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Hi all,
This is my first ever Emperor game, and my first ever attempt to keep a log, so I hope I do this right and I hope I edit out the right bits for the spoiler. Oh, and sorry it's just a dry list, but I've got too little time to embellish it at the moment.
Oh, and my first contact, which I could see from my own island was neither W or S, so I would have thought they would be ok to talk about???
4000BC: Scout: E E, Worker: E, Settler: SW
3950BC: Scout: E E, Worker: Irri BG, Founded London->Warrior, Research to Writing at 30% (40 turns).
3900BC: Scout: NE E
3850BC: Scout: NE NE
3800BC: Scout: NE N
3750BC: Scout: NW, Worker: SW
3700BC: London: War->War, Scout: NW W, War: S, Worker: Irri G
3650BC: Scout: S W, War: S
3600BC: Scout: W W, War: SE, Lux and Sci to 20%
3550BC: Scout: NW NW, War: SE
3500BC: London: War->Gran, Scout: W SW, War1: S, War2: SE, Worker: W
3450BC: Scout: SW W, War1: S, War2: E
3400BC: Scout E S, War1: S, War2: W, Worker: Irri Cow. London changed Gran->Worker and MM just because!
3350BC: London: Worker->Gran, Scout: S, War1: NE, War2: NW, Worker2: S
3300BC: Scout: S E, War1: NE, War2: Fortify, Worker2: Irri Cow, Lux->0%
3250BC: Scout: E E, War1: N
3200BC: Scout: E S, War1: NE, Worker1: Road
3150BC: Scout: SE S, War1: N
3100BC: Worker2: Road, Lux->20%
3050BC: Worker1: NE E
3000BC: Worker1: E
2950BC: Worker1: Road
2900BC: Errant Worker move and forget to change lux slider on growth...not a good turn at all!
2850BC: Lux->30%
2800BC: Worker1 and 2 E.
2750BC: Both workers road.
2710BC: London Gran->Sett.
2670BC: Blah.
2630BC: Lux->50%, Worker onto Furs.
2590BC: Blah.
2550BC: London Sett->Sett. Settler: E E E
2510BC: Founded York(War) 3E of London, Warrior1->London to guard, Lux->30%, Writing in 9.
2470BC: Blah.
2430BC: Barbs approach York from the south (next to worker on Furs). Worker stops and moves N to hills. War1 moves from London to protect, Lux back to 50%
2390BC: Blah.
2350BC: London Sett->War, Sett S S with London's last Warrior. Worker follows to make road. Worker2 finishes road near York on BG and starts mine.
2310BC: York War->War.
2270BC: London War->Sett. Founded Nottingham(War) 3S of London, Barb camp spotted 2SE from town.
2230BC: Blah.
2190BC: Move War to lure Barb.
IBT: Lure Works, Barb attacks War (3/3)
2150BC: Science->10%, Warrior attacks Barb camp and dies without Barb taking a scratch.
2110BC: London Sett->Worker, York War->Rax (assuming my guess that that means barracks is right). Writing complete->Map Making. Lux->30%, Science->10%
2070BC: Notts War->War.
2030BC: London Worker->War
1990BC: Founded Hastings N,N,NW from London. Barb camp near Notts dispersed. Lux->20%, Science->80% (Maps in 33).
1950BC: Palace landscaped. Ranked 6th largest. London War->Sett.
1910BC: Nott War->Worker
1870BC: Blah.
1830BC: Lux->40%, Sci->10%, Maps back to 33 turns. 87 in treasury.
1790BC: London Sett->War, Hastings War->War, Lux->30%.
1750BC: Nott, Worker->Rax.
1725BC: Founded Canterbury(War) 4SE from London. London War->Sett, Barb boat still circling next to Notts.
1700BC: Barb moves next to Canterbury, get 2 Wars there to defend it.
1675BC: York Rax->War. Barb appears NE of York...here they come! War kills barb next to Canterbury (3/3)
IBT: Barb horsey appears near Hastings, could be bad news, Warriors are still my best. At least it's on a hill.
1650BC: Hastings War->War.
1625BC: London Sett->War, York War->War.
1600BC: Furs FINALLY attached to all but Hastings.
1575BC: York War->War, London War->Sett. Bait set again, Warrior waits 2 away in forest across river.
IBT: Horsey 1 attacks (4/4), Horsey 2 attacks...PROMOTION (4/5).
1550BC: Blah.
IBT: One horsey spotted, another horsey ambushes scout.
1525BC: Hastings War->Wor, York pumping 2turn warriors until further notice. Warrior attacks Barb camp in S and dies.
IBT: Horsey attacks War (3/3) in S.
1500BC: Notts Rax->War.
1475BC: Barb camp defeated in S by War (3/4 after promotion). Coventry founded 4SE then 3S from London (dist 8.5, but located primarily to shutdown Barb locations). London Sett->War.
IBT: Horsey defeated by War(3/4) in NE across river and forest.1450
1450BC: America completes Colossus.
1425BC: London War->Sett, Barb Horsey (2/2) kills War in NNE.
1400BC: Warwick(Rax) settled 5E then 1NE from London (dist 8.5) on hill. Hastings Wor->War. Sci at 10%, Lux at 30%.
1375BC: Barb camp in hills in NNE dispersed by War (2/4). Barb horsey in NE killes by War (2/4).
1350BC: Blah.
1325BC: Barb Horsey killed by War (3/4) in NNE.
1300BC: Science->50%, Mapmaking in 13 (taking forever!).
1275BC: Blah.
