| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
|
NoAIPatrol=0 ?
Like everyone who restored the Barbarian "brain" to the ptw level can confirm, adding this line to the conquest.ini will make the game a bit harder.
But, after seeing how it clearly was supposed to be, playing with braindead Yokels and defiant AIs parking an Archer on a Mountain for 4000 years, feels like a major exploit. The problem is: AFAIK, there's now way to check for this setting in the save. So, my question is: What is the 'official' position of the GotM staff on the issue? Should restored Barbarian Activity at least be encouraged? (More info on the Fix >>here<<, thanks again watorrey and JustusII )
__________________
Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ |
|
|
|
|
|
#2 |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,515
|
Well, of course I would like it if everybody would do this so that the barbs would work.
However, unfortunately, short of distributing a new .ini file (which would like cause more problems than it solves with all players losing there other custom settings), there is no real way to ensure that everyone is on a level playing field. I would certainly encourage people to play with this setting turned on, if only to actually make their own games more interesting. As far as I can tell, it will have to be on an honor system, though. |
|
|
|
|
|
#3 |
|
Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
|
Thanks ainwood, that's what I hoped to hear.
Nothing more could be done about it, too bad. Edit: 110 more views, and nobody has an opinion on this topic?
__________________
Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ Last edited by Doc Tsiolkovski; Oct 31, 2004 at 08:12 AM. |
|
|
|
|
|
#4 |
|
SGOTM
Join Date: Mar 2002
Location: Boston, USA, ex-pat
Posts: 1,858
|
I haven't tried this, but if it works like suggested then this should be the recommended setting for COTM. Maybe a sticky of the thread, and put a further message in the game introduction.
This way most people will change it. There doesn't appear to be a way to force this setting. Maybe if people started to put this at the top of their spoiler posts. smackster |
|
|
|
|
|
#5 |
|
Couch-potato (fortified)
Join Date: Jan 2002
Location: Australia
Posts: 4,091
|
I and INI-files = not compatible.
When other things are on the schedule are fixed that I have whinged about, so much that people almost start to hate me, then I consider this change. Generally, I do like it. But someone has to make it foolproof for me to even try it. I can screw up the easiest things.
__________________
Fuzzy-Wuzzy |
|
|
|
|
|
#6 | |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,515
|
Quote:
Give me an hour or two, and I'll post a utility to add this line automatically.
|
|
|
|
|
|
|
#7 | |
|
Emperor
Join Date: May 2003
Location: Denmark
Posts: 1,131
|
Quote:
I've done that and will test it in COTM6. ..... ...we have sedentary barbs, doesn't that mean : no barbs?
__________________
zamint3 1.21 -- 1.22 - Predator
|
|
|
|
|
|
|
#8 |
|
Deity
![]() Join Date: Feb 2003
Location: Singapore
Posts: 4,532
|
Thanks for posting this. I never knew about this fix. I guess I should visit other areas of the site more often. It should certainly make the games more interesting although have only a limited affect on the new COTM game with minimal barbs. I shall try it this evening!
|
|
|
|
|
|
#9 | |
|
Couch-potato (fortified)
Join Date: Jan 2002
Location: Australia
Posts: 4,091
|
Quote:
That's it, we better start a poll then. I want to play fair and will add that silly line to my INI. Like that makes a difference, comparing to the main faults. Thanks Doc!
__________________
Fuzzy-Wuzzy Last edited by gozpel; Nov 01, 2004 at 12:41 AM. |
|
|
|
|
|
|
#10 |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,515
|
@Gozpel: here ya go
|
|
|
|
|
|
#11 |
|
Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
|
@Gozpel:
If you mean the Palace Jump etc issues, I fully agree with you anyway. @ainwood: Does your tool also allow for changing to NoAIPatrol=1, when this is required (SGs, late game!)? @all: Sedentary Barbs still mean Barbs from Huts (for the non-EXP Civs). IMHO, those early Yokels are even more important to restore than those at era advance, since you don't have Pikes at that time...
__________________
Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ |
|
|
|
|
|
#12 |
|
Prince
Join Date: Jun 2004
Location: Norrtälje, Sweden
Posts: 500
|
I have now added the line NoAIPatrol=0 to my conquests.ini. I hope everyone will do it!
![]() -- Roland |
|
|
|
|
|
#13 |
|
ChiefTank
Join Date: Apr 2004
Location: Mechanicsburg, PA
Posts: 3,243
|
Well I stuck it in for an SG I just started (at Doc's suggestion, may I add...). Of course, I wish I hadn't, because the Barbs have been a pain in the butt so far, but it's good (I think) to see them back.
Neil.
__________________
"I have Nukes. You do not. Go figure." SGs: Too busy! See here. Versions: - - - - - - |
|
|
|
|
|
#14 | |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,515
|
Quote:
DIdn't think of that - its currently a one-way trip.
|
|
|
|
|
|
|
#15 | |
|
Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,814
|
Quote:
. This sounds like something we ought to recommend for GOTM even if it can't be checked. I've just added the line to my conquests.ini.
|
|
|
|
|
|
|
#16 |
|
Deity
![]() Join Date: Feb 2003
Location: Singapore
Posts: 4,532
|
I've just tried it and it makes the early game much more interesting. IMHO it should be a GOTM requirement. I know it cannot be checked but the whole comp is based on an honour system anyway as those that are intent on cheating will find a way. The rest of us just play to enjoy the game and I prefer a game with challenges.
|
|
|
|
|
|
#17 | |
|
Prince
Join Date: Jan 2003
Location: Belgium
Posts: 370
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Prince
Join Date: Sep 2003
Location: Australia
Posts: 597
|
Doc do you really need an affirmation from everyone reading this thread that it is a good idea? If you want a lot of traffic in this thread you need someone to make it more controversial by coming up with a reason NOT to do this! But it won't be me.
I'll add the line prior to downloading COTM06.
__________________
HOF: Quartermaster. Huge Deity Milk run started. My stories The Chronicles of Khan , Vikings III (Deity) , Viking Revenge (Deity) , Netherland's Battle for World Supremacy(Demi God) , The Rise and Rise of Portugal(Emperor) |
|
|
|
|
|
#19 | |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,515
|
Quote:
You've made it controversial by posting that! ![]() It is a topic worthy of discussion, because it is something that requires a change to the default settings, the users to do it themselves, and has to work on the honour system. |
|
|
|
|
|
|
#20 | ||
|
Stranger
Join Date: Jan 2004
Location: Russia-USA-Ireland
Posts: 739
|
Quote:
However, what might be another reason (other than what Ainwood mentioned) against it? ![]() I was thinking maybe there is a different kind of challenge. In conquest, barbs are seating at the same spot for a very long time if not disturbed and they grow to very large numbers. When they are at such large numbers, it is hard to eliminate them rapidly. To illustrate my point here is a quote from SirPleb’s last spoiler on COTM4 (I do not think that such a situation is possible in the classic civilization): Quote:
|
||
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| NoAIPatrol=0 and armies? | Obormot | Civ3 - Strategy & Tips | 14 | Jun 20, 2005 11:15 AM |