Hello there this is my Napoleon Mod, it changes the way Napoleon plays slightly in a way I think is for the better.
Please download both files at the bottom of this post. Both are required if you want aligned technology screens rather than a totally messed up one
. So its your choice really.
Extract zip files to X:\Program Files\Infogrames Interactive\Civilization III\Conquests.
X represents the letter of your hard drive.
Please note that this will delete current Napoleon Files, it is therefore advised that you back up these files first, as they cannot be recovered without re-installing Civilization : Conquests.
Also you do not need the first version of the mod, to run this version. The zip file has everything of the first version and more.
List of changes for version 3.01 :-
- Gave Helsinki to the Swedish.
- Updated Helsinki (Swedish were quite advanced at the time).
- Gave Sweden slightly more units at the start of the game as they shouldn't have been so weak.
- Gave some Swedish cities slightly more culture at the beginning, as again they shouldn't have the least culture of all the civs.
- Linked Norrsundet and Helsinki by road.
List of changes for the third version :-
- Leiria renamed to Coimbra & Lagos to Faro as these cities were apparently more important cities at the time.
- Gave Warsaw to Prussia, as after looking into the wars in more details I came across that Warsaw never belonged to Austria.
- Added 6 Small Wonders Sandhurst (British), Ecole Polytechnique (French), Kremlin (Russian), Stiftsbrief (Austrian), Brandenburg Gate (Prussian), Suleiman Mosque (Ottoman) which provide the Elite Infantry Units. Each costs 200 shields, and uses the Military Academy splash, as I am not so good at art on the game.
- Elite Units cannot be built anymore.
- Had to slightly tweak the units the guards upgrade to, so that you can always upgrade any guards weaker than your own (if you capture their wonder) to your own guard. This does come at a cost of gold however.
- Added French, British, Prussian, Ottoman, Russian and Austrian capitol, however it is only required for the guard units, it plays no other part, and gives no bonuses. The resource doesn't even need a picture. It is located in each of the respective countries capitals, except for Russia, where it is located in Moscow to add to the realism of the Kremlin being in Moscow (I know some of the others weren't in the capital, its just the places where they were, don't exist on the map) to enable them to build their small wonder when they have researched Advanced Tactics.
List of changes for the second version :-
- A number of cities added to the map, where many islands were left bare. A total of 19 cities added.
1 Spanish
1 French
5 to the Kingdom of Naples
1 Portuguese
2 British
1 Dutch
1 Danish
1 Swedish
1 Austrian
1 Russian
4 Ottoman.
- Added Garde Grenadier and K.K. Grenadier units as Prussian and Austrian elite soldiers. Both come available with advanced
tactics.
- Eliminated war weariness from the Republic government, I did this as ww cripples the French A.I. If you wish to play France
yourself, and fancy more of a challenge, you may want to put the ww back on The Republic government.
- Re-balanced all units attack and defence values, to attempt to make the mod more realistic.
- Re-balanced the amount of units each civ has.
- Made the VP limit 180,000, as I felt 150,000 was slightly low. After testing I found 180,000 to be a more realistic value.
- Slight changes in script to change opening screen data to go with the changes made in the mod otherwise the two would not
have linked.
Below are the changes for the first version:-
- Made Barbarian units better, gave them upgrades.
Basic Barbarian: Musketman
Advanced Barbarian: Cavalry
Sea Barbarian Unit: Troop Transport
- Cuirassier cost lowered to 105 to balance it in with other Cavalry. As Hussar costs 110 shields, and Sipahi 100. Therefore this should cost in between the two.
- Gave Sweden the Seafaring trait.
- Trebled the cost of each Napoleon era tech to slow down tech pace as there is more turns now (read below).
- Doubled the amount of turns by making there be a turn every month
instead of every 2 months. Now 192 turns.
- Made VP limit 150,000 due to there being more turns.
- Changed the domination limit to needing 66% of land and 66% of population
to win, like in the epic game.
- Gave countries more workers. Now they have the following:
Portugal - 1
Spain - 6
France - 5
Kingdom of Naples - 3
Netherlands - 1
Britain - 5
Prussia - 6
Austria - 8
Ottoman Empire - 4
Russia - 11 (Only one I didn't change, think this is enough already)
Sweden - 3
Denmark - 1
- Upgraded Sweden's cities
- Downgraded Portugal's cities.
- Upgraded the Dutch's only city.
- Worker Jobs are made longer to complete due to there being more
turns.
- Slight changes in script to change opening screen data to go with the changes made in the mod otherwise the two would not have linked.
