EQNES: Shattered Alliances

EQandcivfanatic

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STORY

1915: Russia wins several devastating battles against the German Empire, begins advance on Berlin.

1916: Germany surrenders to the Allies, relinquishing independence of Poland, and losing land to France and Russia.

1924-1934: Russian Civil War. Czarist forces defeat communist rebellion by Lenin and Stalin.

1926-1928: Pacific War. Japan defeats the United States and fights Britian and France to a draw.

1936: The Kaiser tenuously controls Germany, the czar controls Russia, and Mussolini controls Italy. The United States has withdrawn into a new isolation, bitter at the UK and France. With the old alliances dead, and war threatening the world, it is only a matter of time until the world explodes into flame.

INTRO

Basically this is a rip off of Warman17’s Red Alert NES. However, I have made some significant rule changes and improvements. This is a Euro-centric NES as some may have guessed, but do not neglect world opinion or global alliances.

May the best aspiring ruler win.

ECONOMY:

Having given Warman17’s old economic system some thought, I have developed a new way of increasing economy in this type of NES. To increase your economy you must spend an amount equal to the amount you will be increasing to. As follows:
To upgrade from 3 WC to 4 WC, you must spend 4 WC. Whatever is left over may be spent on anything. This also means that other governments may give money to your nation to increase your economy. Banking no longer increases economy.

AN IMPORTANT NOTE: You can only increase your economy by 1 WC per turn, each turn.

CITIES:
Cities represent major population and economic centers. They can be destroyed and damaged by bombers, rockets and atomic weapons. Captured cities will help your economy grow. Cities will be hard to conquer if enemy troops are inside.

THE WORLD:

The map only represents Europe, however this is a NES of global proportions. There are several nations not on the map but of much importance. These include colonies, nations and armies. They can either be your friend, our enemy. International relations will provide aid and help, to you or your foes.

YOU MAY NOT PLAY AS WORLD NATIONS.

GREAT PROJECTS:

Defensive Line: Specify between where and where it will be built. I will determine the cost. The more money you put into it, the longer and stronger it gets.

Intelligence Angency: Will allow you to commit espionage in an opposing country. The more you put into your espionage the bigger your spy network and the better information you will recieve. The secret info will be pmed to you every turn, that is IF you get a report.
COST: 15 WC

Army/Naval/Air Force Academies: Once built will increase the stregth of your military. If captured/destroyed your army goes back down to normal. Can't be rebuilt. Each built separately.
COST: 15 WC

Army/Naval/Air Force Command: Once built you will place your command center in a specified city. It will increase the strength of your army, navy or air force. If the command is captured or destroyed however, your military will operate inefficiently(below normal). The command center can be rebuilt. Each is built separately.
COST: 15 WC

Propaganda Center: Once built will increase your WC per turn by 1. It will be built in a specified city. Once destroyed, it can not be rebuilt. troops can be built 25% as much as normal(6250 instead of 5000 etc).
COST: 15 WC

Grand Factories: Once built will increase your WC per turn by 1. It will be built in a specified city. Once destroyed, it can not be rebuilt. All tanks and planes can be built 25% as much as normal(125 instead of 100).
COST: 15 WC

Grand Docks: Once built will increase your WC per turn by 1. It will be built in a specified city. Once destroyed, it can not be rebuilt. All ships can be built 25% as much as normal(5 destroyers etc).
COST: 15 WC

I will allow each player nation to choose ONE free project for your country. This includes individual command centers/academies, not a whole package

UNITS:
These are current units. New ones might appear later and some can be upgraded with techs. As a note, some new units are better than their opposite numbers in other nations, for varied reasons.

LAND/AIR UNITS:

Irregulars: Conscripts, militia, anything without much organization. Part of developing nations’ and revolutionary armies. 1 WC for 20,000.

Modern Infantry: The mainstay of most armies.
1 WC for 10,000

Mech Infantry: Modern Infantry with trucks.
1 WC for 5,000.

