W.i.n.t.e.r
Frozen!
I have long felt that the idea of airports acting as key trade points is greatly overrated (I mean how much oil, tobacco or cattle do we transport via air transport in real life?)...
How would one best cut resource trade (i.e. bulkware) down to being possible via ports, without infringeing the AI and general gameplay? Suggestions...?
How would one best cut resource trade (i.e. bulkware) down to being possible via ports, without infringeing the AI and general gameplay? Suggestions...?