COTM06_Open, NoAIpatrol=0
*** Ancient Times ***
4000 BC - Scout E, SE, sees nothing of great value. Worker N to Wine, sees BG N. Settler NE, figuring that BG is better than Fish.
3950 BC - Scout SW, S. Settler founds Lisbon, unveiling a third BG, making me glad I decided to settle NE. Hints of another river are seen N. Worker starts irrigation of Wine: Food is everthing in the start. Our scientists start researching Writing at minimum rate. Lisbon starts building Curragh.
3900 BC - Scout S, W. Sees another Fish, some Sugar and lots of plains.
3850 BC - Scout continues S, sees shallow water streching far out from the beach - a bridge to another continent?
3750 BC - Worker finishes irrigation of Wine, starts road. Lisbon starts working the Wine instead of the BG: Growth is more important than production at this stage. Scout is now moving E, and sees a third river and two Gold-mountains, making this a very commerce-rich start.
3600 BC - Worker completes road, moves to the BG S of Lisbon. Continuing E, our scout sees some very nice land!
3550 BC - Lisbon grows to 2 pop. Scout heads N now. Worker mines BG.
3500 BC - Lisbon completes Curragh, which moves S down the coast, to check out the interesting sea/coast formation that the Scout saw earlier. Settler started in Lisbon. Scout spots Silks!
3350 BC - The insteresting shallow water in the SW turns out to be nothing. Curragh continues E.
3300 BC - Scout reaches Tundra, turns E again and finally finds a goody hut! Production in Lisbon switched from Settler to Granary, to give us a chance for a Settler out of the hut.
3250 BC - WE GET A SETTLER FROM THE HUT!!! Production switched back to Settler in Lisbon. Long pause follows, trying to figure out what to do with this Settler. The decition is between moving him back towards Lisbon - a 10-turn walk - or using him to claim the Silks (as well as a Cow and a Wheat) in far-away land where corruption will be very bad. In the end I decide for the latter, given that I would be very sorry if I moved him back only to have the Silks stolen by a rival civ...
3200 BC - Curragh discoveres light-blue border in the SE! Scout continues E, and finds the coast.
3150 BC - Our scout is now heading S along the E coast of the continent. I change my mind about Lisbon, and switch production to a Granary (11 turns) - I don't want the town to drop to just 1 pop after finishing the Settler.
3100 BC - We meet Spain, and give them Pottery and 9 Gold for Ceremonial Burial. Our hut-Settler founds Oporto, where they start building a Worker. Our Scout spots another hut!
3050 BC - We get a Warrior from the hut.
2710 BC - Lisbon completes Granary, starts Settler. Our hut-Warrior has reached Oporto, where he will fortify as defence from our untrustworthy neighbours. Our Curragh, going N up the E coast now, finds a hut on a 2-tile tundra island, which we immediately name Ainwood Island.
2630 BC - Oporto completes Worker, who will now chop forests for a Temple in the town.
2550 BC - Curragh spots another hut in the NE.
2510 BC - Lisbon completes Settler and starts a 2-turn Warrior (having no defence in our capitol with the Spanish running around is not good for my nerves!). The new Settler moves NE, N, N along the road, and finds three nice BG's.
2470 BC - Our Settler moves NW, trying to find a suitable tile to settle on: One that is both on a river and on the coast and not a BG. He finds one: A forest one more step NW.
2430 BC - Settler NW. Lisbon completes Warrior and starts Settler.
2390 BC - Settler founds Guimarães, where work on a Warrior is started.
2270 BC - Our Scout pops the hut in the NE, we get a Warrior.
2230 BC - Lisbon completes a Settler, which moves S. Warrior started.
2110 BC - Lagos founded on the coast S, S, SW of Lisbon.
2070 BC - Our Curragh has completed a lap of the continent. It will now go for a suicide run off the SW coast.
At 1990 BC we have 4 towns, 6 pop. 1 Settler, 3 Workers, 5 Warriors, 1 Scout, 1 Curragh. 1 Granary.