Artillery: Guns, basically of same type and power of old Great War models. Useful somewhat for anti-tank and pounding enemy positions before an attack. 1 WC for 100

Light Tanks/T-26: The main tanks of European nations. Developed for Infantry support. New tanks will be developed as the NES advances. T-26 can only be built by Russia.
1 WC for 100.

T-34: A Russian made tank which outmatches all other europeon armor. However because of its newness, it is more expensive than older tanks. Can only be built by Russia, Greece, Poland, and Bulgaria. 1 WC for 50.

Fighter: Piston-engined Fighters, the sole air-air plane. Variations on this aircraft will doubtless be added as the NES progresses.
1 WC for 30

Bomber: Generic, run of the mill bomber. Can be used for strategic bombing which damages enemy WC production.
1 WC for 15.

NAVAL UNITS:
Frigate: Developed for patrol and light combat as well as anti-submarine warfare.
1 WC for 5.

Destroyer: Fast escort vassal. Multi-Purpose(AS, AA etc)
1 WC for 4.

Light Cruiser: Good for light engagements.
1 WC for 3.

Heavy Cruiser: First true war ship. Designed for prolonged combat.
1 WC for 2

Pocket Battleships: Small and powerful. The size of a heavy cruiser, the power of a battleship.
1 WC for 1

Battlecruiser: Fast, lighter version of a Battleship.
1 WC for 1

Battleship: Large and powerful. Outdated by Carriers.
2 WC for 1.

Carrier: Contains a number of fighters. Capable of destroying the larger ships better then smaller.
3 WC for 1.

Submarine: Stealthy predator of the deep. Can destroy ships easily. Destroyers needed to counter.
1 WC for 3

RESEARCHED UNITS:

None as yet….

POWER CHART:

Modern Infantry<American Modern Infantry: Useful in all types of battles, no separate types as of yet.

Mech Infantry: Useful in large field fronts/battles, no separate types as of yet.

Artillery: Useful in infantry support, also can be anti-tank. No separate types as of yet.

Light Tank<T-26<T-34: Useful in lighting attacks, no separate types as of yet.

Fighter: Useful in air cover/tactical bombing(vs tanks, troops etc), no separate types as of yet

Bomber: Useful in Strategic Bombing(vs Cities etc), no separate types as of yet.

Frigate< Destroyer< Light Cruiser< Heavy Cruiser< Pocket Battleship< Battlecruiser< Battleship< Carrier

RESEARCH:

ON RESEARCH: If you can think of an advance which should be added, please feel free to say. I will be happy to add the advance if i feel it is a good addition.

-Ground Advances-

Light Automatic Weapons: Allows improved infantry. Can vary in effect amongst nations who have researched it. Costs 15 WC.
Discovered By: United States

Half-Tracks: Improves mobility and fighting capacity of Mechinized Infantry. Can vary in effect amongst nations who have researched it. Costs 20 WC
Discovered By: United States

Improved Artillery: Allows construction of Heavy Artillery. This is separate of regular Artillery and will thusly be more expensive. However, the siege capacity and anti-air/tank ability of these weapons are unsurpassed. Costs 25 WC.

Improved Tanks: Allows Construction of Medium Tanks. Medium tanks are improved in armor and weapontry compared to light tanks, but will initially be harder to build. These tanks may vary by nation. Costs 30 WC.
Discovered By: Russia, Poland, Greece, Bulgaria

-Naval Advances-

NA

-Air Advances-

Improved Fighters: Allows construction of more advanced fighters. These fighters vary in name and capacity in nations who develop them. Costs 20 WC.

Improved Bombers: Allows construction of more advanced bombers. These fighters vary in name and capacity in nations who develop them. Costs 20 WC.

Jet Engines: Allows construction of jet planes. These planes vary by nation. Costs 40 WC.

