XNES II: Rise to Glory

Xen

Magister
Joined
Feb 10, 2003
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In our reality, it is the year 1000 CE; in this reality, it is the year 1753 AUC, or ab urbe condita; looslly meaning, after the foundaiton of Rome.

SO, what has caused the great skew in the time line? What great effects and upheavals has it caused? Well many and great are the impacts, and consequences of the the change, and the change itself wa sby no means minor.

The time line begins with a victory of Maxentius at Milvian bridge, and the restoration of the Roman tetrearchy. Or at least, that is how it was hearlded; the real consequences is that, after the killing of Constantine, in a very public manner, Maxentius went about shapeing the western most prefecture so that he, and whom ever was the current Tetrearch in Rome coudl keep a creful eye on thie rwiley wetern borther in arms; establishing the new capital of the western prefecture at Valencia, he woudl indeed secure the defence of the Prefecture of Italy, at least from any other Roman aggressions...

The other immediate impact. was a near complete crushing of the chrsitan cult in the west; it was now made, bloodilly apperent, that Christ was indeed no savior, for his direct blessings did little to stop the force of Maxentius, whom, while never claimign to have been backed by the gods in his battle, certinalyl made sure to wipe away the rest of the christian cultists in a rathe rbloody manner; though while Christianity in the western prefectures withered away; with Mithraism as the now unchallenged cult in the area, Christianity would contineu to gorw in the east, particularly in the levant, and in Egypt; where it would eventually grow to become the dominant religion, after the the ascension of a christian to the throne of the east, making, as constantine in our reality, the priamry rleigion, and leaving to his sucessos to stmap out the other cults...

By the end of the 4th century our time, the roman world in polerized; the westenr prefectures, beign able to fight off barbarian incrusions together relitivlly well, though for the the far western prefecture being a battle slowlly lost, having to set several provinces to thier own defences; and the rather newlly formed eastern empire, which had choosen to split entirelly from its western borthers, after the prefectures of Illyricum, and the orient were merged by force, was living up to a reality that we know it, beset by neo-persians, and barbarian raiders on all sides, other then the othe rborder sof Rome, its capital at Nicomedia was becoming anice urban center, but still had nothing on, while even in these dark times a growing Roman population, who now encomapssed a population of 2 million people (mianlyl from citizens fleeing the pressure sof barbarism from the north, seeking out Rome, with the impressive 3rd tier of walls built by maxentius, defended by the "Itallica Custodes", a mighty guard of troops that were able to handle the pressures of the barbarian amries), still reigned supreme in the world as the jewel of the earth.

Ofcourse, not everything was so optimsitic in the world; barbarian incursions, and famin still plagued much of the world, one causing the other, for they went hand in hand; the barbain plagues would eventually force the now indipendent " Roman empire of the western provinces" to be confined to a largelly Iberian, and mediteranrian borders, as the franks pushed into Gual, and the gothic tribes, pushed out of Italy by a unfied army of Roman nationals, eventually settled in the land between the Rhine and the Oder.

The wars and strife continued, unabated, with the eastern empire presenting a soft, and rich alterntive ot tirbes lookign for conqest then the two "brother sof the west", and as such, the eastern empire suffered havilly frm the arab conquest, though both Rome, and Iberia lost the majorit yof the north African possesions, the atalantic coast, and cathage still stand strong under civlized rule.

As things stand now the Roman, and Iberian empires stand close together, though dynastic feuding, both ruleing fmailles having claims upn ine another threaten to create a political schism; The eastern empire iis currentlly preapreing to make a mighty punch back at the Ostrogothic kingdom that overran the empires defences a short time ago, and overall things ar ebginnignt o settle down in the mainland, with trade, propserity, and populaitons all rebuilding, and lost knowledg eis being reclaimed; the world stand ready for exploration, for discovery, for conquest and for glory, religion seperate smany, and so do the boundaries of culture; but now is a tiem of renewed vigour, when new naitons can claim glory, and old nations can find a new place int eh world, reclaiming that which has fleeted thier grasp for so long.
 
Economy
very simple; your goign to have a fraction, such as 3/3 the first number is how much econ you currentlyl have; the next number, is how much economy you make per turn.

that econ number, can ofcourse, be supplimented by trade routs, which bring in another economy every set number of turns, or even by having anothe rnation sully yours with tribute.