Hope you enjoy the mod, Ozza.
Please download both files at the bottom of this post. Both are required if you want aligned technology screens rather than a totally messed up one

Extract zip files to X:\Program Files\Infogrames Interactive\Civilization III\Conquests.
X represents the letter of your hard drive.
Please note that this will delete current Napoleon Files, it is therefore advised that you back up these files first, as they cannot be recovered without re-installing Civilization : Conquests.
Also you do not need the first version of the mod, to run this version. The zip file has everything of the first version and more.
List of changes for version 3.01 :-
- Gave Helsinki to the Swedish.
- Updated Helsinki (Swedish were quite advanced at the time).
- Gave Sweden slightly more units at the start of the game as they shouldn't have been so weak.
- Gave some Swedish cities slightly more culture at the beginning, as again they shouldn't have the least culture of all the civs.
- Linked Norrsundet and Helsinki by road.
List of changes for the third version :-
- Leiria renamed to Coimbra & Lagos to Faro as these cities were apparently more important cities at the time.
- Gave Warsaw to Prussia, as after looking into the wars in more details I came across that Warsaw never belonged to Austria.
- Added 6 Small Wonders Sandhurst (British), Ecole Polytechnique (French), Kremlin (Russian), Stiftsbrief (Austrian), Brandenburg Gate (Prussian), Suleiman Mosque (Ottoman) which provide the Elite Infantry Units. Each costs 200 shields, and uses the Military Academy splash, as I am not so good at art on the game.
- Elite Units cannot be built anymore.
- Had to slightly tweak the units the guards upgrade to, so that you can always upgrade any guards weaker than your own (if you capture their wonder) to your own guard. This does come at a cost of gold however.
- Added French, British, Prussian, Ottoman, Russian and Austrian capitol, however it is only required for the guard units, it plays no other part, and gives no bonuses. The resource doesn't even need a picture. It is located in each of the respective countries capitals, except for Russia, where it is located in Moscow to add to the realism of the Kremlin being in Moscow (I know some of the others weren't in the capital, its just the places where they were, don't exist on the map) to enable them to build their small wonder when they have researched Advanced Tactics.
List of changes for the second version :-
- A number of cities added to the map, where many islands were left bare. A total of 19 cities added.
1 Spanish
1 French
5 to the Kingdom of Naples
1 Portuguese
2 British
1 Dutch
1 Danish
1 Swedish
1 Austrian
1 Russian
4 Ottoman.
- Added Garde Grenadier and K.K. Grenadier units as Prussian and Austrian elite soldiers. Both come available with advanced
tactics.
- Eliminated war weariness from the Republic government, I did this as ww cripples the French A.I. If you wish to play France
yourself, and fancy more of a challenge, you may want to put the ww back on The Republic government.
- Re-balanced all units attack and defence values, to attempt to make the mod more realistic.
- Re-balanced the amount of units each civ has.
- Made the VP limit 180,000, as I felt 150,000 was slightly low. After testing I found 180,000 to be a more realistic value.
- Slight changes in script to change opening screen data to go with the changes made in the mod otherwise the two would not
have linked.
Below are the changes for the first version:-
- Made Barbarian units better, gave them upgrades.
Basic Barbarian: Musketman
Advanced Barbarian: Cavalry
Sea Barbarian Unit: Troop Transport
- Cuirassier cost lowered to 105 to balance it in with other Cavalry. As Hussar costs 110 shields, and Sipahi 100. Therefore this should cost in between the two.
- Gave Sweden the Seafaring trait.
- Trebled the cost of each Napoleon era tech to slow down tech pace as there is more turns now (read below).
- Doubled the amount of turns by making there be a turn every month
instead of every 2 months. Now 192 turns.
- Made VP limit 150,000 due to there being more turns.
- Changed the domination limit to needing 66% of land and 66% of population
to win, like in the epic game.
- Gave countries more workers. Now they have the following:
Portugal - 1
Spain - 6
France - 5
Kingdom of Naples - 3
Netherlands - 1
Britain - 5
Prussia - 6
Austria - 8
Ottoman Empire - 4
Russia - 11 (Only one I didn't change, think this is enough already)
Sweden - 3
Denmark - 1
- Upgraded Sweden's cities
- Downgraded Portugal's cities.
- Upgraded the Dutch's only city.
- Worker Jobs are made longer to complete due to there being more
turns.
- Slight changes in script to change opening screen data to go with the changes made in the mod otherwise the two would not have linked.
Hope you enjoy the mod, Ozza.