***~~ stERZNES - 'It's a whole new world' ~~***

erez87

Lord of Random
Joined
May 16, 2002
Messages
13,500
stERZNES - 'It's a whole new world'

Welcome to my newest NES. Notihng realy to say cause the rules say it all, I like the picsI chose for each :D


Leadership:

order_king.jpg


Every king had advisors, every prime minister had ministers, every president had advisors... This is mostly for Story purpose but if you won't check up on them they might change by themselves and could rebelle! If they aren't very loyal, you will see ^ being added. Ones it reach 5 ^ it means they are planning somthing...


Government:

roman_forum.jpg


The Type of goverment is chosen by you, changing it will require stories, reason, and even than it could cause a disaster in your country! The communist in Russia had to come in a hgue rebellion, the "democratic" french fought all of europe to survive... It's hard to change goverment...
You choose what Freedoms your people, and miniorities get. You can also see what autonomies you got in your country (Usualy has a border on the map) The Influence, People and Minorities attitude to what you choose is chosen by the mod. It is bad when your minorities are Patriotic for their nationality... they will want their own nation...
The freedoms ofcourse control other aspects, like economy and culture.


Economy:

gold%20coins.gif


You see your Income, Outcome and trade, trade routes (added to regular trade) and colonial economy. In the end you can only use your Total... You can use all the rest of the knowledge in order to know how to grow your eocnomy. Somthimes colonies could be bad for your country, somthimes trade could be bad...


Culture:

BLUEMASK.GIF


In culture you see the rulling Nationality, the ruling religion, and your culture in a number wich you can grow. From all this togehter I say how much influence does your culture has on miniorities, on neighborse and the rest of the world... In Miniorities you see your Minorities in the same way as your own nationality, with the exact things, including the culture grow. If your miniorities influence more than you it can be bad... But if you don't take care for their own religion and culture and grow it it will be bad to... Try somthing in the middle...


Science:

pc_emc2.jpg


In this area you can grow your Education in order to make your people smarter. The more education you got and the highest the age the better your science Inlfuence will be. More influence means sciticts will flock to your country and the faster you go in techs and ages. Speicel techs are things not invented inr eality at the time (like machine guns in the Bronze age... I don't think any of you will do it anyway).
NOTE: There are no speicel ages! This is not the real world so I won't name ages like real world. You invent weopnse and other stuff and give them to the army, but it doesn't count for new ages... You go up in technology but no in ages. This world ages will be writen in the timline.


Military:

phalanx.jpg


The Milatery is cut into Army and navy (later air-force and more ;)). Each branch of for example, Army is cut to Foot soldeirs (like sowrdmen, archers etc...) Mounted (Like horsmen, Knights and later it will be Mechanized and tanks will be here) and Artilery (Like Balistas and catapults early, and trebuchets and Onegars later etc...). In the navy it's cut to Light ships like galleys early and frigates later, Heavy ships include battlships, catapult trirems and later carriers to... You can put into this 2 branches anything you want... Name them if you want, and say what the ship do that I will say if it's light or heavy. (Heavy ships ususaly are highly armoured and for bombarding enemy coasts and fleets while light ships are for exploring, sea battles and subs later...) Speicel is like Ironclad and was there anything else speicel? Maybe ships only ment for exploring with no battle reasening will go to speicel to.
OOC: Should Carriers be heavy ships or Speicel?
Upgrading is diffrent... For example Archers in 300BC and in 400AD had no diffrence, so you don't need to upgrade unless you invent a new king of bow and arrow wich need speicel training... But Spearmen into Hoplites in Bronze ages were very diffrent! So even thought it's the same age, it will require an upgrade.


Start of Game:
EVERYONE start the game with 10 Total economy to spend. Game starts at Bronze age in year 0 (who said Christians will exist?) Each turn is 5 years, but it doesn't realy matter... (We start in 1000 BC, but I count it as 0) Why 5 yeasr? So you could create empires in several years rather than several hundred years for just a small grouth in land... You should invent a calander that your people will know the time...

Buying lists:
Will be listed above the map in every update. As you discover new troops, and ages... (Like you can hape Hoplites in Bronze age, but you start with spearmen... you need to invent it ;) in stories). Buying lists will change also by ages in the amount of men you can train... It start higher than regular nes's as in about 600BC Persia actualy had more than 10,000 men in EACH of their armies... So I want to try get into this... Rome had 30,000 men per army... So amounts of grouth will be quite high... But don't push it! It won't grow by 10,000's! Yet anyway...