It is possible to increse your over all economic rateing per turn; be creative, and be pateint; in real life, economies only rarelyl enter a huge boom, and it never once happend during this period in time; so an ecnomic build up will take time, planning, and a good reasn and back story to make it happen.

Religion and Culture
Religion and Culture play a par tin this NES, because aside from being a naice flavor, the essentially dictate who are going to be your best friends in the NES.

For instance, its perfectlyl acceptable fro you to call a crusade of your culture in, and make war agiasnt the foul opposition; but if your the only nation with your culture ina region, your nto going to get all the much support, as the othe rnatiosn citizins obviouslly dont want to go out and give thie rlives for your civlizations cause; while, converselly, if your in an area where almost everyoen is your culture, people from all over will flock to join your armies, and even other full nations will want to get in on the action.

The same logic applies for religion.


Military
Good stratagies will be rewarded with good results.
Innovate your technology to gain accessto better, and better troops, and results

Infanty- 1000 per econ
Spearmen Base infantry, fair on all fronts
Man-at-Arms A trooper that is slanted for offence- x2 offense, x.5 Defense
Heavy Infantry these are a sort of man-at-arms based more on the roman model of soldireing, makign them more valuble in all situations, but also far more expensive x2 on Offence, x2 on defence(+600 per econ)
Archers Archers are better at stading, and shooting at targets then going head on into a melee x2 on defense, x.5 on offense
CrossbowmenMore profiencent and advanced then standard bowmen, these troops are taken form the Roman line of Crossbows and small baliistas x2on defence, x3 defense of cities, and fortified areas, x.5 on offense (600 Per econ)

Cavalry- 500 perecon
Light Cavalry- these troops, are, in specific, devoted to making spearmen, And men-at-Arms lives miserable, but find a death at the hands of archers,or troops range in any situation, and heavy cavalry/ knights tedn to slaugter them at every oppertunity. x2 agiasnt Spearmen, men at Arms, x.5 Heavy cavalry and knights, x.5 archers and corssbowmen
Knights- heavilly armoured troops, they are ferocious on the attack, but disorginized x3 on offence, x.5 on defence, a further x.5 on either offence, or defence agiasnt orginized troops (heavy Infantry, heavy cavalry, certian UUs) (700 per econ)
Heavy Cavalry- another type of heavilyl amroured cavarly, they are much better orginzed, but lack somthign for the pure shock valur eof a charge; however. they make up fro this by themsleve sbeign more effective agiasnt knights, and not having the same vulnerbilities x2 on offence, x2 agiasnt knights, x2 Archers, and crossbowmen, x.75 an defence

Seige Engines-
Battering Ram- basic sort of seige engine, onyl useful for takign cities, and not all that effective (bonus given as applied in tactics) 15 per econ
Catapult- a ranged peaice of artillery, it is endlessly more useful then a simple battering ram, but its real value comes from the fact that it can be multi purposed, becaus eit is perfectlly capable of being staiton on city walls, and fire away, enemy ships are the best target for it. (bonus given as applied in tactics) 10 per econ
Ballista- This isnt so much a seige engine as a peice of feild artillery, and a perfect weapon to put on city walls to aide in defence, bu tunliek the catapult, isnt as useful on ships, but is fa rbetter at effectivlyl takign our ground troops(bonus given as applied in tactics) 10 per econ
Trebuchet- the Queen of seige, this is a wapon this, like the battering ram, is religated ot the world of seige only, being to slow and ineffective to make a dent on enemy troops, and ships; but because it is ranged, and itself packs fa rmore punch then a batterign ram, is far more effective (bonus given as applied in tactics) 5 per econ

Navy *note numbers of transport are at thie rmaximum as infantry; a cavalry man takes up 2 infantry spcaes, and seige/ artillry takes up 20 infantry spaces
Galley- standard warship of the era carries 200 infantry, 100 Cavalry, 10 artillery/seige. 20 per econ
Transport- weak fighting ship, but endlessly more useful, being able to carry everything from cargos of treasure or spice, to a cargo of soldires, waiting to attack 5.5 offense, x.5 defense, 400 infantry, 200 cavalry,20 artillery/seige 20 per econ
War Galley- a real fightign ship, but has no capactity for troops, beyond a token number of Infantry x2 on offense,x2 on defense, 50 Infantry, 5 artillery (no cavalry)

speciality troops
"Tormentium"- troops armed with the Roman invetion of Black powder- avialibly onl yto nations whom have that technology (in other words, just Rome at the moment)- essentially they are very primitve bombards, and useful for sieges,and frighting the hell out of troops whom have never seen them before- 5 per econ
Longbowmen Mercenaires-troops trianed to use the Longbow-x2on defence, x3 defense of cities, and fortified areas, stanbdard on offensive 300 per econ


Great Leaders and Champions
great leader sand champions are made when i think a story about a specific character you might have is good enough, when your nation dose somethign cool, or i'm just feeling nice.