1910 BC - The Spanish are building The Colossus.
1830 BC - Emerita founded. We buy a Worker from Spain for 106 Gold.
1750 BC - Our Curragh sinks.
1725 BC - Writing finally discovered after 50 long turns, Code of Laws started (13 turns). Oporto completes Temple.
1550 BC - Spain move four Warriors toward Oporto! The town is defended by two conscript Warriors - not enough! We trade them Writing (we feel pretty secure that we research Philosophy faster than them anyway, even with 6 turns left on Code of Laws, and there are no huts left on the continent for them to pop Philosophy from) and 115 Gold for Bronze Working and The Wheel. Then we tell them to remove their troops from our land. Surprisingly, they accept. We don't feel safe, however, so we still switch production in Oporto from Settler to Spearman (due in 1 turn). Now let's see if they'll move out or not... There are two sources of Horses on the continent. One is controlled by the Spanish, outside Toledo on the S coast. The other is up for grabs, some tiles NE of Oporto.
1525 BC - The Spanish Warriors do not turn back - they move in next to Oporto! Oporto completes Spearman...
1500 BC - Spain attack, stupidly across a river. They lose a Warrior to our Spearman, which becomes a veteran.
1475 BC - Spain lose another Warrior to our Spearman. We lose some shields in Emerita, when we must switch production from Barracks to Spearman to make sure we not lose the town to a wandering Spanish Warrior suddenly popping in from the N.
1450 BC - The incredibly stupid Spainish lose a third Warrior to our Spearman!
1425 BC - Code of Laws discovered, Philosophy started (6 turns).
1375 BC - Sagres founded by the Horse NE of Oporto.
1325 BC - Spain lose a fourth Warrior to our invincible Spearman.
1275 BC - We let Spain kill a fifth Warrior to our Spearman in Oporto, and then we make peace. Philosophy discovered, The Republic taken as free tech, and a 5-turn Revolution period started.
1250 BC - Trading with the Spanish, we get Iron Working, Masonry and Warrior Code for Philosophy, Code of Laws and a little Gold. The only available Iron is right next to Madrid - Ainwood...
1225 BC - Coimbra founded between Emerita and Oporto.
1175 BC - Republic established. We are researching Mathematics (4 turns!).
1125 BC - Madrid completes The Colossus! This means we can start our Golden Age by capturing Madrid and then build ANY one of the great wonders! The Spanish are now building The Oracle in Madrid.
1100 BC - Spain are building The Mausoleum of Mausollos in Barcelona. Leiria founded N of Guimarães.
1075 BC - Mathematics discovered, Currency started (9 turns).
1050 BC - Évora founded S of Lagos. Braga founded on the E coast.
1000 BC - We give Spain The Republic, for Map Making, Horseback Riding, Mysticism and all their Gold (253). We're not going to give them Mathematics, for we want to keep them in the Ancient Times for as long as possible, seing as they have access to Iron.
QSC stats:
10 Towns, 18 Pop
2 Settlers
8 native Workers + 1 slave Worker
1 Spearman (veteran)
7 Warriors (2 conscript, 5 regular)
4 Barracks
1 Temple
1 Granary
Missing ancient age techs: Construction, Polytheism, Literature, Monarchy, Currency (due in 6 turns).
Republic Goverment
1 contact
319 Gold
Quite a lot worse than my last three GOTM's (COTM4, COTM5 and GOTM36), but I guess most of the difference is that we didn't have a Settler-factory this time. I think I have done pretty well in science this time.
EDIT: But I really should have gone for Writing at MAX instead of MIN.
950 BC - Faro founded north of Emerita.
900 BC - Rio Janeiro (why not Rio
de Janeiro?) founded in the midlands. This town is in risk of flipping, but it is also a nice buffer to the Spanish. The Horses are now hooked up.
825 BC - Currency discovered, Construction started (7 turns).
775 BC - São Paulo founded on the north coast.
750 BC - Our core cities are now building Horsemen, guess why...
690 BC - Luanda founded in the middle of the continent. Forbidden Palace started in this town. Alcácer do Sal founded in the northern forests.
670 BC - Construction discovered, Polytheism started (4 turns).
590 BC - Polytheism discovered - WE ENTER THE MIDDLE AGES.
-- Roland