Link to my
AA post
Link to my
MA post
I enter the Industrial Age in 760AD in the midst of my Golden Age and having just traded Theory of Gravity around the horn. Spain gave me 430 gold and 26 gold per turn for that tech. However, Spain also gave me a DOW on the very next turn, and they capture Hannover from me. I quickly sign up China and France to MA against Spain, and I recapture my city. I still have a relatively small military and I never purse Spain. Eventually I make peace with them. This is the military highlight of the Industrial Age for me. The rest of the game is research, trading and building Wonder in an all out effort to push the tech pace.
Here is my timeline.
770AD SPN declares war on me & capture Hannover / I recapture Hannover / sign up CHN & FRA in MAs against SPN
820AD learn STEAM set to ELEC / Trade Steam around the horn
RUS gives FREE ARTISTRY, Wmap & 157gpt
AMR gives Ivory, Silks, Wmap, 80 gold & 18gpt
FRA gives Dyes, Wmap & 38gpt
IND gives Wmap, 190 gold & 22gpt
830AD build Newton's (in Hasting same city as Copernicus)
870AD learn ELEC set to MED / trade ELEC around the horn
AMR gives NATION, MT, Wmap, 50gold & 40gpt
RUS gives Wmap & 111gpt
900 our GA ends
920AD learn MED set to SCI METHOD
960AD made peace with SPN after both alliance finally ended
970AD learn SCI METHOD set to INDUS / complete Shakespeare Theater in London / Trade MEDICINE to India for INDUS & 84gpt / to AMR for 69gpt & 240gold / set research to CORP
1000AD learned CORP set to Steel
1020AD sell CORP to AMR for Ivory, Silks, Wmap, 130 gold & 88gpt
sell INDUS to FRA for Dyes, Wmap, 9gold & 22gpt
sell CORP to IND for 40gold & 37gpt
sell furs to CHN for 12gpt
1060AD trade INDUS to RUS to renew incense deal / sold INDUS to SPN for COMMUN (since they were the only ones w/o it)
1070AD learn STEEL set to RPARTS
1080AD trade STEEL to AMR for RPARTS & 20 gpt / set sci to REFIN
1110AD trade gems to IND for 23gpt / trade CORP to SPN for 10gpt
1120AD trade gems to SPN for Wmap, 50gold & 3gpt
1160AD learned REFIN
1170AD built TOE - learn AT & ELECTRONICS - set to COMBUS / switch the Univ Suff. build to Hoover Dam due next turn (not worried about the WW effect)
1180AD build Hoover Dam
Ive been out researching everyone so in an effort to get some help I bring AMR & SPN up to tech parity
AMR gives Wmap, 140gold & 173gpt for Sci Method
SPN gives 40gold & 33gpt
my silk, ivory & dye deals expire in 4 turns so I wait to gift the other civs techs so I can renew the deals with them
1220AD the deals for 3 luxes expire - I renew
AMR gives Ivory, Silks, Wmap, 30gold & 219gpt for AT
FRA gives Dyes, Wmap, 50gold & 23gpt for REF
CHN gives 8gpt for Electricity
IND gives 8gold & 34gpt for AT
Gift everyone to parity
AMR gets ELECTRONICS
SPN gets ELCN & REF
FRA gets SCI METH, STEEL, AT, ELCN
RUS gets SCI METH, REF, STEEL, AT & ELCN
IND gets ELCN
CHN gets SCI METH, CORP, RPART, REF, STL, AT, ELCN
1230AD learned COMBUS set to FLIGHT
Gift COMBUS around the horn - actually gain 17 gpt
1250AD AMR builds US / London wastefully builds a Bank wasting 204 shields (good news thats only 4 turns worth) / renew incenses deal with RUS for my gems, oil, Wmap & 655gold
1270AD learn FLIGHT set to MASS PROD
Trade Flight around the horn
AMR gives SANT, Wmap, 30gold & 115gpt
RUS gives 30gold & 32gpt
FRA gives 30gold & 21 gpt
IND gives 14gold & 17gpt
CHN gives 20gold & 15gpt
1295AD learned MASS PROD set to MOTOR
1300AD AMR has FLIGHT & MASS PROD / trade both around the horn - gaining ESPIONAGE & getting ROP with everyone
1305AD build Wall Street
1310AD research due in 2 on flight then 6 for radio then 8-9 for fission - slowed Palace prebuild down to 17 turns also
1320AD learned MOTOR set to RADIO
1335AD Ivory, silks & dyes deals end - renew them & trade MOTOR around the horn
AMR gives Ivory, silks, Wmap, 140gold & 130gpt
FRA gives Dyes - I give spices
IND gives 200gold & 101gpt
SPN gives 40gold & 83gpt
CHN gives 40gold & 32gpt
RUS has no money (my incense deal ends in 3 - I'll see if I can renew in 3 for MOTOR)
1350AD I enter the Modern Era after learning RADIO set to FISSION in 8 turns
1355AD AMR learned Radio and traded it to IND, CHN & FRA / I trade it to SPN & RUS and get MPP with everyone except CHN / RUS got COMPUTERS on entry to Modern Age / I also pick up AMP WAR in this trading session
1360AD build Intelligence Agency
1370AD Incense deal with RUS expired - I renew it for oil & AMP WAR gaining Wmap, 10gpt & 50 gold
1390AD learned FISSION / switch Canterbury prebuild from palace to UN in 1 turn
1395AD build UN and win vote
I was surprised that I was out researching everyone throughout the Industrial Age. The other civs only learned a few techs and they were all dead-end techs. Even with gifting and immediately trading techs I still got no real help from them. Im wondering if I hindered the other civs too much by taking as much gpt as I did in the trades? How could I have pushed the tech pace any faster? Overall, I averaged a tech every 3.3 turns, if you include the trades (21 techs in 69 turns) for the Industrial Age. I am happy with my result as this is a personal best for a Diplomatic win.