1250BC: Warrior (4/4) defeats Barb horsey in NE. 3 towns producing wealth (too soon for mapmaking pre-builds).
1225BC: Warrior (4/4->5/5) defeats Barb horsey in NNE. Warrior (3/4) defeats Barb horsey in NE. Warrior (3/4) disperses barb camp in NE. Science->10%, Lux->50%.
1200BC: Canterbury Rax->Gran. Warrior (3/4) defeats Barb in NE. London Wealth->Sett.
1175BC: York Wealth->Sett. Founded Newcastle(Rax) 7NE then E from London (Dist: 8.5). Notts Wealth->FP pre-build.
IBT: Barb killed by War (3/4->3/4) in NNE, believed to be last barb on isle at the moment.
1150BC: Hastings War->Wor.
1125BC: Blah.
1100BC: Blah (redarkening some territory to make more barbs).
1075BC: London Sett->Rax pre-build.
1050BC: York Sett->Gran pre-build.
1025BC: Blah.
1000BC: Founded Oxford(Rax) 5NE of London (Dist: 5). Settler in N making town next turn. Mapmaking next turn. Half a dozen barb boats waiting to sink mine though.
QSC Stats (hope this is enough!)
Date 1000BC
Time: 2:54:34 (due to lots of typing on the laptop during play).
Score: 289
Gold 400
Cities 8 with 24 citizens.
Units 31 (6 workers, 1 settler, 24 warriors)
Techs Pottery, Alphabet, Writing (Map-making next turn).
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IBT: Another civ completes Pyramids.
975BC: Map-making->Code of Laws. London Rax->Sett. Notts FP->Lighthouse. Coventry Gran->Galley. Warwick Rax->Galley. Liverpool(Galley) founded 5N then NE of London (Dist: 8.5).
IBT: Another civ completes Oracle, and we're the Wealthiest nation.
950BC: Sliders at 50% each, Code of Laws in 14.
875BC: London Sett->Galley.
850BC: Barb in NE defeated by War(3/4).
825BC: Warwick Gall->Gall. <particular coloured> borders seen on next Island.
800BC: Still going around Island, if Barbs don't get me should have contact next turn.
775BC: York Gran->FP pre-build. It's <another Civ>. They have BW, Mason, Wheel, WC and CB that we need. We can only offer writing. Blue border seen on island W of London.
750BC: Blues are Germany. They have BW, Mason, Wheel, WC and CB too. They also need writing. Bought The Wheel for 97 gold, and Warrior Code for 68 gold. They'll be the architects of their own demise...Germany seem best as first target.
730BC: York, Coventry and Warwick changed to Archers. Horses right next to London about to be hooked up. Horseback riding bought off Germans for 102 gold.
710BC: Dover founded on German island, 2W then 6NW of London (Dist: 9, bugger, could have made it an 8 or 8.5).
690BC: Writing traded to Germany for CB, BW and 29 gold. Contact with <other civ> traded to Germany for Myst, Mason and 20 gold. Iron Working traded from the <other civ> for Mysticism and 58 gold.
670BC: Both sliders at 40%. Forces being moved to German island, not sure if enough though.
650BC: Code of Laws researched->Philosophy. <Coloured> border spotted past <other civ>.
630BC: Contacted <another civ>. Traded contacts for contacts and 3 gold. Traded Contacts for World Map and 40 gold. Traded Code of Laws for Territory Map and 102 gold. Sliders 60/40 to Science.
610BC: Build-up for Germany continues.
590BC: Warrior killed by Barb.
570BC: Warrior kills Barb horsey.
IBT: Barb boat sinks my Galley far from home.
530BC: Sliders to Sci-10%, Lux 50%.
510BC: Philosophy researched. Republic next at Sci-60%, Lux-40%.
470BC: Troops moved into Germany, not sure how wise that was re-rep hits, but oh well. Brighton(Temple) founded on German isle.
450BC: Took Leipzig with minimum trouble. Konigsberg is a different story and now has an elite spearman on the hill.
430BC: Completed GL(ighthouse) and entered Golden Age. Using it to build a few temples as I'm lagging in culture.
390BC: Regrouped, several German archers killed.
370BC: Konigsberg defeated with minimal losses. Size 1 unfortunately so razed.
350BC: Another civ contacted. Received Polytheism and contact for contacts and 40 gold. Received Literature, Territory Map and 48 gold for contacts.
330BC: Coastal exploration continues.
310BC: Norwich founded next to old Konigsberg.
230BC: Captured Berlin. German threat basically abolished.
210BC: Republic researched->Construction. Made peace with Germany and decended into revolution, 5 turns anarchy (doh!). Also got Heidelberg and Nuremberg in the peace deal, but I meant Munich rather than Nuremberg, oops! Traded Republic to a civ for Maths, 3 Workers and 21 gold.
170BC: Another nearby civ lands settler on my island, guess they're next!
110BC: We become a Republic. Lots of management, sliders at 20-Sci, 30-Lux.
50BC: Golden Age ends. Wasted 5 turns of it being in Anarchy. Silly me!
30BC: Leeds founded on German isle.
30AD: Science to 10%.
70AD: Reading founded in NE of starting island.
90AD: Traded Republic and 21 gold to nearby civ for a tech. Trying to goad nearby civ into a war, unit costs are prohibitive, no dice. Science to 30%, losing money.
130AD: We discover Currency and enter the Middle ages, Monotheism at 10% and lux down to 20%, MM happiness throughout empire.
Hope that was ok, sorry it's so dry. I know I'm slow as that's quite late to get out of Ancient times, but I'm learning!
Butz. groucho