Country Name: ?
Player: ?
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Goverment
*Type: ?
*Capital: ?
*Personal Freedom: None, Low, Medium, High
*Economic Freedom: None, Low, Medium, High
*Politic Freedom: None, Low, Medium, High
*Influence: Low, Medium, High
*People Attitude: Rebellious, Very Low, Low, Medium, High, Very High, Patriotic
Miniorities
*Personal Freedom: None, Low, Medium, High
*Economic Freedom: None, Low, Medium, High
*Political Freedom: None, Low, Medium, High ---*Autonomies: -
*Miniorities Attitude: National Patriotic, Rebellious, Very Low, Low, Medium, High, Very High, State Patriotic
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10

Culture
*Nationality: ?
*Religion: ?
*Culture: 0
*Influence: Low, Medium, High
Miniorities
*Nationalities: -
*Religions: -
*Culture: 0
*Influence: Low, Medium, High
Science
*Education: 0
*Influence: Low, Medium, High
*Speicel Technologies: -
Miliatery
Army
*Foot:
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:
 
Player counries List
***
Country Name: Mongols
Player: Contempt
Leadership
*Ruler: Biling Khan
Ministers/Advisors
*Economic: Altanchimeg
*Cultural: Dzoldzaya
*Science: Oyunbileg
*Political: Naranbaatar
Goverment
*Type: Monarchy
*Capital: Karakuram
*Personal Freedom: Medium
*Economic Freedom: Medium
*Politic Freedom: None
*Influence: Low
*People Attitude: High
Economy
*Income: 3
*Outcome: -1
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 2
Culture
*Nationality: Mongol
*Religion: Ulaan Baatar
*Culture: 8
*Influence: Medium
Science
*Education: 3
*Influence: Low
*Speicel Technologies: - None
Miliatery
Army
*Foot: 400 Slingers, 800 Javeliner, 400 Warriors
*Mounted: 750 Early Horsmen
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------
***
Country Name: Cuba
Player: SKILORD
Leadership
*Ruler: Consul Bob Marley
Ministers/Advisors
*Economic: Jose Castro
*Cultural: Don Drummond
*Science: Pedro Einstein
*Political: Edward Seaga
Goverment
*Type: Oligarchical Republic
*Capital: Havana
*Personal Freedom: High
*Economic Freedom: High
*Politic Freedom: Low
*Influence: Low
*People Attitude: Medium
Economy
*Income: 2
*Outcome: -2
*Trade (Income 2 ,Outcome -1):
*Routes:
*Colonies (Income 3 ,Outcome -2):
*Total: 2
Culture
*Nationality: Cuban
*Religion: Rastafari
*Culture: 8
*Influence: Medium
Science
*Education: 3
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 2500 Javilineers
*Mounted:
*Artilery:
Navy
*Light: 120 Canoes, 40 Galleys
*Heavy:
*Speicel:

------------------------
***
Country Name: Andean Empire
Player: North King
Leadership
*Ruler: Huayna
Ministers/Advisors
*Economic: Manco Capac
*Cultural: Atuhullpa Capac
*Science: Tupac Yupanqui
*Political: Pachutec Yupanqui
Goverment
*Type: "Republic" (Triumviate Roman-style)
*Capital: Tiahuanuco
*Personal Freedom: High
*Economic Freedom: Low
*Politic Freedom: Medium
*Influence: Low
*People Attitude:Medium
Economy
*Income: 5
*Outcome: -1
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 4
Culture
*Nationality: Tiahuanucan
*Religion: Andean Sun Worship
*Culture: 4
*Influence: Low
Science
*Education: 2
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 1500 Slingers, 3500 Javelineers, 1500 Wariars
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------
***
Country Name: Sumer
Player: WarlordMatt
Leadership
*Ruler: King Szabaa Ubulzu
Ministers/Advisors
*Economic: Mugina Zig
*Cultural: Laabde Mudub
*Science: Hun Madaag
*Political: Lugisz Lugaba
Goverment
*Type: Monarchy
*Capital: Ur
*Personal Freedom: Medium
*Economic Freedom: Medium
*Politic Freedom: Low
*Influence: Low
*People Attitude: Medium
Economy
*Income: 1
*Outcome: -1
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 0
Culture
*Nationality: Sumerian
*Religion: Sumerian Polytheism
*Culture: 6
*Influence: Medium
Science
*Education: 3
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 1300 Wariars, 900 Javelineers, 600 Slingers, 500 Early Spearmen
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------
***
Country Name: Vikings
Player: Raistlin291
Leadership-
*Ruler-Erickson I
Ministers/Advisors
*Economic:None
*Cultural:None
*Science:Turevin
*Political:Turevin
Government
*Type:Monarchy with ruling council
*Capital: Denmark
*Personal Freedom:Low
*Economic Freedom:Low
*Political Freedom:Low
*Influence: Low
*People Attitude:Medium
Economy
*Income: 1
*Outcome: -1
*Trade: (Incom 1, Outcome -1)
*Routes:
*Colonies: (Income 2, Outcome 0)
*Total: 2
Culture
*Nationality: Vikings
*Religion: Animism
*Culture: 2
*Influence:Low
Science
*Education: 4
*Influence:Medium
*Special Technologies: -
Military
Army
*Foot: 1300 Wariars, 1500 Javelineers
*Mounted:
*Artillery:
Navy
*Light: 10 Galleys
*Heavy:
*Special:

