ENES 6: Worship Me!

Erik Mesoy

Core Tester / Intern
Joined
Mar 25, 2002
Messages
10,959
Location
Oslo, Norway
Do you think the world would be better if you could shape it?
Do you think you know how to fix everything?
Now's your chance.

This is a NES where you attempt to go from minor spirit of somewhere to full fledged GOD OF THE WORLD! To accomplish this, you will have to make the entire world believe in you!
Now, this is not easy, between other heretical pseudo-deities and schisms within your church, but you must have faith in yourself. If you don't, why should anyone else? :crazyeye:

USING THE MAP:
lef.png

"Lef": Name of province.
The green color: Owned by (player 1).
Red 5: Believes in (player 2)
Building in lower left: A temple.
Four squares: Armies.
Circle: A priest.

The owner receives income.
The believers give their God Belief Points.
The temple may only be built by the owner and changes belief towards the owner.
Priests also help to convert provinces.
Priests may be in enemy territories with no armies.
Armies may be used to capture enemy provinces.

INCOME:
A normal province gives 1 income.
The Papacy (if you have one) gives none.
Tax Stations increase the income of a province to 2.
You may spend this on:
Priests, cost 1 gold, -2 local Province Belief. (2 priests are created for free in the Papacy each turn.) For each priest in a province on a given turn, I will flip a coin. Each heads improves belief in you by one point.
Armies, cost 2 gold, upkeep 1 gold per 2 armies per turn, rounded down. These units fight for you and attack and defend provinces. Combat rules are as in RoddyVR's Rnes5, and I quote:
RoddyVR said:
Combat System
A=number of Attacking Armies
D=number of Defending Armies
X=bigger of A and D.
Attacker rolls an A*X sided die. Defender rolls an D*X sided die.
Attacker looses number of Armies equal to Defender's Roll divided by X.
Defender looses number of Armies equal to Attacker's Roll Divided by X.
Round the losses down for the one who got the higher roll.
Round the losses up for the one who go the lower roll.
If rolls were equal then round both UP (standoff, more deaths, and both loose same number anyway).
The Cycle repeats (with new A,D and X) untill one side is completely gone.
Armies move 1 space/turn if moving through a non-friendly territory, but move as on roads in your own provinces, i.e. 3 spaces a turn. They can not move through one of your provinces and then into an enemy province, though. Armies can not move on the turn they are built, with the EXCEPTION of the starting turn.
If two opposing armies attempt to move into each other's provinces, they fight on the way and the victor goes on.
Armies automatically destroy heretical temples and kill priests, 1 each. (5 army units couldn't destroy a temple and kill 5 priests. 1 priest would survive the turn.) They can also root out heretics if there is a priest with them, -2PB to enemies/turn, but you risk creating Martyrs.
Temples, cost 3 gold to build. These increase the faith of a province by 1/turn and act like a free priest in neighbouring provinces. This effect does not stack with actualy priests or with other temples.
Tax Stations, 4 gold to build. Increases province income by 1.


BELIEF:
The core of this game. When half the world (may change based on player numbers) believes in you, you have won. You also win when faith in you is greater than the sum of faith in all other religions. In the meantime, your power is directly proportional to your believers, and you can use this power on the world in several ways.
I've edited the rules, you need X amount of belief for a power to be available. For every point beyond that, you can use a power.
How this works is that above a certain number of belief points, powers become available. List:
Above 10: Plague: Locusts or other swarms attack a province, decreasing PB by 2 and destroying food. Each army has a 1/6 chance of dying. 3 Belief to cast.
Above 10: Manna from Heaven: Food rains from the sky. PB increases by 3 in target province and 1 extra gold is produced. Also prevents Plague from working. 4B to cast.
Above 15: Fire Fall: A rain of fire. Destroys all buildings and 1/2 of units in target province (round down). May only be cast on provinces bordering those that believe in you. 8B to cast.
Above 15: Wrath: The earth shakes. All buildings destroyed. 1/2 of units killed (round down). Local belief sinks to 0. 15B to cast.
ABove 20: Miracle: Must be cast on own province. Belief immediately rises to 10 and the people build a temple if they have none. All armies converted to priests. 24B to cast.
Above 30: Send Messiah: If cast on own province, belief rises to 10, people build a temple and you gain 6 priests. If cast on enemy province, belief becomes 1 in your favor, and enemy units flee. (Move into neighbouring friendly province, if none, transported immediately to starting province.) 36B to cast.
Above 40: Papacy: Establishes a province as the seat of your faith. All neighbouring provinces must be owned and faithful to you. The Papacy and surronding provinces all gain temples. The Papacy also produces 2 priests a turn. 60B to cast.
Above 40: Avatar: Spend as many belief points as you like. In the Papacy, your avatar appears. It acts as a priest and (points spent/12) armies.

