Erik Mesoy
Core Tester / Intern
Do you think the world would be better if you could shape it?
Do you think you know how to fix everything?
Now's your chance.
This is a NES where you attempt to go from minor spirit of somewhere to full fledged GOD OF THE WORLD! To accomplish this, you will have to make the entire world believe in you!
Now, this is not easy, between other heretical pseudo-deities and schisms within your church, but you must have faith in yourself. If you don't, why should anyone else?
USING THE MAP:
"Lef": Name of province.
The green color: Owned by (player 1).
Red 5: Believes in (player 2)
Building in lower left: A temple.
Four squares: Armies.
Circle: A priest.
The owner receives income.
The believers give their God Belief Points.
The temple may only be built by the owner and changes belief towards the owner.
Priests also help to convert provinces.
Priests may be in enemy territories with no armies.
Armies may be used to capture enemy provinces.
INCOME:
A normal province gives 1 income.
The Papacy (if you have one) gives none.
Tax Stations increase the income of a province to 2.
You may spend this on:
Priests, cost 1 gold, -2 local Province Belief. (2 priests are created for free in the Papacy each turn.) For each priest in a province on a given turn, I will flip a coin. Each heads improves belief in you by one point.
Armies, cost 2 gold, upkeep 1 gold per 2 armies per turn, rounded down. These units fight for you and attack and defend provinces. Combat rules are as in RoddyVR's Rnes5, and I quote:
If two opposing armies attempt to move into each other's provinces, they fight on the way and the victor goes on.
Armies automatically destroy heretical temples and kill priests, 1 each. (5 army units couldn't destroy a temple and kill 5 priests. 1 priest would survive the turn.) They can also root out heretics if there is a priest with them, -2PB to enemies/turn, but you risk creating Martyrs.
Temples, cost 3 gold to build. These increase the faith of a province by 1/turn and act like a free priest in neighbouring provinces. This effect does not stack with actualy priests or with other temples.
Tax Stations, 4 gold to build. Increases province income by 1.
BELIEF:
The core of this game. When half the world (may change based on player numbers) believes in you, you have won. You also win when faith in you is greater than the sum of faith in all other religions. In the meantime, your power is directly proportional to your believers, and you can use this power on the world in several ways.
I've edited the rules, you need X amount of belief for a power to be available. For every point beyond that, you can use a power.
How this works is that above a certain number of belief points, powers become available. List:
Above 10: Plague: Locusts or other swarms attack a province, decreasing PB by 2 and destroying food. Each army has a 1/6 chance of dying. 3 Belief to cast.
Above 10: Manna from Heaven: Food rains from the sky. PB increases by 3 in target province and 1 extra gold is produced. Also prevents Plague from working. 4B to cast.
Above 15: Fire Fall: A rain of fire. Destroys all buildings and 1/2 of units in target province (round down). May only be cast on provinces bordering those that believe in you. 8B to cast.
Above 15: Wrath: The earth shakes. All buildings destroyed. 1/2 of units killed (round down). Local belief sinks to 0. 15B to cast.
ABove 20: Miracle: Must be cast on own province. Belief immediately rises to 10 and the people build a temple if they have none. All armies converted to priests. 24B to cast.
Above 30: Send Messiah: If cast on own province, belief rises to 10, people build a temple and you gain 6 priests. If cast on enemy province, belief becomes 1 in your favor, and enemy units flee. (Move into neighbouring friendly province, if none, transported immediately to starting province.) 36B to cast.
Above 40: Papacy: Establishes a province as the seat of your faith. All neighbouring provinces must be owned and faithful to you. The Papacy and surronding provinces all gain temples. The Papacy also produces 2 priests a turn. 60B to cast.
Above 40: Avatar: Spend as many belief points as you like. In the Papacy, your avatar appears. It acts as a priest and (points spent/12) armies.
Edit: Just to make it completely clear, you do NOT lose belief for using these. What's listed is a minimum requirement.
Example: If you had 27, you could cast Fire Fall and Manna.
Powers are usable once per turn per belief multiplier of the base (yadda yadda I'll explain when it becomes relevant).
Special: Martyrs. If someone is martyred for their faith, belief in every provine both owned by you and believing in you increases by 1.
STARTING: You have 10 gold and a province with 1 belief and 1 priest.
Please provide a backstory for your religion (Did the emperor declare himself God, or was there some shrine in the wilderness where a man started offering, or was it a deranged hermit who became the first prophet...?) and your Avatar, if/when you create one.
SUMMARY:
Anoint priests. Build temples. Gain worshipers.
Buy armies. Conquer provinces. Earn money.
Have martyrs, prophets, commandments and miracles.
Show that all the others are heretical false gods.
Post away!
Do you think you know how to fix everything?
Now's your chance.
This is a NES where you attempt to go from minor spirit of somewhere to full fledged GOD OF THE WORLD! To accomplish this, you will have to make the entire world believe in you!
Now, this is not easy, between other heretical pseudo-deities and schisms within your church, but you must have faith in yourself. If you don't, why should anyone else?

USING THE MAP:

"Lef": Name of province.