------------------------
***
Country Name: Vinland
Player: IceEye
Leadership
*Ruler: King Edgard Nordenski?ld
Ministers/Advisors
*Economic: Harald R?dsk?gg
*Cultural: Ragnar Vittfarne
*Science: Karl Gudmunsson
*Political: Sten Brukare
Goverment
*Type: Monarchy with council
*Capital: Westk?ping
*Personal Freedom: High
*Economic Freedom: High
*Politic Freedom: Medium
*Influence: Low
*People Attitude: Medium
Economy
*Income: 3
*Outcome: -1
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 1 ,Outcome -1):
*Total: 2
Culture
*Nationality: Vinlandian
*Religion: Asatro
*Culture: 0
*Influence: Low
Science
*Education: 0
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 2000 Wariars, 1000 Javelineers
*Mounted:
*Artilery:
Navy
*Light: 30 Galleys, 120 Canoes
*Heavy:
*Speicel:

------------------------
***
Country Name: Germania
Player: Stalin006
Leadership
*Ruler: King Iosef Weisskreus
Ministers/Advisors
*Economic: Wilhelm Goldberg
*Cultural: Joseph Berliner
*Science: Heinrich Velpal
*Political: Albert Gift
Government:
*Type: Totalitarian Monarchy
*Capital: Berlin
*Personal Freedom: Medium
*Economic Freedom: High
*Politic Freedom: Low
*Influence: Low
*People Attitude: Medium
Economy
*Income: 3
*Outcome: -1
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 2
Culture
*Nationality: German
*Religion: Classical Greco-Roman
*Culture: 8
*Influence: Low
Science
*Education: 3
*Influence: Low
*Special Technologies: -
Military
Army
*Foot: 2200 Wariars, 1500 Javelineers
*Mounted:
*Artillery:
Navy
*Light:
*Heavy:
*Special:

------------------------
***
Country Name: Qin
Player: alex994
Leadership
*Ruler: Yang Chi Ming
Ministers/Advisors
*Economic: Xinhua
*Cultural: Hangzhi
*Science: Feizi
*Political: Kongri
Government:
*Type: Monarchy
*Capital: Chengdu
*Personal Freedom: Medium
*Economic Freedom: Medium
*Politic Freedom: Medium
*Influence: Low
*People Attitude: Medium
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10
Culture
*Nationality: Han Chinese
*Religion: Chinese Polytheism
*Culture: 2
*Influence: Low
Science
*Education: 3
*Influence: Low
*Special Technologies: -
Military
Army
*Foot: 1000 Wariars, 500 Javelineers
*Mounted:
*Artillery:
Navy
*Light:
*Heavy:
*Special:

------------------------
***
Country Name: Russia
Player: nonconformist
Leadership
Ruler: Mikhail Gorbachev
Ministers/Advisors
Economic: Friedrich Engels
Cultural: Boris Yeltsin
Science: Ivan Ivanov
Political: Karl Marx
Goverment
Type: Ancient Democracy with "equality"
Capital: Moscow.
Personal Freedom: Medium
*Economic Freedom: Low
*Politic Freedom: Medium
Influence: Low
People Attitude: Medium
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10
Culture
*Nationality: Russian
*Religion: Secular
*Culture: 2
Influence: Low
Science
*Education: 4
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 1000 Wariars, 1000 Javelineers, 500 Slingers
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:
 
None Player Countries (NPC)
You can play any NPC you wish! Unless it says Pernament NPC.