-Misc. Advances-

Atomic Theory: Hmmmmm, what is the existence of matter? Perhaps you should pay to find out. Unlocks new advances. Costs 35 WC.
Researching: United Kingdom (2/35)
 
NOTE:
Infantry Division= 10,000 Infantry (of either type)
Armor Division= 250 Tanks
Artillery Division=300 Guns
Support Ships= Frigates, Destroyers, both Cruisers
Capital Ships= Pocket and regular Battleships, Battlecruisers

Yugoslav Defensive Alliance: Yugoslavia, France, the United Kingdom, Belguim
Available Land Forces
38 Infantry Divisions
11 Artillery Divisions
4 Armor Divisions

Available Naval Forces
260 Support Ships
17 Capital Ships
4 Carriers

Available Air Forces
770 Fighters
100 Bombers

Ethnic Makeup
42% French
28% British
13% Belgian
5% Yugoslavian

Baltic Alliance: Germany, Norway, Finland, Italy, Spainish Fascist Rebels, Romania
Available Land Forces
38 Infantry Divisions
7 Artillery Divisions
5 Armor Divisions

Available Naval Forces
110 Support Ships
6 Capital Ships
1 Carrier
21 Submarines

Available Air Forces
510 Fighters
130 Bombers

Ethnic Makeup
49% Italian
20% Norwegian
11% German
6% Spainish
6% Romanian
6% Finnish

Eastern Alliance: Russia, Bulgaria, Greece, Poland
Available Land Forces
500,000 Irregulars
11 Infantry Divisions
1 Armored Division
4 Artillery Divisions

Available Naval Forces
41 Support Ships
1 Capital Ship
10 Submarines

Available Air Forces
300 Fighters

Ethnic Makeup
54% Russian
31% Greek
11% Polish
5% Bulgarian
 
EUROPEAN NATIONS(playable)

United Kingdom: Constantine
Constitutional Monarchy
Capital: London
WC per turn: 4
Colonial Average WC per turn: 10
WC: 13
Army: 110,000 Modern Infantry, 45,000 Mech Infantry, 400 Artillery, 600 Light Tanks
Navy: 25 Frigates, 26 Destroyers, 12 Light Cruisers, 9 Heavy Cruisers, 8 Pocket Battleships, 4 Battlecruisers, 1 Battleship, 5 Carriers
Air Force: 300 Fighters, 100 Bombers
Great Projects: Great Factory of Manchester, Grand Docks of London
Background: Having won a great naval victory against Japan since the Great War, the United Kingdom has secured its position as the world’s foremost naval power. Their hold on their empire, however remains tenuous and has forced them to remove their attention from matters in Europe.
Yugoslavian Expeditionary Force: 26,000 Modern Infantry, 80 Light Tanks

France: Alex994
Republic
Capital: Paris
WC per turn: 7
Colonial Average WC per turn: 5
WC: 13
Army: 200,000 Modern Infantry, 15,000 Mech Infantry, 2,500 Artillery, 850 Light Tanks
Navy: 25 Frigates, 36 Destroyers, 10 Light Cruisers, 4 Heavy Cruisers, 1 Battleship, 2 Carriers, 12 Submarines
Air Force: 350 Fighters, 60 Bombers
Great Projects: Great Factory of Marseillies
Background: After waging a fruitless war against Japan, the French have decline significantly in naval strength, though they remain a strong power on land. Like the British, problems in the colonies continue to increase. The recently built Maginot Line is believed to be France’s salvation against potential German aggression.

Germany: raistlin291
Constitutional Monarchy
Capital: Berlin
WC per turn: 5
WC: 10
Army: 100,000 Modern Infantry, 15,000 Mech Infantry, 300 Artillery, 250 Light Tanks
Navy: 21 Submarines
Air Force: 50 Fighters
Great Projects:
Background: Germany is still recovering after the Great War from their defeat at French, British, and Russian hands. The Kaiser continues to rule, and has secretly built up the German navy. However, in the shadows, both fascists and communists lurk, waiting to take power for themselves.