The can be used to either complete a wonder in a single turn, or generate an army. they have many othe rpossibel uses as well, bu tyou need to use your imagination- essentially, just about anythign is possible, to some extent with them


Army
Armies can only be generated when your nation has a Great leder, or Champion availible to it, and if you deisgnate at least 1000 troops of a single type to its creation- after the 1000 troop minimum, you can add nay number, fo any other types of troops, and take out any number of troops except that first 1000 investment

-why make an army?
A)they kick ass, and will have a specific symbol in the map, to show where they are at any given turn

B)they increase your chances for victory greatlly, regardless of terrain, and oppoents troops- the centrliztion and traingin simpyl outweigh other factors to a good extent, but they cant neutralize them- a good strategy, with sound forces will be able to take on an army, but even if the army looses, it will come at a heavy cost.

Exploration
either devote focres to exploration, ro write a good stroy detialing an expedition, and include notes about it your orders, or even just oprdering direct expansion are all ways to explore- exploring open new oppertunties for trade, expansion, riches, and presitige
 
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Player Nations

Kingdom of Rome
Ruler/Player- Imperator Maxintius XI/pawpaw
Capital-Rome
Government Type- Civil Monarchy
Economy- 4/4
Culture- Roman
Religion- Roman Mithraic Polytheism
Education- 6
Era- Middle Ages
Great Leaders-Numerius Atticus Milavei
Armies-
UU- Regnum Custodes; (Heavy Infantry)The best foot troops of any calliber in Europe, perhaps the world, this is a dircet descent of the legions, created first from the currpt preatorian guard troops, these have becoem the saviors of civlization, and are soem of the most prestiogious, feared, and well trained troops in the world. Bonus: x2 on defensive actions, x4 when defending home territory, x6 when defending Rome proper; x2 on offensive +300 per econ.
Army- 1500 UU, 1530 heavy cavalry, 330 Light cavalry, 1900 Archers, 20 Catapults, 400 mercenary longbowmen, 100 Tormentium (early bombards)
Navy- 40 War Galleys, 30 tranports
Wonders- Royal Roadway (connects all cities in kingdom with well built road system) 2/4

Principate of Iberia
Ruler/Player- Dux Numerius Socii/North King
Capital- Valencia
Government Type- Civil Monarchy
Economy- 0/4
Culture- Roman
Religion-Roman Mithraic Polytheism
Education-6
Era-Middle Ages
Great Leaders-
Armies-
UU-Clibinarii; (heavy cavalry) the cataphracts of the western empire during the Dark Ages, it wa sonly after the far westenr prefecture had been pushed back into even smaller an area then it is now that it effectivlyl used them; wageing now an offensive war agiasnt barbarian aggressors. Bonus x3 on offensives, x2 on defence, x4 when attakcing Goth,Germanic,Berber, or Arabic forces 350 per econ
Army- 1763.5 UU, 1832 Spearmen, 1999 Archers, 873 Light cavalry,900 heavy Infantry
Navy- 30 Galleys, 20 transports
Wonders-

Nicomedian Empire
Ruler/Player- Imperator Basil II/ Gelion
Capital- Nicomedia
Government Type- Theocratic Monarchy
Economy- 4/5
Culture- Nicomedian
Religion- Christinaity
Education-4
Era- Middle Ages
Great Leaders-
Armies-
UU- Cataphract; (Heavy Cavlary) Perhaps the best heavy cavary in the world, in recent times, they have been trianed to work agiasnt the ostrogothic amry, in specific; prolific troops, they are able to work as all manner of cavalry, but have a rpice to match. Bonus x4 agiasnt Gothic nations, x3 on offence, x2 on defense 400 Per econ
Army- 1789 UU, 2400 Spearmen, 300 Crossbowmen, 1300 Archers, 40 Catapults, 1800 heavy infantry, 15 battering rams, 10 trebuchets
Navy- 40 War Galleys, 30 Transports
Wonders-

Fatamid Caliphate
Ruler/Player- /Capulet
Capital- Cairo
Government Type- Caliphate (Islamic Theocratic Monarchy)
Economy- 3/3
Culture- Arabic
Religion- Islam
Education-3
Era- Middle Ages
Great Leaders-
Armies-
UU-al-Halqa al-Khassa; (light cavalry) These troops, fast and swift, ar emiracles of the desert; they ar eone fo the few form sof light cavalry that can go toe-to-toe with heavy cavalry, and expect notonyl to get out in one peice, but have a real chance at success! Bonus x2 on offense, x2agaisnt heavy cavalry/heavy cavalry UU 500 Per econ
Army- 500 UU, 1000 Light cavalry, 1000 Spearmen, 1000 Archers
Navy- 60 Galleys
Wonders-

Buwayhid Emirate
Ruler/Player- /Constantine
Capital-Baghdad
Government Type- Emirate (holy islamic feudal monarchy)
Economy- 5/5
Culture- Persian
Religion- Islam
Education-5
Era- Middle Ages
Great Leaders-
Armies-
UU-Horse Archer; (Light cavalry) able to shoot up oppoets from a distance, this specialty typ eof ligth cavalry is very swift,and very manuverable,making them a lynch pin if assault strategy, but, because of the lack of protection, horrid on the defensive Bonus x2 agiasnt all non UU infantry, x2 agiasnt all cavalry when on the offensive, x.2 when on the defensive
Army- 3000 UU, 100 heavy Cavalry, 500 Archers, 1000 Spearmen
Navy- N/A
Wonders-

Kingdom of the Ostrogoths
Ruler/Player- Theodoicos II/ Insane_panda
Capital- Pliska
Government Type- Feudal Monarchy
Economy- 2/2
Culture- Gothic base, with heavy Roman influence
Religion-Roman Mithraic Polytheism
Education-3
Era- Middle Ages
Great Leaders-
Armies-
UU-Gothic Housekarls; (Man-at-Amrs): these troops are a reult of reforms in the ostrogothic military to try to make a type of troop along the sa e lines as the Roman guard; it ha smet with limioted success, but is is still a footman far above the average of any nations reguler troops Bonus: x2 offence, x2 on defence, x3 agiasnt Christian nations
Army- 1000 UU, 2500 Knights, 1000 Spearmen, 1000 Mithriac fanatics (men-at-arms), 400 Light cavalry
Navy- 30 galleys, 30 transports
Wonders-

Kingdom of Britannia
Ruler/Player- King Decius/JosefStalinator
Capital- Deva
Government Type- Feudal Monarchy
Economy- 2/2
Culture- Romano-Celtic
Religion- Roman Mithraic Polytheism
Education-2
Era- Middle Ages
Great Leaders-
Armies-
UU-Equites; (Knight)the Knights of Britannia, these troops are not an extreme departure form the germanic nobel cavalry of other area in form, or function; but they do have a major difference in that they are cvaalry descended form t he Roman military tradition, and so are by far mor eorginized in battle, and thus, fa rmore effective then germanic knights; add ot this a a lust to defend thire homeland, and they are a very fromidable mounted force. Bonus; +2 Offence, +2 defence, +3 when defending home turf. 500 Per econ
Army- 1500 UU, 1000 Archers, 1000 knights, 500 heavy Infantry, 10 Ballistas
Navy- 20 War galleys, 30 transports
Wonders-

Saxony[/u]
Ruler/Player- King Harold II/Emu
Capital- York
Government Type- Cheifdom
Economy-2/2
Culture- Germanic
Religion- Arian Chrsitianity
Education-2
Era- Middle Ages
Great Leaders-
Armies-
UU-Huscarl; (Man-at-Arms), basedon soem fo the more anicent germanic traidtions of Feudal warriors, these troops, are the king or cheifes eleite core, upon which the rest of the army can fall back upon if needed. Bonus x3 Offensive, x2 when defendign home turf, +1 econ for every captured city. 700 Per econ
Army- 3000 UU, 500 Archers, 600 Knights, 1000 heavy Cav,
Navy- 40 Galleys
Wonders-

German Principalities
Ruler/Player
Capital- Prague ( is most major city, the area altogether one nation)
Government Type- Loose Confederation
Economy- 1/1
Culture- Germanic
Religion- Arian Chrsitianity
Education-0
Era-Dark Ages
Great Leaders-
Armies-
UUBohemian Swoardsmen (Men-at-Arms) x2 offence, x.25 defence 1000 Per econ
Army- 2000 UU, 1000 Spearmen, 300 Knights, 40 battering rams
Navy- 20 galleys
Wonders-

Kingdom of the Franks
Ruler/Player- King Griswald I/conehead234
Capital- Paris
Government Type- Feudal Monarchy
Economy-2/2
Culture- Germanic Base, with heavy Roman influences
Religion-Roman Mithraic Polytheism
Education-3
Era- Middle Ages
Great Leaders-
Armies-
UU-Frankish Knights( Men-at-Arms) x2 offence, x2 defence, x2 agiasnt when fighting on crusade, x2 agasnt cavalry 700 Per econ
Army- 2000 UU, 800 Archers, 900 Knights, 40 catapults, 20 ballistas
Navy- 40 galleys
Wonders-

Duchy of Asturias
Ruler/Player- Duchy of Iberian principate (North King)
Capital- Leon
Government Type- Feudal Monarchy
Economy- 2/2
Culture- Romano-Basque
Religion- Roman Mithraic Polytheism
Education- 2
Era- Dark Ages
Great Leaders-
Armies-
UU- none
Army- 2600 Heavy Infantry, 1000 Light cavalry, 2000 Spearmen
Navy- 40 galleys
Wonders-

Norse
Ruler/Player- Ursus the Mighty / Fëanor
Capital-Trondheim
Government Type- Might makes Right!:eek:
Economy- 0/1
Culture- Nordic
Religion- Nordic
Education- 1
Era- Darkages
Great Leaders-
Armies-
UU-Berserk (Men-at-Arms) x5 on offence, x.5 on defence, generates 1 econ from takign a city. 400 per econ
Army- 1950 UU, 1000 Archers, 500 Knights, 600 Men-at-Arms, 500 Danesmen UU, 20 Swed UU
Navy- 35 Galleys
Wonders-


Kindom of the Visigoths
Ruler/Player- King Theodorius III/fantasmo
Capital- Where ever the happens to be the time
Government Type- Feudal Monarchy
Economy- 1/3
Culture- Gothic base, with heavy Roman influence
Religion-Roman Mithraic Polytheism
Education-3
Era- Middle Ages
Great Leaders-
Armies-
UU-Gothic Infantry; (Heavy Infantry) liek the ostrogoths, this is a combinaiton of roman and gothic, creating a very effective mix; always disdianful of germans proper (they dislike being associated with them at all) thier troops hvae acertian knack at fighting germanics Bonus x3 when fightign germanic people, x2 on defence, gain one econ for every city captured. 450 per econ
Army- 2200 UU, 800 Spearmen, 1200 Archers, 15 catapults
Navy- 30 galleys, 10 transports
Wonders-


Russian Principalities-
Ruler/Player- Vladimor Harkonen/Sheep2
Capital- Kiev ( is most major city, aside form Novgorod; the ares is not alltogether one nation)
Government Type- Loose Confederation
Economy- 1/1
Culture- Slavic
Religion- Christianity
Education- 0
Era- Dark Ages
Great Leaders-
Armies-
UU- Slavic Spearmen; (Spearmen) skilled warriors, trianed froma young age to help defend thier city ina rough world, where enemies, be they eastern namads, souther Goths, northnern Vickings, or western germans could coem and invade at any moment. Bonus X3 when fighting for home turf, x2 on offence. 600 Per econ
Army- 3000 UU, 1000 Archers, 500 Knights
Navy- 30 galleys
Wonders


Duchy of Burgundy
Ruler/Player- Frankish/Roman contested Dominion
Capital- Lyon
Government Type- Feudal Monarchy
Economy- 3/3
Culture- Germnic-Gothic, Roman mixture
Religion- Roman Mithraic Polytheism
Education- 3
Era- Midfle Ages
Great Leaders-
Armies-
UU-Burgundian Light Retainers; (Men-At-Arms) a style of men-at-Arms that closlly mimics the Roman traditions o fmilitary, they are a sor tof cross between Roman soldire, and Germanic nobility based warrior; light enough to be able to by most effective in mountians such as the alps, they are,like Romes elite troops, specilize dot be very effective onthe defensive Bonus; x4 when defending homeland, x2 agiasnt archers and crossbowmen, x3 agiasnt light cavalry, x2on offensive. 500 Per econ
Army- 3600 UU, 1000 Archers (split evenlly between roman forces, and frankish forces)
Navy- 20 Galleys, 20 transports, 20 War galleys
Wonders-
 