***
Country Name: Akkad
Player: NPC
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Government
*Type: Despotism
*Capital: Lagash
*Personal Freedom: Low
*Economic Freedom: High
*Politic Freedom: None
*Influence: Low
*People Attitude: Medium
Economy
*Income: 3
*Outcome: -2
*Trade (Income 2 ,Outcome -1):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 2
Culture
*Nationality: Akkadian
*Religion: Sumerian Polytheism
*Culture: 2
*Influence: Low
Science
*Education: 1
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 1000 Javelines, 100 Wariars
*Mounted: 700 Early Chariots
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------

Country Name: Babylon
Player: NPC
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Government
*Type: Oligarchy
*Capital: Babylon
*Personal Freedom: Medium
*Economic Freedom: Medium
*Politic Freedom: Low
*Influence: Low
*People Attitude: Medium
Economy
*Income: 2
*Outcome: -2
*Trade (Income 2 ,Outcome -1):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 1
Culture
*Nationality: Mesopotamian
*Religion: Sumerian Polythism
*Culture: 4
*Influence: Low
Science
*Education: 3
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 1000 Early Spearmen, 1000 Slingers
*Mounted: 200 Early Chariots
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------

Country Name: Assyria
Player: NPC
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Goverment
*Type: Miliatery Despotism
*Capital: Ninveh
*Personal Freedom: None
*Economic Freedom: None
*Politic Freedom: None
*Influence: Low
*People Attitude: Low
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10
Culture
*Nationality: Mesopotamian
*Religion: Sumerian Polythism
*Culture: 2
*Influence: Low
Science
*Education: 2
*Influence: Low
*Speicel Technologies: -
Miliatery
Army
*Foot: 1500 Wariars
*Mounted: 800 Early Chariots
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------

Country Name: Median
Player: NPC
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Goverment
*Type: Monarchy
*Capital: Medes
*Personal Freedom: Low
*Economic Freedom: Medium
*Politic Freedom: Low
*Influence: Low
*People Attitude: Medium
Economy
*Income: 3
*Outcome: -1
*Trade (Income 1 ,Outcome -1):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 2
Culture
*Nationality: Persian
*Religion: Persian Ancient Gods
*Culture: 4
*Influence: Low, Medium, High
Science
*Education: 2
*Influence: Low, Medium, High
*Speicel Technologies: -
Miliatery
Army
*Foot:
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------

Country Name: ?
Player: ?
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Goverment
*Type: ?
*Capital: ?
*Personal Freedom: None, Low, Medium, High
*Economic Freedom: None, Low, Medium, High
*Politic Freedom: None, Low, Medium, High
*Influence: Low, Medium, High
*People Attitude: Rebellious, Very Low, Low, Medium, High, Very High, Patriotic
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10
Culture
*Nationality: ?
*Religion: ?
*Culture: 0
*Influence: Low, Medium, High
Science
*Education: 0
*Influence: Low, Medium, High
*Speicel Technologies: -
Miliatery
Army
*Foot:
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------

Country Name: ?
Player: ?
Leadership
*Ruler: ?
Ministers/Advisors
*Economic: ?
*Cultural: ?
*Science: ?
*Political: ?
Goverment
*Type: ?
*Capital: ?
*Personal Freedom: None, Low, Medium, High
*Economic Freedom: None, Low, Medium, High
*Politic Freedom: None, Low, Medium, High
*Influence: Low, Medium, High
*People Attitude: Rebellious, Very Low, Low, Medium, High, Very High, Patriotic
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10
Culture
*Nationality: ?
*Religion: ?
*Culture: 0
*Influence: Low, Medium, High
Science
*Education: 0
*Influence: Low, Medium, High
*Speicel Technologies: -
Miliatery
Army
*Foot:
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

------------------------
 
and another save!!!!!!!!
next would be map and first buying list.
 
First buying list:
For 1 Economy

500 Wariars (foot) - Uses Stone Axes. Unorganized. Count on purly brute force rather than skill and planning. No armour and no shield.
500 Javeliner (foot) - Use short Spears made of wood that it throws it enemy. Low organization, ok in both hand to hand and skirmishes. No armour and a small circle wooden shield.
500 Slingers (foot) - Use a sling that shoot small stone at enemies. Unorganized and will run away if put into hand to hand battle. No armour and no shield.
60 Canoe (light) - Small ships with only 2 men on it. 1 move the canoe while the other shoot arrows. Better for exploring around rivers and coasts.
10 galleys (light) - Small Ships (bigger than canoe) with 36 men on them. 20 move the ship,15 shoot arows and 1 captain. Better for a bit longer trips but a bit slower than Canoe.
1 unit upgrade (none for now)
2 Culture grouth (both for yours and miniorities)
1 Education grouth

(need to invent more to expand list).
 