Edit: Just to make it completely clear, you do NOT lose belief for using these. What's listed is a minimum requirement.
Example: If you had 27, you could cast Fire Fall and Manna.

Powers are usable once per turn per belief multiplier of the base (yadda yadda I'll explain when it becomes relevant).



Special: Martyrs. If someone is martyred for their faith, belief in every provine both owned by you and believing in you increases by 1.


STARTING: You have 10 gold and a province with 1 belief and 1 priest.
Please provide a backstory for your religion (Did the emperor declare himself God, or was there some shrine in the wilderness where a man started offering, or was it a deranged hermit who became the first prophet...?) and your Avatar, if/when you create one.

SUMMARY:
Anoint priests. Build temples. Gain worshipers.
Buy armies. Conquer provinces. Earn money.
Have martyrs, prophets, commandments and miracles.
Show that all the others are heretical false gods.

Post away!
 
PLAYER LIST
Fixed for update (Lots-O-Battles).
By request of Contempt, now changed to look boring and more like the other NESes, with lots of stats.

Contempt
Folltre Khanate (pink)
Gold: 2
Total Belief: 15

NPC - NEW PLAYER WANTED
Quebec (blue)
Gold: 12
Total Belief: 2

stalin006
Gloria Mundi (green)
Gold: 4
Total Belief: 4

raistlin291
Undead Council of Golgoloth (purple)
Gold: 7
Total Belief: 8

Amon Savag
Amonism (red)
Gold: 13
Total Belief: 3

RoddyVR
"Roddy the All" (brown)
Gold: 8
Total Belief: 8

Toteone
Daikonri (pink)
Gold: 5
Total Belief: 3


NPC
Followers of the Wind (yellow)
Gold: 6
Total Belief: 1

NPC

Argul's Guardians (light yellow)
Gold: 2
Total Belief: 2
 
Reserved again, because I'm sure to need it.
 
And the Map:

You may now post.
 

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I'm in! Shotgun starting in...Que! Now renamed Quebec!
 
OCC: Start me in Fol, please.


It started in the Khanate of Folltre, the wastelands where few men enter, fewer go out, and those who do are almost always worshiped as heroes or gods, a place of rugged wilderness. A young prince, heir to the Khanate of Fol, walked in the forest. The moon shown above him, lighting his steps in an erire blue light. As he walked, his steps began to glow blue, the deeper he went into the forest.

Noticing nothing of the wierd happenings, the young Prince continued his evening walk. Following a path he could not see, the prince walked into an open clearing, directly under the moon. Looking up into the bluish moon, the prince covered his eyes as the Moon surged blue. A light descended from the moon, straight into the clearing where the Prince stood. The light floated there for all of two seconds, before entering into the prince. He fell into unconsiness.

"Son of the Khans," a voice spoke inside of his head, "I have endured too long the folly of human understanding. You destroy my forests, and disturb the spirts of nature. I have now left my seat of power above with my sons and daughters to come here and educate you all on my power. You are the best candiate for my spirt, and shall hold me here as my prophet and body. I am....Koeke Moengke Tengri. The Eternal Blue Heaven."

Religion of the Folltre Khanate

*The Cosmos are built upon principles that in turn are the fundaments of their countless manifestations. Every component carries within it a blueprint of all other constituents of an intrinsically inseparable whole, and therefore derive limitless knowledge from careful observation of a small number of phenomena, as every segment or facet informs simultaneously about all of them.

*All possible answers are carried within ourselves.

*Reality is governed by Gods, under the control of the of the Koeke Moengke Tengri (Enternal Blue Heaven)

*The Universe is filled with countless lesser and greater spirits, each with their own area of jurisdiction.

*Shamans are intermediaries between the forces/gods/spirits.

*The soul is reincarnated throughout all eterinity.

*Battle is the etopmine of the Human spirt, and shows all the strengths and weaknesses of the spirt.

*All nations should be subivert to the Followers of the Religion.

*Warring shows strength, and should be done until the Khan declares it over.
 
I simply cannot run this with two players. I need more people who join.
 
I'll join, just give me a while to think of a religion. Also, is there magic in the world, because I just might have an idea here...... :D
 
Undead Council of Golgoth to start in Ink.

Background
One day, in the mountains of Ink, a small temple was built. A dark diety descended and defiled the temple. All of the followers fled, but, somehow, came under the dark diety's sphere of influence. Becoming the first profits of the religion. They have, by now, been risen again as his first undead servants. He hungers for followers, and will kill and cheat to get his way to the top.....