Non Played nations


Kingdom of Syria
Ruler/Player
Capital- Damascus
Government Type- Theocratic Monarchy
Economy- 3/3
Culture- Nicomedian
Religion- Christianity
Education- 3
Era- Middle Ages
UU- Fire Ship a mighty war ship, all tje mor epotent because it carries the fabled Syrian fire... Bonus; x4 agiasnt any and all ships, cannot transport
Army- 2000 Light cavalry, 3000 Spearmen, 1000 heavy Cavarly
Navy- 30 UU, 30 transports
Wonders


Kingdom of the Berbers
Ruler/Player
Capital- Zucchabar
Government Type- Monarchy
Economy- 1/1
Culture- Romano-Berber
Religion- Roman Mithriac Polytheism
Education- 3
Era- Dark Ages
UU- Berber Cavalry(light cavalry) Light and fast, these natual born horsemen are more then a match in the saddle for any light horsemen in the world; adept at thier desert, and meditteranian surroundings, on thie rhome turf, they are some of the most ferocious troops known Bonus; x3 when attacking in north Africa, No standard Light cavalry weaknesses, x4 when defending home turf. 700 per econ.
Army- 3000 UU, 3000 Spearmen
Navy- 0
Wonders-


Kingdom of the Basques
Ruler/Player
Capital- Bayonne
Government Type- Cheifdom
Economy- 1/1
Culture- Basque
Religion- Roman Mithraic Polytheism
Education-2
Era- Dark Ages
UU-none
Army- 2000 Spearmen
Navy- 20 galleys
Wonders-

Lombardic-Vandalian Empire
Ruler/Player
Capital-Szepez
Government Type-
Economy- 3/3
Culture- german base, with heavy roman influnces
Religion- Roman Mithraic Polytheism
Education- 2
Era- Middle Ages
UU- Lombardic Warrior; (Men-at-Arms) x3 offence, no standard M-a-A weaknesses, 750 Per econ
Army- 3450 UU, 900 Knights, 3000 Archers
Navy-0
Wonders-

Emirate of Tripoli
Ruler/Player
Capital- Tripoli
Government Type- Emirate
Economy- 2/1
Culture- Arabic
Religion- Islam
Education- 2
Era- Middle Ages
UU-Barbary Pirates; (Galley) these ships, sleek and fast are perfect for capturing enemy ships, and for harrasing othe rnatiosn se aborn trade routs Bonus; x2 agiasnt transports, 75 infantry; if used to take a city, or luanch raids, can gather 1 economy, depeding on strategy. 20 per econ
Army- 2000 Ligth cavalry, 1000 infantry, 1500 Archers
Navy- 40 UU, 20 transports
Wonders-

Danesland
Ruler/Player
Capital- Copenhagen
Government Type- Might makes right!!:eek:
Economy- 2/2
Culture- Nodio-germanic
Religion- Nordic
Education-0
Era- Dark Ages
UU- Viking Raider; (men at arms) perfect for launchign an amphibeous assult,t hese trops only take up half the space in any transport ship; menaign that even a humble galley can cary 400 of the brutes! generates an econoym for tkaign a city, x2 on amphibeous actions 600 per econ
Army- 1000 UU, 200 Knights, 1000 Archers
Navy- 40 galleys, 30 transports
Wonders-


Armenia
Ruler/Player
Capital- Ani
Government Type- Theocracy
Economy- 2/2
Culture- Nicomedian
Religion- Christianity
Education-3
Era- Middle ages
UU-Isuarian Infantry(heavy Infantry) x3 defence, x5 defence when defending thie rhome land 450 per econ
Army- 2000 UU, 2000 Archers, 700 heavy cavalry
Navy-
Wonders-

Swedes
Ruler/Player
Capital-Stockholm
Government Type- Might makes Right!:eek:
Economy- 1/1
Culture- Nordic
Religion- Nordic
Education- 1
Era- Darkages
UU- Longboat (Galley) these ships, sleek and fast are perfect for capturing enemy ships, and for harrasing othe rnatiosn se aborn trade routs Bonus; x2 agiasnt transports, 100 infantry; if used to take a city, or luanch raids, can gather 2 economy, depeding on strategy. 20 per econ
Army-1000 Men-at-Arms, 1000 Spearmen, 600 Knights
Navy- 50 UU
Wonders-