You may now post.

Updates will be every day or every 2 days. Depends on my free time.
First update will come tommorow I think. I want this to be fast paced at the beginning...

Stories are a must... Even if it's for only describing your leadership (which you MUST write their names ;), otherwise I'll do so............. :evil: )

And more shall be added as time goes.
 
Country Name: Mongols (Can't get enough of these guys ;) )
Player: Contempt
Leadership
*Ruler: Biling Khan
Ministers/Advisors
*Economic: Altanchimeg
*Cultural: Dzoldzaya
*Science: Oyunbileg
*Political: Naranbaatar
Goverment
*Type: Monarchy (Or Despotism)
*Personal Freedom: Medium
*Economic Freedom: Medium
*Politic Freedom: None
*Influence: Low
*People Attitude: Medium

Miniorities
*Personal Freedom: Low
*Economic Freedom: Low
*Political Freedom: Low
*Miniorities Attitude: Low
Economy
*Income: 10
*Outcome: -0
*Trade (Income 0 ,Outcome -0):
*Routes:
*Colonies (Income 0 ,Outcome -0):
*Total: 10

Culture
*Nationality: Mongolia
*Religion: Ulaan Baatar
*Culture: 0
*Influence: Low, Medium, High
Miniorities
*Nationalities: -
*Religions: -
*Culture: 0
*Influence: Low
Science
*Education: 0
*Influence: Low
*Speicel Technologies: - None

Miliatery
Army
*Foot:
*Mounted:
*Artilery:
Navy
*Light:
*Heavy:
*Speicel:

So then I just spend my economy? Is this the right template?
 
OOC: looks great, but the stats are kinda complicated and stuff.
 
Read the stats... I can take out the Leadership thingy... But the whole idea is the long stats that you could do a lot... atleast 1 player joined...

Contemp it's great, you just spend your eocnomy.
Also if anything I need to change, don't worry, i'll change...
 
Other than that, the lenght of the stats will scare away the people who don't have time or carness for the NES... Most of the stats are for story telling proposes... (All Leadership and Goverment, wich are most of the stats) so in this NES some story telling is a must because of the stats... If you can't handle the stats, don't join...
 
first update tommorow.

Contemp I wouldn't mind updating even if your the only player... but be sure if you want to play... (don't worry about other countries, i'll make many)
 
It's North King's edition to JJ's map.
The rules are not complex, just give a lot more room for gaming...
 
Contemp? You atleast still in?

btw where are the people who said they will join no matter how long the stats? (I won't say names ofcourse)
 
Yeah sure. Just a lack of time right now.

Orders
*6 economies into military (2 into each: Slingers, Javeliner, Warriors)
*4 economies into culture
 
As long as you keep your leaders updated I wouldn't mind just little stories :)
NM, i'll wait for SKILORD to join first :)

You need to say what kind of troops you grow with each economy...
 
OCC: Edited my orders.

The World was changing. The Khan knew this. Biling had seen it in his mind ever since he defeated his father in Ritual Battle for the title of Chieften. He had seen it ever since he began to fight other tribes for territory. He had seen it when he was named Khan, king of all Tribes. He saw it in the very stars themselves. Biling looked up into the quickly fading sky as it became dark, and the stars themselves began to show themselves. The world was changing, and he would be there to meet it.

******​

The air was heavy with fog in the early morning of the steepe. Biling stood quietly, watching silently as a group of men slowly made their way down the path. Turning to a group of his men behind him, Biling motioned for them to prepare them selves for battle. The small group was half slingers, half warriors. Taking up his club, Biling counted to three, them motioned to the slingers to begin their barrage. The slingers fired one after another of small stones, their accuracy appalling in the fog, but the shear number of stones felled many of the convoy.

After awhile the Slingers stopped, and the enemy Warriors slowly revealed thems selves from behind the rocks they hid behind. Biling took his club, then charged the disorganized enemy. One after another they fell, until they where all dead. Another tribe absorbed into Bilings tribe, the Mongols.

******​

From each tribe, Biling added an itelliegant advisor to his council.

Altanchimeg: An able old man who knew how much each barter was worth, and an effiecent haggler

Dzoldzaya: A priest of the Mongol Religion. Biling and Dzoldzaya come from the same tribe, and are friends.

Oyunbileg: A man who thinks only of what tommorrow can bring. Always thinking up new ideas.

Naranbaatar: Sly as a fox.

Thus the Mongol Khanate was born.
 
Back
Top Bottom