Spainish Republicans/communists:
Republic
Capital: Tangier (in exile)
WC per turn: 2
WC: 2
Army: 47,700 Modern Infantry, 100 Artillery, 190 Light Tanks
Navy: 20 Frigates, 12 Destroyers, 6 Light Cruisers, 1 Battleship
Air Force: 145 Fighters, 30 Bombers
Great Projects:
Background: The Spainish Empire is no more, and Spain has become the refuge for the most outspoken of ideas. Fascists, communists, and ethnic rebels all seek to claim power. As such the government has failed to gain the people’s support. Civil war seems imminent.

Spainish Fascists: JosefStalinator
Fascist Dictatorship
Capital: Madrid
WC per turn: 2
WC: 2
Army: 68,900 Modern Infantry, 9,800 Mech Infantry, 100 Artillery, 360 Light Tanks
Navy: none
Air Force: None
Great Projects:
Background: SPainish Fascists in rebellion against the republic.

Italy: fantasmo
Fascist Dictatorship
Capital: Rome
WC per turn: 5
Colonial Average WC per turn: 1
WC: 6
Army: 69,000 Modern Infantry, 950 Artillery, 150 Light Tanks
Navy: 20 Frigates, 9 Destroyers, 6 Light Cruisers, 3 Heavy Cruisers, 4 Pocket Battleships, 3 Battleships
Air Force: 40 Fighters, 10 Bombers
Great Projects:
Background: Italy, now under control of the fascist leader Mussolini, has built up its military in past years. Now Mussolini wishes to turn the Mediteranean into an Italian lake, and has only to make the first move for his bid for domination.
Albanian Landing: 40,000 Modern Infantry, 150 Artillery, 200 Light Tanks

Russia: Warman17
Constitutional Monarchy
Capital: Moscow
WC per turn: 6 (3/7 complete to advance
WC: 6
Army: 20,000 Mech Infantry, 500 Artillery, 25 T-26s, 100 T-34s
Navy: 15 Frigates, 10 Submarines
Air Force: 130 Fighters
Great Projects:
Background: Russia lies devastated after an almost decade long war between the czar and the communists under Lenin and Stalin. Stalin has been forced into hiding, allowing Russia to once more rebuild itself under the czar.

Poland:Cuivienen
Military Dictatorship
Capital: Warsaw
WC per turn: 3
WC: 3
Army: 67,500 Modern Infantry, 200 Artillery, 300 Light Tanks
Navy: 5 Frigates
Air Force: 50 Fighters
Great Projects: Propaganda Center of Krakow
Background: Poland was liberated from German and Russian territory after the Great War. Ever since the Poles have intervened to a small extent in Russian affairs during their civil war, gaining land from the Russian monarch. With the strongest army in Eastern Europe, the Poles have numerous options to choose from for the future.

Greece: conehead234
Republic
Capital: Athens
WC per turn: 5
WC: 5
Army: 50,000 Modern Infantry, 300 Artillery, 150 Light Tanks
Navy: 15 Frigates, 6 Destroyers, 8 Heavy Cruisers, 1 Battlecruiser
Air Force: 120 Fighters
Great Projects:
Background: The Greeks have remained at odds with the Turks and have fought several undeclared wars with them over control of coastal islands. So far total war has not occurred. So far….

Norway:
Constitutional Monarchy
Capital: Oslo
WC per turn: 4
WC: 5
Army: 20,500 Modern Infantry, 6,900 Mech Infantry, 300 Artillery, 210 Light Tanks
Navy: 25 Frigates, 10 Destroyers, 5 Light Cruisers, 1 Pocket Battleship, 1 Carrier, 3 Submarines
Air Force: 115 Fighters, 58 Bombers
Great Projects:
Background: Norway controls much trade of Iron in the north Atlantic and Baltic. They stand poised to be a strong power, the question remains if they have the will to dominate.

Sweden: Tyrion
Constitutional Monarchy
Capital: Stockholm
WC per turn: 4
WC: 4
Army: 4,100 Modern Infantry, 1,100 Mech Infantry, 50 Artillery, 35 Light Tanks
Navy: 20 Frigates, 5 Destroyers, 1 Light Cruiser
Air Force: none
Great Projects:
Background: The Swedes have remained neutral for a long time like the Swiss to the further south. However, the Swedes once controlled the Baltic all the way to southern Germany. Perhaps one day this may again occur.
Danish Expeditionary Force: 5,000 Modern Infantry

Finland: Reno
Constitutional Monarchy
Capital: Helsinki
WC per turn: 2
WC: 2
Army: 50,000 Modern Infantry, 200 Artillery
Navy: 5 Frigates
Air Force: 60 Fighters
Great Projects: Army Command Center in Helsinki
Background: The Finns remain consistently at odds with Russia over control of the Lake Lagoda. Whether war will ever come of this remains to be seen.

Yugoslavia:
Constitutional Monarchy
Capital: Belgrade
WC per turn: 3
WC: 3
Army: 28,000 Modern Infantry, 9,900 Mech Infantry, 250 Artillery, 120 Light Tanks
Navy: 5 Frigates
Air Force: 50 Fighters
Great Projects: Great Factory of Belgrade
Background: Yugoslavia remains a minor power in the Balkans, constantly wary of their strong Italian neighbors.

Romania: IceEye
Republic
Capital: Bucharest
WC per turn: 4
WC: 4
Army: 61,000 Modern Infantry, 5,000 Mech Infantry, 200 Artillery, 325 Light Tanks
Navy: none
Air Force: 40 Fighters
Great Projects:
Background: Romania is partial to the Italian fascists and may one day forge an alliance with Mussolini. They also remain hostile towards Russia.

Turkey: Sheep2
Single Party State
Capital: Ankara
WC per turn: 4
WC: 16
Army: 60,000 Modern Infantry, 500 Artillery, 300 Light Tanks
Navy: 25 Frigates, 3 Light Cruisers, 1 Heavy Cruiser, 6 Submarines
Air Force: 150 Fighters, 40 Bombers
Great Projects:
Background: Turkey remains the strongest Balkan state, once the heartland of the Ottomon Empire, they remain openly belligerent towards the British occupation of the Middle East and Cyprus.

EUROPEAN NATIONS(unplayable)

Portugal:
Military Dictatorship
Capital: Lisbon
WC per turn: 2
Colonial Average WC per turn: 1
WC: 11
Army: 20,000 Modern Infantry, 50 Artillery
Navy: 25 Frigates, 15 Destroyers, 5 Pocket battleships, 2 Battleships
Air Force: 180 Fighters
Great Projects:

Bulgaria
Monarchy
Capital: Sofia
WC per turn: 3
WC: 3
Army: 35,000 Modern Infantry, 100 Artillery, 200 T-34s
Navy: none
Air Force: 30 Fighters
Great Projects:

Belgium
Republic
Capital: Brussels
WC per turn: 1
Colonial WC per turn: 1
WC: 7
Army: 20,000 Modern Infantry, 5,000 Mech Infantry 200 Light Tanks
Navy: 30 Frigates, 12 Destroyers, 7 Light Cruisers, 4 Heavy Cruisers, 2 Pocket Battleships
Air Force: 90 Fighters
Great Projects:

Netherlands
Republic
Capital: Amsterdam
WC per turn: 1
Colonial WC per turn: 2
WC: 10
Army: 10,000 Modern Infantry, 50 Artillery
Navy: 35 Frigates, 5 Battlecruisers, 2 Battleships, 1 Carrier
Air Force: 100 Fighters
Great Projects:

Ireland
Republic
Capital: Dublin
WC per turn: 1
WC: 4
Army: 25,000 Irregulars
Navy: none
Air Force: 15 Fighters
Great Projects:

Switzerland
Republic
Capital: Bern
WC per turn: 3
WC: 12
Army: 20,000 Modern Infantry, 100 Artillery
Navy: none
Air Force: 30 Fighters
Great Projects:

Austria
Republic
Capital: Vienna
WC per turn: 2
WC: 8
Army: 15,000 Modern Infantry, 100 Artillery, 25 Light Tanks
Navy: none
Air Force: 50 Fighters
Great Projects:

Hungary
Republic
Capital: Budapest
WC per turn: 2
WC: 5
Army: 50,000 Modern Infantry, 100 Artillery, 100 Light Tanks
Navy: none
Air Force: 50 Fighters
Great Projects:

Albanian Resistance
Military Dictatorship- In exile
Capital: Zurich (in exile)
WC per turn: NA
WC: 0
Army: 2,500 Irregulars
Navy: 5 Frigates
Air Force: none
Great Projects:

Czechslovakia
Military Dictatorship
Capital: Prague
WC per turn: 2
WC: 6
Army: 30,000 Modern Infantry, 500 Light Tanks
Navy: none
Air Force: none
Great Projects:

Denmark
Constitutional Monarchy
Capital: Copenhagen
WC per turn: 1
WC: 1
Army: 50,000 Irregulars
Navy: 5 Frigates
Air Force: none
Great Projects: none
 
WORLD NATIONS

USA(United States of America/America)
Federal Democracy
Capital: Washington DC
WC per turn: 20
WC: 44
Army: 30,000 Modern Infantry, 1,000 Artillery, 1,000 Light Tanks
Navy: 70 Frigates, 50 Destroyers, 30 Light Cruisers, 20 Heavy Cruisers, 8 Pocket Battleships, 5 Battlecruisers, 14 Battleships, 6 Carriers
Air Force: 500 Fighters, 250 Bombers
Great Projects: Army Command, Navy Command, Air Force Command
Background: After its defeat in the Pacific War, the Americans have gone into isolation with much bitterness towards the British and French, who most Americans feel forced the United States into the war. With the most powerful navy in the world, the Americans are secure in their power and just waiting for a President to lead them into world affairs.

Saudi Arabia
Monarchy
Capital: Riyadh
WC per turn: 5
WC: 20
Army: 50,000 Irregulars, 500 Artillery, 100 Light Tanks
Navy: none
Air Force: 100 Fighters
Background: Saudi Arabia is the most prosperous Middle Eastern nation, continuously selling oil to the nations of Europe. They have successfully avoided taking sides in any European affairs.

China
Communist Dictatorship
Capital: Peking
WC per turn: 3
WC: 3
Army: 2,000,000 Irregulars, 90,000 Modern Infantry, 250 Artillery, 100 Light Tanks
Navy: 5 Frigates
Air Force: 50 Fighters
Background: After defeating the forces of Cheing in the Chinese Civil War, Mao has taken over and installed a Communist dictatorship in this large nation. Partial to communists rebels within European nations, China has secretly sent aid to some rebels in the past, most notoriously during the Russian Civil War. They maintain aspirations to Japanese Manchuria and may one day start a war.

Japan
Absolute Monarchy
Capital: Tokyo
WC per turn: 7
WC: 7
Army: 200,000 Modern Infantry, 55,000 Mech Infantry, 1,500 Artillery, 800 Light Tanks
Navy: 45 Frigates, 20 Destroyers, 21 Heavy Cruisers, 11 Battleships, 6 Carriers
Air Force: 400 Fighters, 100 Bombers
Background: After finally recovering from the long Pacific War, Japan has prepared itself for another conflict, once more aimed at European colonies in Asia. They are ever wary of Chinese aggression, but have not taken sides with any particular European nation.

Brazil
Dictatorship
Capital: Rio de Janeiro
WC per turn: 3
WC: 12
Army: 40,000 Modern Infantry
Navy: 15 Frigates, 1 Heavy Cruiser
Air Force: 30 Fighters
Background: Brazil represents all of South America. It presently has little to no care in Europe.

