aaglo
Furioso!
Hello,
These are sort of 'ancient' version of walls made long time ago by Kinboat. Well, the graphics are done by me, but the file naming is done by sir KB
The idea of these is to pre-place them in various scenarios - there's not much point in making them buildable (as immobile-paradrop units), since the AI hasn't got a clue how to use them. I've included only the default 'animations' (yeah, only one frame each). If there is a need for more animations, then you can try your luck, and make a request
[EDIT]: the file contains also a set of 'schematic' unit32-images. I found those quite clear to use. I don't know if you find so too
UPDATE!
Updated ancient walls
see reply #22 in this thread for more details
These are sort of 'ancient' version of walls made long time ago by Kinboat. Well, the graphics are done by me, but the file naming is done by sir KB
The idea of these is to pre-place them in various scenarios - there's not much point in making them buildable (as immobile-paradrop units), since the AI hasn't got a clue how to use them. I've included only the default 'animations' (yeah, only one frame each). If there is a need for more animations, then you can try your luck, and make a request
[EDIT]: the file contains also a set of 'schematic' unit32-images. I found those quite clear to use. I don't know if you find so too
UPDATE!
Updated ancient walls
see reply #22 in this thread for more details