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#1 |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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PiC: The Pediaicons Checker
This is a small program for W2k/XP (and now Win95/98/Me) that is designed to check the existence of all of the graphical objects in any scenario.biq/bix or pediaicons.txt file that you specify. It should check the following things:
* existence of all plain graphics files named in pediaicons.txt; * existence of unit directories; * existence and proper naming of unit .ini files; * existence of all graphics and sound files named inside the unit .ini files. * existence of labels referred to in the .biq file * unit upgrade paths There is a readme file in the archive file that gives brief instructions. This is version 0.1. That means it has been improved from version 0.0 to the point where it may no longer work at all. Please help me identify bugs and improve the code. Good luck! Pediaicons Checker v. 0.1
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility Last edited by IbnSina; Nov 18, 2004 at 06:52 PM. |
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#2 |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,461
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Sounds great -- but the link's not working ....
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"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#3 |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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Sorry - the entire process seems to have rendered me twitterpated. I meant to put this in the utility programs forum as well, but evidently became completely confused about my whereabouts. Not a good sign. In any case, I think the link should work now.
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility |
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#4 |
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Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
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This sounds *GREAT*
Can we get a moderator to move this to the Utilities forum?
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1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
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#5 |
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Sheep farmer
Join Date: Jan 2004
Location: On the field...
Posts: 1,049
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Finally!! This shall be useful, and I hope you come with other versions.
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#6 |
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Grumpy Old Man
Join Date: Mar 2004
Location: Space
Posts: 5,730
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heh.. you said. .twitterspattered....
Oh, this utill looks really usefull. Can't wait to get home to try it.
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Here is what I think. |
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#7 |
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Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
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I asked for something like this recently, so hurrah!
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#8 |
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gentil petit nuton
Join Date: Aug 2003
Location: Djiblou
Posts: 1,288
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I'm gonna try it immediatly
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Back to Civ business... |
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#9 |
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In love with Rei Ayanami
Join Date: Nov 2001
Location: Fontainebleau FRANCE
Posts: 7,385
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Could be extremely handy !
Now what would be really great is if it could show a preview of the icons at the same time... Hint ! Hint ! |
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#10 |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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@Mr. Do: Yes, it was your thread that provided the idea for this. It's all your fault
![]() @LouLong: As an avid thief of ideas as well as signatures, I say: hmmm... It's not completely clear to me what would happen here, but perhaps the program should check for large and small icons? If found, the small one could be displayed next to the list of any problems for the .ini file? Or are you thinking that all units should be listed, even if there is not a problem? Hmmm... why not? We could always close that section if we got tired of looking at it...
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility |
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#11 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Moderator Action: Thread moved.
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#12 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,515
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You got it finished! Excellent!
![]() Any plans to extend it to buildings, races etc? |
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#13 |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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Well, buildings and races were what I meant by "plain graphics files". They seem pretty easy to track down, with simple paths given directly in the pediaicons file. By contrast, the units were trickier, and I'm not certain that I have them right yet. They seem to be scattered about the entire Civ distribution, sometimes in several default directories, none of which has a direct path in pediaicons. Still, I think it already checks buildings and races and happy/angry leaderhead faces and such.
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility |
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#14 |
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Be Original
Join Date: Mar 2004
Location: Eastern Canada
Posts: 1,093
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any chance it will support win98?
EDIT: it workson win98 perfectly too
Last edited by Dease; Oct 21, 2004 at 03:49 PM. |
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#15 |
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Chieftain
Join Date: Apr 2004
Location: IN
Posts: 1
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Awesome! This is very useful. It won't wear out will it? Because it will get alot of use here!
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#16 | |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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Quote:
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility |
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#17 |
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Caliph
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It's a little but awesome program! Saves lots of time and frustration.
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Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
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#18 |
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{кοтоя дѕѕαѕѕїй}²
Join Date: Sep 2004
Location: sydney,down under
Posts: 458
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mad
this will help heaps |
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#19 | |
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Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
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Quote:
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#20 |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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Well, the first thing that happened to me when I used this program after posting was that my game crashed because I had put the wrong PRTO... in the .biq file. PiC didn't do enough... Thus, I had to update the program. It now looks in the scenario .biq or .bix file and tracks the actual unit labels to the pediaicons file. It also seemed useful to me to track unit upgrade paths. Since I belong to the "bucket o' units" class of modders, I always have trouble remembering and tracking where each unit fits into its respective chain. This might help with that.
I was going to wait to post this until the program seemed a little less dodgy to me, but last night I found that it helped enormously in some changes I made, so I thought I had better share it now. You can see where it is going - eventually it may show various details about units along with their snapshots. At that point, it will be time for Civ IV to render this obsolete. As always, please help me find bugs and other problems. Thank you. Changelog to v. 0.1 ------------------- * Added double-click functionality for Win95/98/Me * Removed one bug that sometimes resulted in duplicate searches of one art directory * Added ability to look inside scenario files * Added ability to display upgrade paths The program now uses the savexpnd.exe utility (I think this is due to Gramphos - thanks!), and thus must be installed in a specific place. I included a little install script (we don't need no stinkin' installshield), but there are instructions about where things must go, in case all else fails. Enjoy!
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility Last edited by IbnSina; Nov 18, 2004 at 11:26 PM. |
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