Mexico
Single Party State
Capital: Mexico City
WC per turn: 4
WC: 16
Army: 75,000 Irregulars
Navy:
Air Force:
Background: Represents Central America. Mexico is dealing with it’s own internal troubles as rebels wish for a fully republic government, while another faction wants a communist one. At current, they have little concern with events in Europe.

Commonwealths
Union
Capital: Ottawa/Cape Town/Sydney
WC per turn: 3
WC: 9
Army:30,000 Modern Infantry, 15,000 Mech Infantry, 300 Light Tanks, 600 Artillery
Navy: none, relies on UK navy
Air Force: 300 Fighters
Background: Canada, ANZAC, South Africa and all of the British commonwealths. They are permanently allied to the UK. Attack the UK, you attack the Commonwealths.

COLONIES:
There are dozens of Colonies still scattered around the world. The provide economic income for their parent countries every few turns. Colonies may be sold, traded and conquered. They might also rebel.

AFRICA:

North Africa:
Owner: France
Income: +1 WC per 2 turns
Background: One of the few colonies on the map. Has a moderate independence movement.

Libya:
Owner: Italy
Income: +1 WC per 2 turns
Background: The North African holding west of Egypt. Has a heavy independence movement.

Morocco:
Owner: France
Income: +1 WC per 2 turns
Background: Consisting of Tangier and Western Sahara. Is on the map. Has a moderate independence movement.

Main West Africa:
Owner: France
Income: +1 WC per turn
Background: The large land mass south of North Africa, not on the map. Has a small independence movement.

Coastal West Africa:
Owner: Britain
Income: +1 per 2 turns
Background: Consists of Nigeria, Ghana, etc. Has a moderate Independence Movement.

Central Africa:
Owner: France
Income: +1 per 2 turns
Background: CAR, Cameroon, etc. Small independence movement.

Congo:
Owner: Belgium
Income: +1 WC per turn
Background: Congo is rich in resources and a large holding by the small Belgium. Small independence movement.

East Africa:
Owner: Britain
Income: +1 WC per turn
Background: Kenya, Tanzania etc. Small independence movement.

Horn of Africa:
Owner: Italy
Income: +1 per 2 turns
Background: Somalia and Ethiopia. Provides Italy with trading and strategic power. Moderate resistence.

Rhodesia:
Owner: Britain
Income: +1 per 2 turns
Background: The lands south of Congo, north of South Africa and in between Mozambique/Angola. Small independence movement.

Angola/Mozambique:
Owner: Portugal
Income: +1 per turn
Background: Resources and trade provide the Portugese income. Small independence movement.

ASIA:

Indochina:
Owner: France
Income: +1 per turn
Background: Includes Vietnam, Cambodia etc.

East Asia:
Owner: Dutch
Income: +1 per turn
Background: Indonesia. Heavy Independence movement

Transjordan:
Owner: Britian
Income: +2 per turn
Background: Modern Jordan/Israel/Lebanon. Small part on the map. Heavy Resistance movement

Syria:
Owner: France
Income: +1 per 2 turns
Background: French Middle Eastern Colony, on map. Moderate resistance movement.

Middle East:
Owner: Britain
Income: +2 per turn
Background: Includes Yemen, Oman, United Arab Emirates, Qatar, Bahrain, Iraq and Kuwait. Heavy Independence movement. North Iraq is on the map.

India
Owner: Britian
Income: +3 per turn
Background: The prize jewel of the British Empire. Rarely collects its full worth anymore as resistance is high.

AMERICA:

Caribbean:
owner: Britain
Income: +1 per 2 turns
Background: Jamaica, Belize and various islands. Small Independence Movement.

