starships, were sent, with various corporations, neoreligions and government agencies on board, to arrive at roughly the same time as terraformation was complete.
This is Planet Sona Prime.
There are five veins of technology. These are all known technologies in the inner galaxy. On the frontier, the trick is not knowing, it's doing.
On the Technical Advisor Screen you will find in each era:
Not in readme, but a full screenshot of 2nd era technical advisor... The best way to find information in this mod is through this screen, I was careful to make the civilopedia quite, (allthough not 100% I am sure) accurate.
Four Military technologies (red-line), these are for upgrading your infantry. Infantry take no resources.
Five Cyonic (immortality, yellow line) technologies. These are not tradable.
Each of the next three have one resource per era;
Five Economic/Political technologies (White line). Some of these are not tradable.
Five Technological Accelerations (green line). These technologies help speed the pace of technology.
Five Industrial technologies (Blue line). These help with power and infrastracture.
Allthough the techs are linear, many of their uses require resources form techs of other lines.
There are five races.
Autocyon are not robots. They are consciousnesses encased in metal forms.
Autocyons tireless minds and bodies make industry their strong point.
Cyborgs use silicon parts to replace their deficient human or clone parts.
Cyborgs specialization in parts makes them superior in economy.
Humans use hormones to keep their minds and bodies alive for centuries. Eventually their minds must be transferred to the virtual world. Human specialty is technology.
Clones use empty minded copies of themselves to replace worn organs. Their similarity of mind and body makes them excellent in the realm of politics.
Mutants are bombarded with mutagens to heal organs, or to strengthen or change weaknesses.
Divided by their differences for centuries, they have been used for work for hostile situations. Their newfound solidarity has made them militant.
Throughout the civilopedia, you will find stories, and histories. Accuracy of either is sketchy at best. Trillions of souls inhabit the galaxy, and there is, as of now no way to decode the truth from history.
There are two non-militaristic victories, both are difficult, as they require the souls of other races, as well as your own.
One is the Omnicyonic. (also called postchronomotive) A translator that allows minds of different forms to communicate with eachother and enter a central stream of conciousness, so all will have the mind of one, and one the mind of all. This requires combining two different types of racial souls together to build each component, for a total of ten different components.
The other is the political victory, which requires the building of 4 small wonders, each as an alliance with another race form, building a coalition with the friendliest race, and ending with the most opposed race. Then the final wonder can be built, and a vote held to declare independence from the rest of the galaxy, as the rulers of the Sona Star System.
Have fun.
NeOmega
Credits for artwork is given in the respective civilopedia entries.
Last edited by a moderator: