now a controversy has arisen. Which direction should NESing take into the future. We will group the two into revival and reform. Revival is the return to simplistic NESes such as those of EQ or SKILORD. Reform is a continuation of the ever complicating NESes that have 50 nations with 15 stats each.
Reform may make it more realistic but it puts a strain on mods and players. Reform is also much more rewarding in the end as turns take forever and there is a sense of slow but steady progress, and makes NPC's, diplomacy, military, economy etc all more inclusive and important.
(since summer 2004)
Current Examples: NES2 II: Age of Discovery, stEspNES
Revival however will not make NESes realistic but it is much less time-consuming for mods and players. Revival isn't as rewarding as it goes by quickly and can quickly move. NPC's and diplomacy is not as important and econoym and military is in much simplier terms.
Current Examples: AoHNES, Return to Our Roots- We're BaaaaAAAAack
Mixed: Several NESes have tried to mix both.
Examples: StJNES9, SNES: Absolution 3
So which is the way we should go into the future?
Reform may make it more realistic but it puts a strain on mods and players. Reform is also much more rewarding in the end as turns take forever and there is a sense of slow but steady progress, and makes NPC's, diplomacy, military, economy etc all more inclusive and important.
(since summer 2004)
Current Examples: NES2 II: Age of Discovery, stEspNES
Revival however will not make NESes realistic but it is much less time-consuming for mods and players. Revival isn't as rewarding as it goes by quickly and can quickly move. NPC's and diplomacy is not as important and econoym and military is in much simplier terms.
Current Examples: AoHNES, Return to Our Roots- We're BaaaaAAAAack
Mixed: Several NESes have tried to mix both.
Examples: StJNES9, SNES: Absolution 3
So which is the way we should go into the future?