British Guiana :
Owner: Britain
Income: +1 per 2 turns
Background: Northern coast of S. America, east of Venezuela Small Independence Movement

Dutch Guiana:
Owner: Dutch
Income; +1 per 2 turns
Background: east of British Guiana. Small Independence movement

French Guiana:
Owner: France
Income: +1 per 2 turns
Background: east of Dutch Guiana. Small Independence movement.
 
preWW2.GIF
 
you may now post
 
I got france, i got france!
 
I call Italy!
 
United Kingdom:
Constitutional Monarchy
Capital: London
WC per turn: 2
Colonial Average WC per turn: 10
WC: 2
Army: 60,000 Modern Infantry, 40,000 Mech Infantry, 400 Artillery, 200 Light Tanks
Navy: 50 Frigates, 40 Destroyers, 21 Light Cruisers, 16 Heavy Cruisers, 8 Pocket Battleships, 4 Battlecruisers, 2 Battleships, 3 Carriers
Air Force: 300 Fighters, 100 Bombers
Great Projects:
Background: Having won a great naval victory against Japan since the Great War, the United Kingdom has secured its position as the world’s foremost naval power. Their hold on their empire, however remains tenuous and has forced them to remove their attention from matters in Europe.
 
Germany:
Constitutional Monarchy
Capital: Berlin
WC per turn: 5
WC: 5
Army: 40,000 Modern Infantry, 5,000 Mech Infantry, 200 Artillery, 50 Light Tanks
Navy: 21 Submarines
Air Force: 50 Fighters
Great Projects:
Background: Germany is still recovering after the Great War from their defeat at French, British, and Russian hands. The Kaiser continues to rule, and has secretly built up the German navy. However, in the shadows, both fascists and communists lurk, waiting to take power for themselves.
 
Beat you to it!
 
I'll be Norway. Whats its stance to the commuists?
 
No time to join.

The timeline was abit unlikely. After 1914, Russia had no real hope for a victory, it could only hope to survive against the enemy onslaught. Waht you need is victory at Tannensberg.

Current Russian tsar was unlikely to grant independance to Poland. Maybe an independant Poznan. And why the hell did Russia give away parts of Belarus? Even if grant independance to Poland, then its eatern border will be that of Tsarstvo Polskoe.

Finland MIGHT be given independance. MIGHT.

Most likely Russian gains after winning WWI are the Straits and Galicia.

And why the hell are parts of RUSSIAN Armenia Turkish if they were only given to Turkey by the Soviets?

Done with the rant.
 
Russia:
Constitutional Monarchy
Capital: Moscow
WC per turn: 3
WC: 3
Army: 500,000 Irregulars, 500 Artillery, 25 Light Tanks
Navy: 15 Frigates, 10 Submarines
Air Force: 100 Fighters
Great Projects:
Background: Russia lies devastated after an almost decade long war between the czar and the communists under Lenin and Stalin. Stalin has been forced into hiding, allowing Russia to once more rebuild itself under the czar.
------------------------------------------------------------------------------
From Russia
To Bulgaria:

Fellow monarch, it would be well-advised to ally your self to Russia. In an era where our power is fading we need to stick together. An alliance between our nation's would be well sought.

From RUssia
To Poland:
What would it require for you to return our lands of Belarus?
 
to claims of inaccuracy: BAH
 
I am Finland as always! ;)


Finland:
Republic
Capital: Helsinki
WC per turn: 2
WC: 2
Army: 40,000 Modern Infantry, 200 Artillery
Navy: 5 Frigates
Air Force: 60 Fighters
Great Projects:
Background: The Finns remain consistently at odds with Russia over control of the Lake Lagoda. Whether war will ever come of this remains to be seen.
 
das said:
Finland MIGHT be given independance. MIGHT.


Did you not read the storyline clearly? There was a part where it mentioned that there was a Russian civil war beatween 1923-26, so maybe the Finns took the liberty to declare indepence from Russia without their promission. (Like in real life, they did)
 
EQandcivfanatic said:
to claims of inaccuracy: BAH
Bah, not joining :p
 
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