Main Points of Religion
*major god is Golgoth(me) the god of death and the undead
*Gods have wisdom and mortals do not. It is the difference between mortal and divine
*Oracles and Priests have wisdom, imparted to them by Golgoth. They are mostly undead. They may impart there wisdom to believers so they can earn there place in the Spirit world
*Gods exist only in the Spirit world
*undead are used for all unwanted tasks, such as war, cleanup, etc.
*Control over the believers is nearly total, as your spirit is destroyed after death if you have no wisdom. The only people who can impart wisdom are oracles, priests, and gods.
*Oracles can predict events in flashes of insight.
 
i'll join. thanks for the PM, would have missed it otherwise.
oi. guess i might as well reset my homepage to cfc's user control panel again.

anyway, give me a little while to come up with my backstory and starting location.

edit: oh ye, nice to see you liked my combat system.

if you want the program i used to give me the results i'll send it to you.

i've got it in an MSAccess db. so you need that to run it.
i could probably remake it in something else, but i'm lazy.
it makes the battles a simple:
put in how many armies on each side.
press button
if both sides still have some remaining, press button again, and again and again.
basicaly untill one side has won. usualy doesnt take more then 2 "rounds" to determine winner.
 
Amon hadn't noticed, so I'll repost this:

You start with 10 gold, 1 province, 1 priest and 1 belief.


Roddy: I'll use www.random.org for my random numbers.

fantasmo, stalin006: I want some background!

Also, armies can not move on the turn they are built. EXCEPTION: The first turn. Whoever wants to build 5 armies and grab 5 provinces (upkeep warning...) can do so.
 
I'll take over Mak for the Amonist religion.
 
warning/disclaimer: i'm making my religeon as wierd as what i see the real religeons being. i hope no over sencitive people read this stuff and take it the wrong way. lol.

Player: RoddyVR
Starting Province: Mor (east side of map)
God info: "Roddy the All", nature god.
Priests: all Female. Roddy's "daughters".

Back story: (this is a very condenced summary, i think i'll post the whole thing in the Stories forum when i'm done with it.)
Daria's step father had tried selling her to a barbarian sea captain to pay off his gambling debts, and her mother had not protested. Daria ran away to the forest, and wandered around, crying for days. She came up on a magical clearing with a huge mushroom in the middle. The magic of the Mushroom Clearing provided everything she needed, and it became her home. Seven months into her living in the Clearing, its creator, Roddy the All appeared to her, and told her that she was pregnant by his power. Their daughter, Alice, became the first priestess in a long line that would come to be called "the Daughters of Roddy".
 
Alright everyone. Here's the first update.

Update 1
During THIS TURN only, armies may move on the turn you purchase them.
worshipme1.png

Oops, you have one priest in your province, I forgot that. I can't really update the whole map for that, though. Everybody has a priest.

Brown (Mor) = RoddyVR
Red (Mak) = Amon Savag
Yellow (All) = Followers of the Wind NPC
Light Yellow (Son) Argul's Guardians NPC
Pink (Fol) = Contempt
Blue (Que) = fantasmo
Green (Arf) = stalin006
Purple (Ink) = raistlin291

START SENDING ORDERS
 
Diplomatic Messages:

From Guardians of Argul
To Heretics of Ar Feltis

The province of Astrali shall be ours. Do not attempt to claim it.
 
Undead Council of Golgoth Orders
*spend 4 gold on 2 armies (undead soldiers)
*build a temple in Ink.
*take the armies, and leave the priest in the temple at Ink.
*send army 1 to capture Sil
*send army 2 to capture Brg
*rename Ink to Seat of the Council.

The prophet in Ink knew something new today. The priests gathered there as the oracle was given the voice of gods. He whispered to two of the priests to gather the men and destroy the heretics. The third priest was to build a temple of enormous proportions and sacrifice to Golgoth to raise more and more minions....

OOC- No upkeep's on the first turn, right. Also, my computer doesn't show the maps with the colors on them, so I was hoping you could do something about that.
 
ok. still working on the prehistory (lol), but have a question.

the priests, they cost "1 gold and -2 to belief to local province" what the hell?
we start with 1 beliefe point as far as i can tell, so does that mean that we cant build a priest the first turn?
or can we go negive belief?
or am i just misunderstanding something.

also, the temple and its "effect" not stacking with other temples OR priests. does that mean that this "spreading" effect only works if its the ONLY beliefe generator in the "neighborhood"? seems kind of off. though i think i understand why you did this.

anyway,
Roddy the Spreading Orders (i'm gonna change the "all" in Roddy the All prety much whenever i feel like it, if a turn has a dominant feel to it. lol. no need to change my title or anything in the player list)
8 gold to buy 4 armies
bank 2 gold for next turn (we can do this, right?)
send them one to each neighboring province. Leg, Roh, Dor, Yiq.
 
You can't build a priest the first turn, but you start with one. ;)
The reason for the -2 is that one of the most eloquent followers of the God is leaving to preach somewhere else.:( (Of course, he might just preach right where they are, but that's another story.)
About the stacking... basically, a temple acts as a priest for neighbouring provinces IF THEY HAVE NO PRIESTS.
And you can bank.

Temples are more cost-effective, but nothing spreads belief like moving 50 priests into a province on one turn.
 
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