The green color: Owned by (player 1).
Red 5: Believes in (player 2)
Building in lower left: A temple.
Four squares: Armies.
Circle: A priest.
The owner receives income.
The believers give their God Belief Points.
The temple may only be built by the owner and changes belief towards the owner.
Priests also help to convert provinces.
Priests may be in enemy territories with no armies.
Armies may be used to capture enemy provinces.
INCOME:
A normal province gives 1 income.
The Papacy (if you have one) gives none.
Tax Stations increase the income of a province to 2.
You may spend this on:
Priests, cost 1 gold, -2 local Province Belief. (2 priests are created for free in the Papacy each turn.) For each priest in a province on a given turn, I will flip a coin. Each heads improves belief in you by one point.
Armies, cost 2 gold, upkeep 1 gold per 2 armies per turn, rounded down. These units fight for you and attack and defend provinces. Combat rules are as in RoddyVR's Rnes5, and I quote:
Armies move 1 space/turn if moving through a non-friendly territory, but move as on roads in your own provinces, i.e. 3 spaces a turn. They can not move through one of your provinces and then into an enemy province, though. Armies can not move on the turn they are built, with the EXCEPTION of the starting turn.RoddyVR said:Combat System
A=number of Attacking Armies
D=number of Defending Armies
X=bigger of A and D.
Attacker rolls an A*X sided die. Defender rolls an D*X sided die.
Attacker looses number of Armies equal to Defender's Roll divided by X.
Defender looses number of Armies equal to Attacker's Roll Divided by X.
Round the losses down for the one who got the higher roll.
Round the losses up for the one who go the lower roll.
If rolls were equal then round both UP (standoff, more deaths, and both loose same number anyway).
The Cycle repeats (with new A,D and X) untill one side is completely gone.
If two opposing armies attempt to move into each other's provinces, they fight on the way and the victor goes on.
Armies automatically destroy heretical temples and kill priests, 1 each. (5 army units couldn't destroy a temple and kill 5 priests. 1 priest would survive the turn.) They can also root out heretics if there is a priest with them, -2PB to enemies/turn, but you risk creating Martyrs.
Temples, cost 3 gold to build. These increase the faith of a province by 1/turn and act like a free priest in neighbouring provinces. This effect does not stack with actualy priests or with other temples.
Tax Stations, 4 gold to build. Increases province income by 1.
BELIEF:
The core of this game. When half the world (may change based on player numbers) believes in you, you have won. You also win when faith in you is greater than the sum of faith in all other religions. In the meantime, your power is directly proportional to your believers, and you can use this power on the world in several ways.
I've edited the rules, you need X amount of belief for a power to be available. For every point beyond that, you can use a power.
How this works is that above a certain number of belief points, powers become available. List:
Above 10: Plague: Locusts or other swarms attack a province, decreasing PB by 2 and destroying food. Each army has a 1/6 chance of dying. 3 Belief to cast.
Above 10: Manna from Heaven: Food rains from the sky. PB increases by 3 in target province and 1 extra gold is produced. Also prevents Plague from working. 4B to cast.
Above 15: Fire Fall: A rain of fire. Destroys all buildings and 1/2 of units in target province (round down). May only be cast on provinces bordering those that believe in you. 8B to cast.
Above 15: Wrath: The earth shakes. All buildings destroyed. 1/2 of units killed (round down). Local belief sinks to 0. 15B to cast.
ABove 20: Miracle: Must be cast on own province. Belief immediately rises to 10 and the people build a temple if they have none. All armies converted to priests. 24B to cast.
Above 30: Send Messiah: If cast on own province, belief rises to 10, people build a temple and you gain 6 priests. If cast on enemy province, belief becomes 1 in your favor, and enemy units flee. (Move into neighbouring friendly province, if none, transported immediately to starting province.) 36B to cast.
Above 40: Papacy: Establishes a province as the seat of your faith. All neighbouring provinces must be owned and faithful to you. The Papacy and surronding provinces all gain temples. The Papacy also produces 2 priests a turn. 60B to cast.
Above 40: Avatar: Spend as many belief points as you like. In the Papacy, your avatar appears. It acts as a priest and (points spent/12) armies.
Edit: Just to make it completely clear, you do NOT lose belief for using these. What's listed is a minimum requirement.
Example: If you had 27, you could cast Fire Fall and Manna.
Powers are usable once per turn per belief multiplier of the base (yadda yadda I'll explain when it becomes relevant).
Special: Martyrs. If someone is martyred for their faith, belief in every provine both owned by you and believing in you increases by 1.
STARTING: You have 10 gold and a province with 1 belief and 1 priest.
Please provide a backstory for your religion (Did the emperor declare himself God, or was there some shrine in the wilderness where a man started offering, or was it a deranged hermit who became the first prophet...?) and your Avatar, if/when you create one.
SUMMARY:
Anoint priests. Build temples. Gain worshipers.
Buy armies. Conquer provinces. Earn money.
Have martyrs, prophets, commandments and miracles.
Show that all the others are heretical false gods.
Post away!