Hunnic Khanate
Ruler/Player
Capital- None
Government Type- Khanate
Economy- 1/1
Culture- Turkic
Religion- Christinaity
Education- 0
Era-Darkages
UU-Hunnic Horse archers(light cavalry) x3 on offence, 1000 per econ
Army- 3000 UU, 2000 Light horse
Navy-0
Wonders-

Irish
Ruler/Player
Capital-
Government Type- Cheifedom
Economy- 1/1
Culture- Celtic
Religion- Celtic Polythism
Education- 1
Era- Darkages
UU- none
Army- 2000 men-at-arms, 100 Knights, 1000 Archers
Navy- 20 galleys
Wonders-

Scots
Ruler/Player
Capital-
Government Type- Cheifedom
Economy- 2/2
Culture- Celtic
Religion- Roman Mithraic Polytheism
Education- 2
Era- Miuddle Ages
UU- Highlander (Men-at-Arms) x4 when defending home turf, x2 oin offence, 600 per econ
Army- 3500 UU, 600 Archers
Navy- 20 Galleys
Wonders-
 
heh. one more reserved for good measure, oh, and you can post comments now if you would liek to, I might add.
 
I'll wait until I see the rules to join, but this sounds very interesting. I'll pick between Iberia, Western Roman Empire, Ostrogothic Kingdom, or an Arabic state. :)

How far will the map extend?
 
well, pawpaw has laready claimed the kingdom go Rome (essentially, take a look at a map of what the ostrogothic kingdom of rome was in real life, but add on Carthegae, sicilly, Sardiania dn Corsica)

Though, I'll sign you up for the westenr most bastion of Rome, the Kingdom of Iberia

the map will extend, before being blacked out for exploartion from about iceland in the west/north, some where arounf the egyptian-sudan border in the south, an dprorbaley mid- iran in the east
 
Xen I'd join for the sole fact that I can finally read what you are saying! :D :j/k: Just kidding!
I call on Eastern Romans (Greeks?).
 
JosefStalinator said:
can we see some maps and rules? then ill join

to get a general idea, thier is a preview threa dof XNES2, middle ages with a twist; that is the "skeleton" of the NES, but I;ve made changes, siginifican tone sin western and central europe to it. but the basis and rules are the same, but I decided to follow Northkings setup with feifedoms, and not give then real anmes, and individual stats, but "group stats", that counts for an over all bonus when acting in defence.
 
Gelion said:
Xen I'd join for the sole fact that I can finally read what you are saying! :D :j/k: Just kidding!
I call on Eastern Romans (Greeks?).

havent decided on the name; because thier was no COnstantine, the eastenr empire, whiel it woudl eventually forcem, didnt cente ron Byzantium/Constantinople, but rather nicomedia; so it will probably be the "Nicomedian Empire"
 
I plan to have everyhting in plac eby about 6 or 7 oclock tonight, just becaus eit will eb a few hours before i can fidn otu how to work photoshop to get what i need done with the map
 
I'd like to be an Arab Empire if there is one.
 
Germany is the piss bucket of europe at the moment, the Gothic tribes consider themselves distinct and different from them, and activlly pillage thier cities and what not; the vikings just to the north, giving endless troubles to the germans, particurlay the chrsitan sect sof the population, and ofcurse, the slavs to the east, beign blocked by two storng states to the south (Nikomedian/Byzantine empire, and the kingdom of the Ostrogoths) are currentlyl expanding into germnai proper.

if you want a challenge take germany, but if you thought that reallife german history is challenge, then this is a hell for all things teutonic.
 
Xen said:
Germany is the piss bucket of europe at the moment, the Gothic tribes consider themselves distinct and different from them, and activlly pillage thier cities and what not; the vikings just to the north, giving endless troubles to the germans, particurlay the chrsitan sect sof the population, and ofcurse, the slavs to the east, beign blocked by two storng states to the south (Nikomedian/Byzantine empire, and the kingdom of the Ostrogoths) are currentlyl expanding into germnai proper.

if you want a challenge take germany, but if you thought that reallife german history is challenge, then this is a hell for all things teutonic.

Sounds like Germany in my NES. :lol:
 
map added :)
 
I'd like to be the nation centerd on Mespotamia. Persia or Parthia perhaps? dunno know the name
 
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